diff options
| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-06-24 23:22:50 -0400 |
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-06-24 23:22:50 -0400 |
| commit | 67d1364c7acfd5e8e2256080e16a14cfa59a5abc (patch) | |
| tree | fcf1bcbc2990b8fdeb5d63159d15382a8bdf719a /engine/games | |
| parent | 91f914718a263839daef24d44eda857bfc7cca95 (diff) | |
Fix triple newlines left over from removing address comments
Diffstat (limited to 'engine/games')
| -rw-r--r-- | engine/games/card_flip.asm | 1 | ||||
| -rw-r--r-- | engine/games/dummy_game.asm | 8 | ||||
| -rw-r--r-- | engine/games/slot_machine.asm | 57 |
3 files changed, 0 insertions, 66 deletions
diff --git a/engine/games/card_flip.asm b/engine/games/card_flip.asm index 9c095a784..df46166b3 100644 --- a/engine/games/card_flip.asm +++ b/engine/games/card_flip.asm @@ -977,7 +977,6 @@ CardFlip_CheckWinCondition: ld de, SFX_2ND_PLACE jp .Payout - .PikaOne: ld e, $0 jr .CheckWin72 diff --git a/engine/games/dummy_game.asm b/engine/games/dummy_game.asm index 89e2ea698..c500dbf66 100644 --- a/engine/games/dummy_game.asm +++ b/engine/games/dummy_game.asm @@ -243,7 +243,6 @@ endr ld [wJumptableIndex], a ret - DummyGame_CheckMatch: ld hl, wDummyGameCard1 ld a, [hli] @@ -321,7 +320,6 @@ DummyGame_CheckMatch: inc bc ret - DummyGameText_Yeah: ; , yeah! text_jump UnknownText_0x1c1a5b @@ -381,7 +379,6 @@ DummyGame_InitBoard: jr nz, .loop ret - DummyGame_SampleTilePlacement: push hl ld de, wDummyGameCards @@ -403,7 +400,6 @@ DummyGame_SampleTilePlacement: inc hl ret - DummyGame_GetDistributionOfTiles: ld a, [wMenuCursorY] dec a @@ -439,7 +435,6 @@ DummyGame_PlaceCard: call DelayFrames ret - DummyGame_DeleteCard: ld a, $1 ld [hli], a @@ -452,7 +447,6 @@ DummyGame_DeleteCard: call DelayFrames ret - DummyGame_InitStrings: hlcoord 0, 0 ld bc, SCREEN_WIDTH * SCREEN_HEIGHT @@ -501,7 +495,6 @@ DummyGame_Card2Coord: add hl, de ret - DummyGame_InterpretJoypad_AnimateCursor: ld a, [wJumptableIndex] cp $7 @@ -595,6 +588,5 @@ DummyGame_InterpretJoypad_AnimateCursor: ld [hl], a ret - LZ_e2221: INCBIN "gfx/dummy_game/dummy_game.2bpp.lz" diff --git a/engine/games/slot_machine.asm b/engine/games/slot_machine.asm index 9864a5b9d..0e7a566b9 100644 --- a/engine/games/slot_machine.asm +++ b/engine/games/slot_machine.asm @@ -219,7 +219,6 @@ SlotsLoop: call DmgToCgbBGPals ret - .PrintCoinsAndPayout: hlcoord 5, 1 ld de, wCoins @@ -231,7 +230,6 @@ SlotsLoop: call PrintNum ret - Unreferenced_Function92811: ; debug function? ld a, [wSlotBias] @@ -250,7 +248,6 @@ Unreferenced_Function92811: ld [hl], a ret - Unreferenced_Function9282c: ; animate OAM tiles? ld hl, wcf66 @@ -271,7 +268,6 @@ endr jr nz, .loop ret - SlotsJumptable: jumptable .Jumptable, wJumptableIndex @@ -849,7 +845,6 @@ Slots_UpdateReelPositionAndOAM: jr nz, .loop ret - Unreferenced_Function92bbe: push hl srl a @@ -863,7 +858,6 @@ Unreferenced_Function92bbe: pop hl ret - .Unknown_92bce: db 0, 1, 2, 3, 4, 5 @@ -880,7 +874,6 @@ ReelActionJumptable: ld l, a jp hl - .Jumptable: dw ReelAction_DoNothing ; 00 dw ReelAction_StopReelIgnoreJoypad ; 01 @@ -911,42 +904,36 @@ ReelActionJumptable: ReelAction_DoNothing: ret - ReelAction_QuadrupleRate: ld hl, REEL_SPIN_RATE add hl, bc ld [hl], 16 ret - ReelAction_DoubleRate: ld hl, REEL_SPIN_RATE add hl, bc ld [hl], 8 ret - ReelAction_NormalRate: ld hl, REEL_SPIN_RATE add hl, bc ld [hl], 4 ret - ReelAction_HalfRate: ld hl, REEL_SPIN_RATE add hl, bc ld [hl], 2 ret - ReelAction_QuarterRate: ld hl, REEL_SPIN_RATE add hl, bc ld [hl], 1 ret - Slots_StopReel: ld hl, REEL_SPIN_RATE add hl, bc @@ -973,7 +960,6 @@ ReelAction_StopReelIgnoreJoypad: ld [hl], a ret - ReelAction_StopReel1: ; If no bias: don't manipulate reel. ; If bias: manipulate reel up to wReel1ManipCounter (i.e. 4) slots, @@ -995,7 +981,6 @@ ReelAction_StopReel1: call Slots_StopReel ret - .CheckForBias: call Slots_GetCurrentReelState ld a, [wSlotBias] @@ -1010,7 +995,6 @@ ReelAction_StopReel1: cp e ret - ReelAction_StopReel2: ; If no bias: don't manipulate reel. ; If bias: manipulate reel up to wReel2ManipCounter (i.e. 4) slots, @@ -1039,7 +1023,6 @@ ReelAction_StopReel2: call Slots_StopReel ret - ReelAction_StopReel3: ; Manipulate the reel up to wReel3ManipCounter (i.e. 4) slots, ; stopping early if the bias symbol is lined up for a win. @@ -1074,7 +1057,6 @@ ReelAction_StopReel3: call Slots_StopReel ret - ReelAction_SetUpReel2SkipTo7: ; Unique reel 2 action (see Slots_StopReel2) ; Ensures that 7 symbols become lined up in the first two reels, @@ -1103,7 +1085,6 @@ ReelAction_SetUpReel2SkipTo7: ld [hl], 0 ret - ReelAction_WaitReel2SkipTo7: ld hl, REEL_MANIP_DELAY add hl, bc @@ -1124,7 +1105,6 @@ ReelAction_WaitReel2SkipTo7: ld [hl], 8 ret - ReelAction_FastSpinReel2UntilLinedUp7s: call Slots_CheckMatchedFirstTwoReels ret nc @@ -1134,7 +1114,6 @@ ReelAction_FastSpinReel2UntilLinedUp7s: call Slots_StopReel ret - ReelAction_InitGolem: ; Ensures SEVENs are lined up if there's bias to SEVEN. ; Ensures nothing is lined up if there's no bias symbols. @@ -1190,7 +1169,6 @@ ReelAction_WaitGolem: ld [hl], 8 ret - ReelAction_EndGolem: xor a ld [wSlotsDelay], a @@ -1202,7 +1180,6 @@ ReelAction_EndGolem: ld [hl], 0 ret - ReelAction_InitChansey: ; Ensures the lining up of SEVEN symbols, but this mode is only possible ; when there is bias to SEVEN symbols (and even then, it's still rare). @@ -1229,7 +1206,6 @@ ReelAction_InitChansey: ld [wSlotsDelay], a ret - ReelAction_WaitChansey: ld a, [wSlotsDelay] and a @@ -1283,7 +1259,6 @@ ReelAction_DropReel: ld [wSlotsDelay], a ret - ReelAction_Unused: call Slots_CheckMatchedAllThreeReels ret c @@ -1336,7 +1311,6 @@ ReelAction_WaitDropReel: ld [hl], 8 ret - ReelAction_StartSlowAdvanceReel3: ; Ensures SEVENs are lined up if there's bias to SEVEN. ; Ensures nothing is lined up if there's no bias symbols. @@ -1390,7 +1364,6 @@ ReelAction_WaitSlowAdvanceReel3: call WaitSFX ret - Slots_CheckMatchedFirstTwoReels: xor a ld [wFirstTwoReelsMatching], a @@ -1418,7 +1391,6 @@ Slots_CheckMatchedFirstTwoReels: scf ret - .Jumptable: dw .zero dw .one @@ -1439,7 +1411,6 @@ Slots_CheckMatchedFirstTwoReels: .zero ret - .CheckBottomRow: ld hl, wCurrReelStopped ld a, [wReel1Stopped] @@ -1447,7 +1418,6 @@ Slots_CheckMatchedFirstTwoReels: call z, .StoreResult ret - .CheckUpwardsDiag: ld hl, wCurrReelStopped + 1 ld a, [wReel1Stopped] @@ -1455,7 +1425,6 @@ Slots_CheckMatchedFirstTwoReels: call z, .StoreResult ret - .CheckMiddleRow: ld hl, wCurrReelStopped + 1 ld a, [wReel1Stopped + 1] @@ -1463,7 +1432,6 @@ Slots_CheckMatchedFirstTwoReels: call z, .StoreResult ret - .CheckDownwardsDiag: ld hl, wCurrReelStopped + 1 ld a, [wReel1Stopped + 2] @@ -1471,7 +1439,6 @@ Slots_CheckMatchedFirstTwoReels: call z, .StoreResult ret - .CheckTopRow: ld hl, wCurrReelStopped + 2 ld a, [wReel1Stopped + 2] @@ -1479,7 +1446,6 @@ Slots_CheckMatchedFirstTwoReels: call z, .StoreResult ret - .StoreResult: ld [wSlotBuildingMatch], a and a @@ -1492,7 +1458,6 @@ Slots_CheckMatchedFirstTwoReels: ld [wFirstTwoReelsMatching], a ret - Slots_CheckMatchedAllThreeReels: ld a, SLOTS_NO_MATCH ld [wSlotMatched], a @@ -1523,7 +1488,6 @@ Slots_CheckMatchedAllThreeReels: scf ret - .Jumptable: dw .zero dw .one @@ -1544,7 +1508,6 @@ Slots_CheckMatchedAllThreeReels: .zero ret - .CheckBottomRow: ld hl, wCurrReelStopped ld a, [wReel1Stopped] @@ -1555,7 +1518,6 @@ Slots_CheckMatchedAllThreeReels: call z, .StoreResult ret - .CheckUpwardsDiag: ld hl, wCurrReelStopped + 2 ld a, [wReel1Stopped] @@ -1566,7 +1528,6 @@ Slots_CheckMatchedAllThreeReels: call z, .StoreResult ret - .CheckMiddleRow: ld hl, wCurrReelStopped + 1 ld a, [wReel1Stopped + 1] @@ -1577,7 +1538,6 @@ Slots_CheckMatchedAllThreeReels: call z, .StoreResult ret - .CheckDownwardsDiag: ld hl, wCurrReelStopped ld a, [wReel1Stopped + 2] @@ -1588,7 +1548,6 @@ Slots_CheckMatchedAllThreeReels: call z, .StoreResult ret - .CheckTopRow: ld hl, wCurrReelStopped + 2 ld a, [wReel1Stopped + 2] @@ -1599,12 +1558,10 @@ Slots_CheckMatchedAllThreeReels: call z, .StoreResult ret - .StoreResult: ld [wSlotMatched], a ret - Slots_CopyReelState: ld de, wCurrReelStopped ld a, [hli] @@ -1617,7 +1574,6 @@ Slots_CopyReelState: ld [de], a ret - Slots_GetNumberOfGolems: ld hl, REEL_POSITION add hl, bc @@ -1631,7 +1587,6 @@ Slots_GetNumberOfGolems: ld a, e ret - .Check7Bias: ld a, [wSlotBias] and a @@ -1669,7 +1624,6 @@ Slots_GetNumberOfGolems: jr c, .loop2 ret - Slots_InitBias: ld a, [wSlotBias] and a @@ -1694,7 +1648,6 @@ Slots_InitBias: ld [wSlotBias], a ret - .Normal: db $01, SLOTS_SEVEN ; 1/256 db $03, SLOTS_POKEBALL ; 1/128 @@ -1794,7 +1747,6 @@ Slots_AskBet: and a ret - .Text_BetHowManyCoins: ; Bet how many coins? text_jump UnknownText_0x1c5049 @@ -1852,7 +1804,6 @@ Slots_AskPlayAgain: scf ret - .Text_OutOfCoins: text_jump UnknownText_0x1c5079 db "@" @@ -1927,7 +1878,6 @@ Slots_PayoutText: farcall StubbedTrainerRankings_AddToSlotsWinStreak ret - .PayoutStrings: dbw "300@", .LinedUpSevens dbw "50@@", .LinedUpPokeballs @@ -1955,7 +1905,6 @@ rept 4 endr ret - .Text_LinedUpWonCoins: ; lined up! Won @ coins! text_jump UnknownText_0x1c509f @@ -1993,21 +1942,18 @@ endr ld [wSlotBias], a ret - .LinedUpPokeballs: ld a, SFX_3RD_PLACE call Slots_PlaySFX call WaitSFX ret - .LinedUpMonOrCherry: ld a, SFX_PRESENT call Slots_PlaySFX call WaitSFX ret - Slots_AnimateGolem: ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc @@ -2183,7 +2129,6 @@ Slots_AnimateChansey: pop bc ret - Slots_WaitSFX: push bc ld c, 16 @@ -2191,7 +2136,6 @@ Slots_WaitSFX: pop bc ret - Slots_PlaySFX: push de ld e, a @@ -2200,7 +2144,6 @@ Slots_PlaySFX: pop de ret - ; The first three positions are repeated to ; avoid needing to check indices when copying. Reel1Tilemap: |
