diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:07:16 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:21:40 +0100 |
commit | baa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch) | |
tree | 968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/gfx/timeofdaypals.asm | |
parent | 12070ca50067d3abe36a730190f88ee43f2cace9 (diff) |
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.
The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/gfx/timeofdaypals.asm')
-rw-r--r-- | engine/gfx/timeofdaypals.asm | 415 |
1 files changed, 415 insertions, 0 deletions
diff --git a/engine/gfx/timeofdaypals.asm b/engine/gfx/timeofdaypals.asm new file mode 100644 index 000000000..b8d43d252 --- /dev/null +++ b/engine/gfx/timeofdaypals.asm @@ -0,0 +1,415 @@ +DummyPredef35: ; 8c000 +DummyPredef36: + ret + +UpdateTimeOfDayPal:: ; 8c001 + call UpdateTime + ld a, [wTimeOfDay] + ld [wCurTimeOfDay], a + call GetTimePalette + ld [wTimeOfDayPal], a + ret +; 8c011 + + +_TimeOfDayPals:: ; 8c011 +; return carry if pals are changed + +; forced pals? + ld hl, wTimeOfDayPalFlags + bit 7, [hl] + jr nz, .dontchange + +; do we need to bother updating? + ld a, [wTimeOfDay] + ld hl, wCurTimeOfDay + cp [hl] + jr z, .dontchange + +; if so, the time of day has changed + ld a, [wTimeOfDay] + ld [wCurTimeOfDay], a + +; get palette id + call GetTimePalette + +; same palette as before? + ld hl, wTimeOfDayPal + cp [hl] + jr z, .dontchange + +; update palette id + ld [wTimeOfDayPal], a + +; save bg palette 7 + ld hl, wBGPals1 palette PAL_BG_TEXT + +; save wram bank + ld a, [rSVBK] + ld b, a + + ld a, BANK(wBGPals1) + ld [rSVBK], a + +; push palette + ld c, NUM_PAL_COLORS +.push + ld d, [hl] + inc hl + ld e, [hl] + inc hl + push de + dec c + jr nz, .push + +; restore wram bank + ld a, b + ld [rSVBK], a + + +; update sgb pals + ld b, SCGB_MAPPALS + call GetSGBLayout + + +; restore bg palette 7 + ld hl, wOBPals1 - 1 ; last byte in wBGPals1 + +; save wram bank + ld a, [rSVBK] + ld d, a + + ld a, BANK(wOBPals1) + ld [rSVBK], a + +; pop palette + ld e, NUM_PAL_COLORS +.pop + pop bc + ld [hl], c + dec hl + ld [hl], b + dec hl + dec e + jr nz, .pop + +; restore wram bank + ld a, d + ld [rSVBK], a + +; update palettes + call _UpdateTimePals + call DelayFrame + +; successful change + scf + ret + +.dontchange +; no change occurred + and a + ret +; 8c070 + + +_UpdateTimePals:: ; 8c070 + ld c, $9 ; normal + call GetTimePalFade + call DmgToCgbTimePals + ret +; 8c079 + +FadeInPalettes:: ; 8c079 + ld c, $12 + call GetTimePalFade + ld b, $4 + call ConvertTimePalsDecHL + ret +; 8c084 + +FadeOutPalettes:: ; 8c084 + call FillWhiteBGColor + ld c, $9 + call GetTimePalFade + ld b, $4 + call ConvertTimePalsIncHL + ret +; 8c092 + +BattleTowerFade: ; 8c092 + call FillWhiteBGColor + ld c, $9 + call GetTimePalFade + ld b, $4 +.asm_8c09c + call DmgToCgbTimePals + inc hl + inc hl + inc hl + ld c, $7 + call DelayFrames + dec b + jr nz, .asm_8c09c + ret +; 8c0ab + +FadeInQuickly: ; 8c0ab + ld c, $0 + call GetTimePalFade + ld b, $4 + call ConvertTimePalsIncHL + ret +; 8c0b6 + +FadeBlackQuickly: ; 8c0b6 + ld c, $9 + call GetTimePalFade + ld b, $4 + call ConvertTimePalsDecHL + ret +; 8c0c1 + + +FillWhiteBGColor: ; 8c0c1 + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + + ld hl, wBGPals1 + ld a, [hli] + ld e, a + ld a, [hli] + ld d, a + ld hl, wBGPals1 + 1 palettes + ld c, 6 +.loop + ld a, e + ld [hli], a + ld a, d + ld [hli], a +rept 6 + inc hl +endr + dec c + jr nz, .loop + + pop af + ld [rSVBK], a + ret +; 8c0e5 + +ReplaceTimeOfDayPals: ; 8c0e5 + ld hl, .BrightnessLevels + ld a, [wMapTimeOfDay] + cp $4 ; Dark cave, needs Flash + jr z, .DarkCave + and $7 + add l + ld l, a + ld a, $0 + adc h + ld h, a + ld a, [hl] + ld [wTimeOfDayPalset], a + ret + +.DarkCave: + ld a, [wStatusFlags] + bit STATUSFLAGS_FLASH_F, a + jr nz, .UsedFlash + ld a, %11111111 ; 3, 3, 3, 3 + ld [wTimeOfDayPalset], a + ret + +.UsedFlash: + ld a, %10101010 ; 2, 2, 2, 2 + ld [wTimeOfDayPalset], a + ret +; 8c10f (23:410f) + +.BrightnessLevels: ; 8c10f + dc 3, 2, 1, 0 + dc 1, 1, 1, 1 + dc 2, 2, 2, 2 + dc 0, 0, 0, 0 + dc 3, 3, 3, 3 + dc 3, 2, 1, 0 + dc 3, 2, 1, 0 + dc 3, 2, 1, 0 +; 8c117 + +GetTimePalette: ; 8c117 + ld a, [wTimeOfDay] + ld e, a + ld d, 0 + ld hl, .TimePalettes + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp hl +; 8c126 + +.TimePalettes: + dw .MorningPalette + dw .DayPalette + dw .NitePalette + dw .DarknessPalette + +.MorningPalette: + ld a, [wTimeOfDayPalset] + and %00000011 ; 0 + ret + +.DayPalette: + ld a, [wTimeOfDayPalset] + and %00001100 ; 1 + srl a + srl a + ret + +.NitePalette: + ld a, [wTimeOfDayPalset] + and %00110000 ; 2 + swap a + ret + +.DarknessPalette: + ld a, [wTimeOfDayPalset] + and %11000000 ; 3 + rlca + rlca + ret +; 8c14e + + +DmgToCgbTimePals: ; 8c14e + push hl + push de + ld a, [hli] + call DmgToCgbBGPals + ld a, [hli] + ld e, a + ld a, [hli] + ld d, a + call DmgToCgbObjPals + pop de + pop hl + ret +; 8c15e + +ConvertTimePalsIncHL: ; 8c15e +.loop + call DmgToCgbTimePals + inc hl + inc hl + inc hl + ld c, 2 + call DelayFrames + dec b + jr nz, .loop + ret +; 8c16d + +ConvertTimePalsDecHL: ; 8c16d +.loop + call DmgToCgbTimePals + dec hl + dec hl + dec hl + ld c, 2 + call DelayFrames + dec b + jr nz, .loop + ret +; 8c17c + + +GetTimePalFade: ; 8c17c +; check cgb + ld a, [hCGB] + and a + jr nz, .cgb + +; else: dmg + +; index + ld a, [wTimeOfDayPal] + and %11 + +; get fade table + push bc + ld c, a + ld b, $0 + ld hl, .dmgfades + add hl, bc + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + pop bc + +; get place in fade table + ld b, $0 + add hl, bc + ret + +.cgb + ld hl, .cgbfade + ld b, $0 + add hl, bc + ret + +.dmgfades + dw .morn + dw .day + dw .nite + dw .darkness + +.morn + db %11111111, %11111111, %11111111 + db %11111110, %11111110, %11111110 + db %11111001, %11100100, %11100100 + db %11100100, %11010000, %11010000 + db %10010000, %10000000, %10000000 + db %01000000, %01000000, %01000000 + db %00000000, %00000000, %00000000 + +.day + db %11111111, %11111111, %11111111 + db %11111110, %11111110, %11111110 + db %11111001, %11100100, %11100100 + db %11100100, %11010000, %11010000 + db %10010000, %10000000, %10000000 + db %01000000, %01000000, %01000000 + db %00000000, %00000000, %00000000 + +.nite + db %11111111, %11111111, %11111111 + db %11111110, %11111110, %11111110 + db %11111001, %11100100, %11100100 + db %11101001, %11010000, %11010000 + db %10010000, %10000000, %10000000 + db %01000000, %01000000, %01000000 + db %00000000, %00000000, %00000000 + +.darkness + db %11111111, %11111111, %11111111 + db %11111110, %11111110, %11111111 + db %11111110, %11100100, %11111111 + db %11111101, %11010000, %11111111 + db %11111101, %10000000, %11111111 + db %00000000, %01000000, %00000000 + db %00000000, %00000000, %00000000 + +.cgbfade + db %11111111, %11111111, %11111111 + db %11111110, %11111110, %11111110 + db %11111001, %11111001, %11111001 + db %11100100, %11100100, %11100100 + db %10010000, %10010000, %10010000 + db %01000000, %01000000, %01000000 + db %00000000, %00000000, %00000000 +; 8c20f |