diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-11-25 23:57:38 +0100 |
---|---|---|
committer | mid-kid <esteve.varela@gmail.com> | 2018-11-25 23:57:38 +0100 |
commit | c4979d9770bb9b7b01da9aef151dfb83224647a4 (patch) | |
tree | 12567e0907a2e1e2facf0a3213f79fda57f5c088 /engine/battle_anims/anim_commands.asm | |
parent | 112667e773e10bf9a3d20ed8bcf4d7e7c6da185a (diff) |
Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
Diffstat (limited to 'engine/battle_anims/anim_commands.asm')
-rw-r--r-- | engine/battle_anims/anim_commands.asm | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm index 0d1c29da5..6cc2d6620 100644 --- a/engine/battle_anims/anim_commands.asm +++ b/engine/battle_anims/anim_commands.asm @@ -334,8 +334,8 @@ BattleAnimCommands:: dw BattleAnimCmd_IncObj dw BattleAnimCmd_SetObj dw BattleAnimCmd_IncBGEffect - dw BattleAnimCmd_EnemyFeetObj - dw BattleAnimCmd_PlayerHeadObj + dw BattleAnimCmd_BattlerGFX_1Row + dw BattleAnimCmd_BattlerGFX_2Row dw BattleAnimCmd_CheckPokeball dw BattleAnimCmd_Transform dw BattleAnimCmd_RaiseSub @@ -681,7 +681,7 @@ endr ld de, vTiles0 tile BATTLEANIM_BASE_TILE add hl, de ld a, [wBattleAnimByte] - call LoadBattleAnimObj + call LoadBattleAnimGFX ld a, [wBattleAnimTemp0] add c ld [wBattleAnimTemp0], a @@ -767,7 +767,7 @@ BattleAnimCmd_SetObj: ld [hl], a ret -BattleAnimCmd_EnemyFeetObj: +BattleAnimCmd_BattlerGFX_1Row: ld hl, wBattleAnimTileDict .loop ld a, [hl] @@ -778,11 +778,11 @@ BattleAnimCmd_EnemyFeetObj: jr .loop .okay - ld a, ANIM_GFX_PLAYER + ld a, ANIM_GFX_PLAYERHEAD ld [hli], a ld a, ($80 - 6 - 7) - BATTLEANIM_BASE_TILE ld [hli], a - ld a, ANIM_GFX_ENEMY + ld a, ANIM_GFX_ENEMYFEET ld [hli], a ld a, ($80 - 6) - BATTLEANIM_BASE_TILE ld [hl], a @@ -821,7 +821,7 @@ BattleAnimCmd_EnemyFeetObj: jr nz, .LoadFeet ret -BattleAnimCmd_PlayerHeadObj: +BattleAnimCmd_BattlerGFX_2Row: ld hl, wBattleAnimTileDict .loop ld a, [hl] @@ -832,11 +832,11 @@ BattleAnimCmd_PlayerHeadObj: jr .loop .okay - ld a, ANIM_GFX_PLAYER + ld a, ANIM_GFX_PLAYERHEAD ld [hli], a ld a, ($80 - 6 * 2 - 7 * 2) - BATTLEANIM_BASE_TILE ld [hli], a - ld a, ANIM_GFX_ENEMY + ld a, ANIM_GFX_ENEMYFEET ld [hli], a ld a, ($80 - 6 * 2) - BATTLEANIM_BASE_TILE ld [hl], a |