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authorRemy Oukaour <remy.oukaour@gmail.com>2017-12-11 13:47:58 -0500
committerRemy Oukaour <remy.oukaour@gmail.com>2017-12-11 14:23:18 -0500
commit31cce83e9b3bab01d8a605b170549fbd25ca5fee (patch)
treea9fdeec61aea1be07a7bc71b65b9d71adc2b1eef /engine/battle_tower.asm
parentc2ad79c4f21b5f4dd661d69a7a81b69506be8821 (diff)
Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
Diffstat (limited to 'engine/battle_tower.asm')
-rw-r--r--engine/battle_tower.asm210
1 files changed, 210 insertions, 0 deletions
diff --git a/engine/battle_tower.asm b/engine/battle_tower.asm
new file mode 100644
index 000000000..b880a099b
--- /dev/null
+++ b/engine/battle_tower.asm
@@ -0,0 +1,210 @@
+Function_LoadOpponentTrainerAndPokemons: ; 1f8000
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(BT_OTTrainer)
+ ld [rSVBK], a
+
+ ; Fill BT_OTTrainer with zeros
+ xor a
+ ld hl, BT_OTTrainer
+ ld bc, BT_OTTrainerEnd - BT_OTTrainer
+ call ByteFill
+
+ ; Write $ff into the Item-Slots
+ ld a, $ff
+ ld [BT_OTPkmn1Item], a
+ ld [BT_OTPkmn2Item], a
+ ld [BT_OTPkmn3Item], a
+
+ ; Set BT_OTTrainer as start address to write the following data to
+ ld de, BT_OTTrainer
+
+ ld a, [hRandomAdd]
+ ld b, a
+.resample ; loop to find a random trainer
+ call Random
+ ld a, [hRandomAdd]
+ add b
+ ld b, a ; b contains the nr of the trainer
+IF DEF(CRYSTAL11)
+ and (1 << 7) - 1
+ cp 70
+ELSE
+ and (1 << 5) - 1
+ cp 21
+ENDC
+ jr nc, .resample
+ ld b, a
+
+ ld a, BANK(sBTTrainers)
+ call GetSRAMBank
+
+ ld c, BATTLETOWER_NROFTRAINERS
+ ld hl, sBTTrainers
+.next_trainer
+ ld a, [hli]
+ cp b
+ jr z, .resample
+ dec c
+ jr nz, .next_trainer ; c <= 7 initialise all 7 trainers?
+
+ ld hl, sBTTrainers
+ ld a, [sNrOfBeatenBattleTowerTrainers]
+ ld c, a
+ ld a, b
+ ld b, 0
+ add hl, bc
+ ld [hl], a
+
+ call CloseSRAM
+
+ push af
+; Copy name (10 bytes) and class (1 byte) of trainer
+ ld hl, BattleTowerTrainers
+ ld bc, NAME_LENGTH
+ call AddNTimes
+ ld bc, NAME_LENGTH
+ call CopyBytes
+
+ call Function_LoadRandomBattleTowerPkmn
+ pop af
+
+ ld hl, BattleTowerTrainerData
+ ld bc, BATTLETOWER_TRAINERDATALENGTH
+ call AddNTimes
+ ld bc, BATTLETOWER_TRAINERDATALENGTH
+.copy_bt_trainer_data_loop
+ ld a, BANK(BattleTowerTrainerData)
+ call GetFarByte
+ ld [de], a
+ inc hl
+ inc de
+ dec bc
+ ld a, b
+ or c
+ jr nz, .copy_bt_trainer_data_loop
+
+ pop af
+ ld [rSVBK], a
+
+ ret
+
+
+Function_LoadRandomBattleTowerPkmn: ; 1f8081
+ ld c, BATTLETOWER_NROFPKMNS
+.loop
+ push bc
+ ld a, BANK(sBTPkmnPrevTrainer1)
+ call GetSRAMBank
+
+.FindARandomBattleTowerPkmn:
+ ; From Which LevelGroup are the Pkmn loaded
+ ; a = 1..10
+ ld a, [wBTChoiceOfLvlGroup] ; [$d800]
+ dec a
+ ld hl, BattleTowerMons
+ ld bc, BattleTowerMons2 - BattleTowerMons1
+ call AddNTimes
+
+ ld a, [hRandomAdd]
+ ld b, a
+.resample
+ call Random
+ ld a, [hRandomAdd]
+ add b
+ ld b, a
+ and $1f
+ cp BATTLETOWER_NRMONSPERLEVELBRACKET
+ jr nc, .resample
+ ; in register 'a' is the chosen Pkmn of the LevelGroup
+
+ ; Check if Pkmn was already loaded before
+ ; Check current and the 2 previous teams
+ ; includes check if item is double at the current team
+ ld bc, PARTYMON_STRUCT_LENGTH + PKMN_NAME_LENGTH
+ call AddNTimes
+ ld a, [hli]
+ ld b, a
+ ld a, [hld]
+ ld c, a
+ ld a, [BT_OTPkmn1]
+ cp b
+ jr z, .FindARandomBattleTowerPkmn
+ ld a, [BT_OTPkmn1Item]
+ cp c
+ jr z, .FindARandomBattleTowerPkmn
+ ld a, [BT_OTPkmn2]
+ cp b
+ jr z, .FindARandomBattleTowerPkmn
+ ld a, [BT_OTPkmn2Item]
+ cp c
+ jr z, .FindARandomBattleTowerPkmn
+ ld a, [BT_OTPkmn3]
+ cp b
+ jr z, .FindARandomBattleTowerPkmn
+ ld a, [BT_OTPkmn3Item]
+ cp c
+ jr z, .FindARandomBattleTowerPkmn
+ ld a, [sBTPkmnPrevTrainer1]
+ cp b
+ jr z, .FindARandomBattleTowerPkmn
+ ld a, [sBTPkmnPrevTrainer2]
+ cp b
+ jr z, .FindARandomBattleTowerPkmn
+ ld a, [sBTPkmnPrevTrainer3]
+ cp b
+ jr z, .FindARandomBattleTowerPkmn
+ ld a, [sBTPkmnPrevPrevTrainer1]
+ cp b
+ jr z, .FindARandomBattleTowerPkmn
+ ld a, [sBTPkmnPrevPrevTrainer2]
+ cp b
+ jr z, .FindARandomBattleTowerPkmn
+ ld a, [sBTPkmnPrevPrevTrainer3]
+ cp b
+ jr z, .FindARandomBattleTowerPkmn
+
+ ld bc, PARTYMON_STRUCT_LENGTH + PKMN_NAME_LENGTH
+ call CopyBytes
+
+ ld a, [wNamedObjectIndexBuffer]
+ push af
+ push de
+ ld hl, - (PARTYMON_STRUCT_LENGTH + PKMN_NAME_LENGTH)
+ add hl, de
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ ld bc, PARTYMON_STRUCT_LENGTH
+ add hl, bc
+ push hl
+ call GetPokemonName
+ ld h, d
+ ld l, e
+ pop de
+ ld bc, PKMN_NAME_LENGTH
+ call CopyBytes
+
+ pop de
+ pop af
+ ld [wNamedObjectIndexBuffer], a
+ pop bc
+ dec c
+ jp nz, .loop
+
+ ld a, [sBTPkmnPrevTrainer1]
+ ld [sBTPkmnPrevPrevTrainer1], a
+ ld a, [sBTPkmnPrevTrainer2]
+ ld [sBTPkmnPrevPrevTrainer2], a
+ ld a, [sBTPkmnPrevTrainer3]
+ ld [sBTPkmnPrevPrevTrainer3], a
+ ld a, [BT_OTPkmn1]
+ ld [sBTPkmnPrevTrainer1], a
+ ld a, [BT_OTPkmn2]
+ ld [sBTPkmnPrevTrainer2], a
+ ld a, [BT_OTPkmn3]
+ ld [sBTPkmnPrevTrainer3], a
+ call CloseSRAM
+ ret
+; 1f814e
+
+INCLUDE "data/battle_tower.asm"