diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-11-25 23:57:38 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-11-25 23:57:38 +0100 |
commit | c4979d9770bb9b7b01da9aef151dfb83224647a4 (patch) | |
tree | 12567e0907a2e1e2facf0a3213f79fda57f5c088 /engine/battle_anims/bg_effects.asm | |
parent | 112667e773e10bf9a3d20ed8bcf4d7e7c6da185a (diff) |
Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
Diffstat (limited to 'engine/battle_anims/bg_effects.asm')
-rw-r--r-- | engine/battle_anims/bg_effects.asm | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm index 28fe1bc6f..05d086f7c 100644 --- a/engine/battle_anims/bg_effects.asm +++ b/engine/battle_anims/bg_effects.asm @@ -96,8 +96,8 @@ BattleBGEffects: dw BattleBGEffect_Whirlpool dw BattleBGEffect_Teleport dw BattleBGEffect_NightShade - dw BattleBGEffect_FeetFollow - dw BattleBGEffect_HeadFollow + dw BattleBGEffect_BattlerObj_1Row + dw BattleBGEffect_BattlerObj_2Row dw BattleBGEffect_DoubleTeam dw BattleBGEffect_AcidArmor dw BattleBGEffect_RapidFlash @@ -403,7 +403,7 @@ BattleBGEffect_ShowMon: db 3, $00, 3 db -1 -BattleBGEffect_FeetFollow: +BattleBGEffect_BattlerObj_1Row: call BattleBGEffects_AnonJumptable .anon_dw dw .zero @@ -425,14 +425,14 @@ BattleBGEffect_FeetFollow: call BattleBGEffects_IncrementJumptable push bc call BGEffect_CheckBattleTurn - jr nz, .player_turn - ld a, ANIM_OBJ_PLAYERFEETFOLLOW + jr nz, .player_side + ld a, ANIM_OBJ_ENEMYFEET_1ROW ld [wBattleObjectTempID], a ld a, 16 * TILE_WIDTH + 4 jr .okay -.player_turn - ld a, ANIM_OBJ_ENEMYFEETFOLLOW +.player_side + ld a, ANIM_OBJ_PLAYERHEAD_1ROW ld [wBattleObjectTempID], a ld a, 6 * TILE_WIDTH .okay @@ -449,12 +449,12 @@ BattleBGEffect_FeetFollow: call BattleBGEffects_IncrementJumptable push bc call BGEffect_CheckBattleTurn - jr nz, .player_turn_2 + jr nz, .player_side_2 hlcoord 12, 6 lb bc, 1, 7 jr .okay2 -.player_turn_2 +.player_side_2 hlcoord 2, 6 lb bc, 1, 6 .okay2 @@ -470,7 +470,7 @@ BattleBGEffect_FeetFollow: call EndBattleBGEffect ret -BattleBGEffect_HeadFollow: +BattleBGEffect_BattlerObj_2Row: call BattleBGEffects_AnonJumptable .anon_dw dw .zero @@ -492,14 +492,14 @@ BattleBGEffect_HeadFollow: call BattleBGEffects_IncrementJumptable push bc call BGEffect_CheckBattleTurn - jr nz, .player_turn - ld a, ANIM_OBJ_PLAYERHEADFOLLOW + jr nz, .player_side + ld a, ANIM_OBJ_ENEMYFEET_2ROW ld [wBattleObjectTempID], a ld a, 16 * TILE_WIDTH + 4 jr .okay -.player_turn - ld a, ANIM_OBJ_ENEMYHEADFOLLOW +.player_side + ld a, ANIM_OBJ_PLAYERHEAD_2ROW ld [wBattleObjectTempID], a ld a, 6 * TILE_WIDTH .okay @@ -516,12 +516,12 @@ BattleBGEffect_HeadFollow: call BattleBGEffects_IncrementJumptable push bc call BGEffect_CheckBattleTurn - jr nz, .player_turn_2 + jr nz, .player_side_2 hlcoord 12, 5 lb bc, 2, 7 jr .okay2 -.player_turn_2 +.player_side_2 hlcoord 2, 6 lb bc, 2, 6 .okay2 |