diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:07:16 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:21:40 +0100 |
commit | baa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch) | |
tree | 968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/init_map.asm | |
parent | 12070ca50067d3abe36a730190f88ee43f2cace9 (diff) |
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.
The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/init_map.asm')
-rw-r--r-- | engine/init_map.asm | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/engine/init_map.asm b/engine/init_map.asm deleted file mode 100644 index 2eb4998a6..000000000 --- a/engine/init_map.asm +++ /dev/null @@ -1,103 +0,0 @@ -ReanchorBGMap_NoOAMUpdate:: ; 6454 - call DelayFrame - ld a, [hOAMUpdate] - push af - - ld a, $1 - ld [hOAMUpdate], a - ld a, [hBGMapMode] - push af - xor a - ld [hBGMapMode], a - - call .ReanchorBGMap - - pop af - ld [hBGMapMode], a - pop af - ld [hOAMUpdate], a - ld hl, wVramState - set 6, [hl] - ret - -.ReanchorBGMap: - xor a - ld [hLCDCPointer], a - ld [hBGMapMode], a - ld a, $90 - ld [hWY], a - call OverworldTextModeSwitch - ld a, HIGH(vBGMap1) - call .LoadBGMapAddrIntoHRAM - call _OpenAndCloseMenu_HDMATransferTileMapAndAttrMap - farcall LoadOW_BGPal7 - farcall ApplyPals - ld a, $1 - ld [hCGBPalUpdate], a - xor a - ld [hBGMapMode], a - ld [hWY], a - farcall HDMATransfer_FillBGMap0WithBlack ; no need to farcall - ld a, HIGH(vBGMap0) - call .LoadBGMapAddrIntoHRAM - xor a ; LOW(vBGMap0) - ld [wBGMapAnchor], a - ld a, HIGH(vBGMap0) - ld [wBGMapAnchor + 1], a - xor a - ld [hSCX], a - ld [hSCY], a - call ApplyBGMapAnchorToObjects - ret - -.LoadBGMapAddrIntoHRAM: ; 64b9 - ld [hBGMapAddress + 1], a - xor a - ld [hBGMapAddress], a - ret - -LoadFonts_NoOAMUpdate:: ; 64bf - ld a, [hOAMUpdate] - push af - ld a, $1 - ld [hOAMUpdate], a - - call .LoadGFX - - pop af - ld [hOAMUpdate], a - ret - -.LoadGFX: - call LoadFontsExtra - ld a, $90 - ld [hWY], a - call SafeUpdateSprites - call LoadStandardFont - ret - -HDMATransfer_FillBGMap0WithBlack: ; 64db - ld a, [rSVBK] - push af - ld a, BANK(wDecompressScratch) - ld [rSVBK], a - - ld a, "■" - ld hl, wDecompressScratch - ld bc, wScratchAttrMap - wDecompressScratch - call ByteFill - ld a, HIGH(wDecompressScratch) - ld [rHDMA1], a - ld a, LOW(wDecompressScratch) - ld [rHDMA2], a - ld a, HIGH(vBGMap0 % $8000) - ld [rHDMA3], a - ld a, LOW(vBGMap0 % $8000) - ld [rHDMA4], a - ld a, $3f - ld [hDMATransfer], a - call DelayFrame - - pop af - ld [rSVBK], a - ret |