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authormid-kid <esteve.varela@gmail.com>2018-03-13 13:07:16 +0100
committermid-kid <esteve.varela@gmail.com>2018-03-13 13:21:40 +0100
commitbaa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch)
tree968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/init_map.asm
parent12070ca50067d3abe36a730190f88ee43f2cace9 (diff)
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/init_map.asm')
-rw-r--r--engine/init_map.asm103
1 files changed, 0 insertions, 103 deletions
diff --git a/engine/init_map.asm b/engine/init_map.asm
deleted file mode 100644
index 2eb4998a6..000000000
--- a/engine/init_map.asm
+++ /dev/null
@@ -1,103 +0,0 @@
-ReanchorBGMap_NoOAMUpdate:: ; 6454
- call DelayFrame
- ld a, [hOAMUpdate]
- push af
-
- ld a, $1
- ld [hOAMUpdate], a
- ld a, [hBGMapMode]
- push af
- xor a
- ld [hBGMapMode], a
-
- call .ReanchorBGMap
-
- pop af
- ld [hBGMapMode], a
- pop af
- ld [hOAMUpdate], a
- ld hl, wVramState
- set 6, [hl]
- ret
-
-.ReanchorBGMap:
- xor a
- ld [hLCDCPointer], a
- ld [hBGMapMode], a
- ld a, $90
- ld [hWY], a
- call OverworldTextModeSwitch
- ld a, HIGH(vBGMap1)
- call .LoadBGMapAddrIntoHRAM
- call _OpenAndCloseMenu_HDMATransferTileMapAndAttrMap
- farcall LoadOW_BGPal7
- farcall ApplyPals
- ld a, $1
- ld [hCGBPalUpdate], a
- xor a
- ld [hBGMapMode], a
- ld [hWY], a
- farcall HDMATransfer_FillBGMap0WithBlack ; no need to farcall
- ld a, HIGH(vBGMap0)
- call .LoadBGMapAddrIntoHRAM
- xor a ; LOW(vBGMap0)
- ld [wBGMapAnchor], a
- ld a, HIGH(vBGMap0)
- ld [wBGMapAnchor + 1], a
- xor a
- ld [hSCX], a
- ld [hSCY], a
- call ApplyBGMapAnchorToObjects
- ret
-
-.LoadBGMapAddrIntoHRAM: ; 64b9
- ld [hBGMapAddress + 1], a
- xor a
- ld [hBGMapAddress], a
- ret
-
-LoadFonts_NoOAMUpdate:: ; 64bf
- ld a, [hOAMUpdate]
- push af
- ld a, $1
- ld [hOAMUpdate], a
-
- call .LoadGFX
-
- pop af
- ld [hOAMUpdate], a
- ret
-
-.LoadGFX:
- call LoadFontsExtra
- ld a, $90
- ld [hWY], a
- call SafeUpdateSprites
- call LoadStandardFont
- ret
-
-HDMATransfer_FillBGMap0WithBlack: ; 64db
- ld a, [rSVBK]
- push af
- ld a, BANK(wDecompressScratch)
- ld [rSVBK], a
-
- ld a, "■"
- ld hl, wDecompressScratch
- ld bc, wScratchAttrMap - wDecompressScratch
- call ByteFill
- ld a, HIGH(wDecompressScratch)
- ld [rHDMA1], a
- ld a, LOW(wDecompressScratch)
- ld [rHDMA2], a
- ld a, HIGH(vBGMap0 % $8000)
- ld [rHDMA3], a
- ld a, LOW(vBGMap0 % $8000)
- ld [rHDMA4], a
- ld a, $3f
- ld [hDMATransfer], a
- call DelayFrame
-
- pop af
- ld [rSVBK], a
- ret