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author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2021-04-27 12:11:39 -0400 |
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committer | GitHub <noreply@github.com> | 2021-04-27 12:11:39 -0400 |
commit | efd1006917b438ff683e8f702adbe6b4d0733a0f (patch) | |
tree | f16f9860af61e855d90db4c9641af84034be4644 /engine/battle_anims | |
parent | c5f9e25cc493ecc0e49ffd437dad73893b5529d0 (diff) |
Use {interpolation} to generate sequences of RAM labels
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
Diffstat (limited to 'engine/battle_anims')
-rw-r--r-- | engine/battle_anims/bg_effects.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm index d86757b95..e334a7982 100644 --- a/engine/battle_anims/bg_effects.asm +++ b/engine/battle_anims/bg_effects.asm @@ -2294,7 +2294,7 @@ BattleBGEffect_Rollout: ldh [hSCY], a xor $ff inc a - ld [wAnimObject01YOffset], a + ld [wAnimObject1YOffset], a ret BattleBGEffect_ShakeScreenX: |