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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-03-21 13:07:18 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-03-21 13:07:18 -0400 |
commit | 5a5f5ececdde2c4c62bdee649d8b1d3edba96fed (patch) | |
tree | 0bc84d21ca07c0bc6fda23414198b1d606278a49 /engine/battle_anims/anim_commands.asm | |
parent | 624864307e4e7a5055c01d7f06145feec35527a7 (diff) |
Miscellaneous fixes from #694
Diffstat (limited to 'engine/battle_anims/anim_commands.asm')
-rw-r--r-- | engine/battle_anims/anim_commands.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm index 113e9df37..c0424088e 100644 --- a/engine/battle_anims/anim_commands.asm +++ b/engine/battle_anims/anim_commands.asm @@ -237,12 +237,12 @@ BattleAnim_ClearOAM: bit BATTLEANIM_KEEPSPRITES_F, a jr z, .delete - ; Instead of deleting the sprites, make them all use palette 0 (monochrome) + ; Instead of deleting the sprites, make them all use PAL_BATTLE_OB_ENEMY ld hl, wVirtualOAMSprite00Attributes ld c, NUM_SPRITE_OAM_STRUCTS .loop ld a, [hl] - and $ff ^ (PALETTE_MASK | VRAM_BANK_1) + and $ff ^ (PALETTE_MASK | VRAM_BANK_1) ; PAL_BATTLE_OB_ENEMY (0) ld [hli], a rept SPRITEOAMSTRUCT_LENGTH + -1 inc hl |