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authormid-kid <esteve.varela@gmail.com>2018-03-13 13:07:16 +0100
committermid-kid <esteve.varela@gmail.com>2018-03-13 13:21:40 +0100
commitbaa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch)
tree968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/diploma.asm
parent12070ca50067d3abe36a730190f88ee43f2cace9 (diff)
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/diploma.asm')
-rw-r--r--engine/diploma.asm93
1 files changed, 0 insertions, 93 deletions
diff --git a/engine/diploma.asm b/engine/diploma.asm
deleted file mode 100644
index 5d0482cc4..000000000
--- a/engine/diploma.asm
+++ /dev/null
@@ -1,93 +0,0 @@
-_Diploma: ; 1dd702
- call PlaceDiplomaOnScreen
- call WaitPressAorB_BlinkCursor
- ret
-; 1dd709
-
-PlaceDiplomaOnScreen: ; 1dd709
- call ClearBGPalettes
- call ClearTileMap
- call ClearSprites
- call DisableLCD
- ld hl, DiplomaGFX
- ld de, vTiles2
- call Decompress
- ld hl, DiplomaPage1Tilemap
- decoord 0, 0
- ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
- call CopyBytes
- ld de, .Player
- hlcoord 2, 5
- call PlaceString
- ld de, .EmptyString
- hlcoord 15, 5
- call PlaceString
- ld de, wPlayerName
- hlcoord 9, 5
- call PlaceString
- ld de, .Certification
- hlcoord 2, 8
- call PlaceString
- call EnableLCD
- call WaitBGMap
- ld b, SCGB_DIPLOMA
- call GetSGBLayout
- call SetPalettes
- call DelayFrame
- ret
-; 1dd760
-
-.Player:
- db "PLAYER@"
-
-.EmptyString:
- db "@"
-
-.Certification:
- db "This certifies"
- next "that you have"
- next "completed the"
- next "new #DEX."
- next "Congratulations!"
- db "@"
-; 1dd7ae
-
-PrintDiplomaPage2: ; 1dd7ae
- hlcoord 0, 0
- ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
- ld a, $7f
- call ByteFill
- ld hl, DiplomaPage2Tilemap
- decoord 0, 0
- ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
- call CopyBytes
- ld de, .GameFreak
- hlcoord 8, 0
- call PlaceString
- ld de, .PlayTime
- hlcoord 3, 15
- call PlaceString
- hlcoord 12, 15
- ld de, wGameTimeHours
- lb bc, 2, 4
- call PrintNum
- ld [hl], $67 ; colon
- inc hl
- ld de, wGameTimeMinutes
- lb bc, PRINTNUM_LEADINGZEROS | 1, 2
- call PrintNum
- ret
-; 1dd7f0
-
-.PlayTime: db "PLAY TIME@"
-.GameFreak: db "GAME FREAK@"
-; 1dd805
-
-DiplomaGFX: ; 1dd805
-INCBIN "gfx/diploma/diploma.2bpp.lz"
-
-DiplomaPage1Tilemap: ; 1ddc4b
-INCBIN "gfx/diploma/page1.tilemap"
-
-DiplomaPage2Tilemap: ; 1dddb3
-INCBIN "gfx/diploma/page2.tilemap"