diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:07:16 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:21:40 +0100 |
commit | baa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch) | |
tree | 968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/diploma.asm | |
parent | 12070ca50067d3abe36a730190f88ee43f2cace9 (diff) |
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.
The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/diploma.asm')
-rw-r--r-- | engine/diploma.asm | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/engine/diploma.asm b/engine/diploma.asm deleted file mode 100644 index 5d0482cc4..000000000 --- a/engine/diploma.asm +++ /dev/null @@ -1,93 +0,0 @@ -_Diploma: ; 1dd702 - call PlaceDiplomaOnScreen - call WaitPressAorB_BlinkCursor - ret -; 1dd709 - -PlaceDiplomaOnScreen: ; 1dd709 - call ClearBGPalettes - call ClearTileMap - call ClearSprites - call DisableLCD - ld hl, DiplomaGFX - ld de, vTiles2 - call Decompress - ld hl, DiplomaPage1Tilemap - decoord 0, 0 - ld bc, SCREEN_WIDTH * SCREEN_HEIGHT - call CopyBytes - ld de, .Player - hlcoord 2, 5 - call PlaceString - ld de, .EmptyString - hlcoord 15, 5 - call PlaceString - ld de, wPlayerName - hlcoord 9, 5 - call PlaceString - ld de, .Certification - hlcoord 2, 8 - call PlaceString - call EnableLCD - call WaitBGMap - ld b, SCGB_DIPLOMA - call GetSGBLayout - call SetPalettes - call DelayFrame - ret -; 1dd760 - -.Player: - db "PLAYER@" - -.EmptyString: - db "@" - -.Certification: - db "This certifies" - next "that you have" - next "completed the" - next "new #DEX." - next "Congratulations!" - db "@" -; 1dd7ae - -PrintDiplomaPage2: ; 1dd7ae - hlcoord 0, 0 - ld bc, SCREEN_WIDTH * SCREEN_HEIGHT - ld a, $7f - call ByteFill - ld hl, DiplomaPage2Tilemap - decoord 0, 0 - ld bc, SCREEN_WIDTH * SCREEN_HEIGHT - call CopyBytes - ld de, .GameFreak - hlcoord 8, 0 - call PlaceString - ld de, .PlayTime - hlcoord 3, 15 - call PlaceString - hlcoord 12, 15 - ld de, wGameTimeHours - lb bc, 2, 4 - call PrintNum - ld [hl], $67 ; colon - inc hl - ld de, wGameTimeMinutes - lb bc, PRINTNUM_LEADINGZEROS | 1, 2 - call PrintNum - ret -; 1dd7f0 - -.PlayTime: db "PLAY TIME@" -.GameFreak: db "GAME FREAK@" -; 1dd805 - -DiplomaGFX: ; 1dd805 -INCBIN "gfx/diploma/diploma.2bpp.lz" - -DiplomaPage1Tilemap: ; 1ddc4b -INCBIN "gfx/diploma/page1.tilemap" - -DiplomaPage2Tilemap: ; 1dddb3 -INCBIN "gfx/diploma/page2.tilemap" |