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authormid-kid <esteve.varela@gmail.com>2019-02-16 12:55:15 +0100
committermid-kid <esteve.varela@gmail.com>2019-02-16 12:55:40 +0100
commit80ece33e3e847563188782b76107256fba53088d (patch)
tree5cc7817cce2288cbe38289e43b8e4ebed561b3fc /engine/battle_anims/anim_commands.asm
parent7e93916c8a825d4dfc29cf73e73b41d8c1fc06de (diff)
Document wBattleAnimFlags
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`, and documented it in docs/battle_anim_commands.md
Diffstat (limited to 'engine/battle_anims/anim_commands.asm')
-rw-r--r--engine/battle_anims/anim_commands.asm31
1 files changed, 16 insertions, 15 deletions
diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm
index cdb8555bd..135ec31ea 100644
--- a/engine/battle_anims/anim_commands.asm
+++ b/engine/battle_anims/anim_commands.asm
@@ -128,10 +128,10 @@ RunBattleAnimScript:
.done
ld a, [wBattleAnimFlags]
- bit 0, a
+ bit BATTLEANIM_STOP_F, a
jr z, .playframe
- call BattleAnim_ClearCGB_OAMFlags
+ call BattleAnim_ClearOAM
ret
BattleAnimClearHud:
@@ -232,16 +232,17 @@ Unreferenced_Functioncc220:
call BattleAnimDelayFrame
ret
-BattleAnim_ClearCGB_OAMFlags:
+BattleAnim_ClearOAM:
ld a, [wBattleAnimFlags]
- bit 3, a
+ bit BATTLEANIM_KEEPSPRITES_F, a
jr z, .delete
+ ; Instead of deleting the sprites, make them all use palette 0 (monochrome)
ld hl, wVirtualOAMSprite00Attributes
ld c, NUM_SPRITE_OAM_STRUCTS
.loop
ld a, [hl]
- and $f0
+ and ~PALETTE_MASK & ~VRAM_BANK_1
ld [hli], a
rept SPRITEOAMSTRUCT_LENGTH + -1
inc hl
@@ -289,10 +290,10 @@ RunBattleAnimCommand:
; Return from a subroutine.
ld hl, wBattleAnimFlags
- bit 1, [hl]
+ bit BATTLEANIM_IN_SUBROUTINE_F, [hl]
jr nz, .do_anim
- set 0, [hl]
+ set BATTLEANIM_STOP_F, [hl]
ret
.not_done_with_anim
@@ -361,7 +362,7 @@ BattleAnimCommands::
dw BattleAnimCmd_BGP
dw BattleAnimCmd_OBP0
dw BattleAnimCmd_OBP1
- dw BattleAnimCmd_ClearSprites
+ dw BattleAnimCmd_KeepSprites
dw BattleAnimCmd_F5
dw BattleAnimCmd_F6
dw BattleAnimCmd_F7
@@ -382,7 +383,7 @@ BattleAnimCmd_ED:
BattleAnimCmd_Ret:
ld hl, wBattleAnimFlags
- res 1, [hl]
+ res BATTLEANIM_IN_SUBROUTINE_F, [hl]
ld hl, wBattleAnimParent
ld e, [hl]
inc hl
@@ -413,7 +414,7 @@ BattleAnimCmd_Call:
inc hl
ld [hl], d
ld hl, wBattleAnimFlags
- set 1, [hl]
+ set BATTLEANIM_IN_SUBROUTINE_F, [hl]
ret
BattleAnimCmd_Jump:
@@ -430,12 +431,12 @@ BattleAnimCmd_Jump:
BattleAnimCmd_Loop:
call GetBattleAnimByte
ld hl, wBattleAnimFlags
- bit 2, [hl]
+ bit BATTLEANIM_IN_LOOP_F, [hl]
jr nz, .continue_loop
and a
jr z, .perpetual
dec a
- set 2, [hl]
+ set BATTLEANIM_IN_LOOP_F, [hl]
ld [wBattleAnimLoops], a
.continue_loop
ld hl, wBattleAnimLoops
@@ -456,7 +457,7 @@ BattleAnimCmd_Loop:
.return_from_loop
ld hl, wBattleAnimFlags
- res 2, [hl]
+ res BATTLEANIM_IN_LOOP_F, [hl]
ld hl, wBattleAnimAddress
ld e, [hl]
inc hl
@@ -1155,9 +1156,9 @@ BattleAnimCmd_OAMOff:
ldh [hOAMUpdate], a
ret
-BattleAnimCmd_ClearSprites:
+BattleAnimCmd_KeepSprites:
ld hl, wBattleAnimFlags
- set 3, [hl]
+ set BATTLEANIM_KEEPSPRITES_F, [hl]
ret
BattleAnimCmd_F5: