diff options
author | yenatch <yenatch@gmail.com> | 2015-11-28 20:15:35 -0500 |
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committer | yenatch <yenatch@gmail.com> | 2015-11-28 20:15:35 -0500 |
commit | 794410352fd92ccf06974763e4b3be0b807641ab (patch) | |
tree | 05f5dd861966762db9556082229cee82e8b5eed9 /engine/intro_menu.asm | |
parent | 9c5473e965520f672640daf4ee76622640e0de15 (diff) | |
parent | 4bcd71e3227181baa536357af3d87a8d02af3890 (diff) |
Merge pull request #328 from PikalaxALT/master
Split out most of main.asm
Diffstat (limited to 'engine/intro_menu.asm')
-rwxr-xr-x | engine/intro_menu.asm | 1427 |
1 files changed, 1427 insertions, 0 deletions
diff --git a/engine/intro_menu.asm b/engine/intro_menu.asm new file mode 100755 index 000000000..cf5bcf8a0 --- /dev/null +++ b/engine/intro_menu.asm @@ -0,0 +1,1427 @@ +_MainMenu: ; 5ae8 + ld de, MUSIC_NONE + call PlayMusic + call DelayFrame + ld de, MUSIC_MAIN_MENU + ld a, e + ld [wMapMusic], a + call PlayMusic + callba MainMenu + jp Function6219 +; 5b04 + +; unreferenced + ret +; 5b05 + +PrintDayOfWeek: ; 5b05 + push de + ld hl, .Days + ld a, b + call GetNthString + ld d, h + ld e, l + pop hl + call PlaceString + ld h, b + ld l, c + ld de, .Day + call PlaceString + ret +; 5b1c + +.Days ; 5b1c + db "SUN@" + db "MON@" + db "TUES@" + db "WEDNES@" + db "THURS@" + db "FRI@" + db "SATUR@" +; 5b40 + +.Day ; 5b40 + db "DAY@" +; 5b44 + +NewGame_ClearTileMapEtc: ; 5b44 + xor a + ld [hMapAnims], a + call ClearTileMap + call LoadFontsExtra + call LoadStandardFont + call ResetTextRelatedRAM + ret +; 5b54 + +MysteryGift: ; 5b54 + call UpdateTime + callba DoMysteryGiftIfDayHasPassed + callba DoMysteryGift + ret +; 5b64 + +OptionsMenu: ; 5b64 + callba _OptionsMenu + ret +; 5b6b + +NewGame: ; 5b6b + xor a + ld [wc2cc], a + call ResetWRAM + call NewGame_ClearTileMapEtc + call AreYouABoyOrAreYouAGirl + call OakSpeech + call InitializeWorld + ld a, 1 + ld [wPreviousLandmark], a + + ld a, SPAWN_HOME + ld [DefaultSpawnpoint], a + + ld a, MAPSETUP_WARP + ld [hMapEntryMethod], a + jp FinishContinueFunction +; 5b8f + +AreYouABoyOrAreYouAGirl: ; 5b8f + callba Function10632f ; some mobile stuff + jr c, .ok + callba InitGender + ret + +.ok + ld c, 0 + callba InitMobileProfile ; mobile + ret +; 5ba7 + +ResetWRAM: ; 5ba7 + xor a + ld [hBGMapMode], a + call _ResetWRAM + ret +; 5bae + +_ResetWRAM: ; 5bae + + ld hl, Sprites + ld bc, Options - Sprites + xor a + call ByteFill + + ld hl, wd000 + ld bc, wGameData - wd000 + xor a + call ByteFill + + ld hl, wGameData + ld bc, wGameDataEnd - wGameData + xor a + call ByteFill + + ld a, [rLY] + ld [hSecondsBackup], a + call DelayFrame + ld a, [hRandomSub] + ld [PlayerID], a + + ld a, [rLY] + ld [hSecondsBackup], a + call DelayFrame + ld a, [hRandomAdd] + ld [PlayerID + 1], a + + call Random + ld [wSecretID], a + call DelayFrame + call Random + ld [wSecretID + 1], a + + ld hl, PartyCount + call InitList + + xor a + ld [wCurBox], a + ld [wSavedAtLeastOnce], a + + call SetDefaultBoxNames + + ld a, BANK(sBoxCount) + call GetSRAMBank + ld hl, sBoxCount + call InitList + call CloseSRAM + + ld hl, NumItems + call InitList + + ld hl, NumKeyItems + call InitList + + ld hl, NumBalls + call InitList + + ld hl, PCItems + call InitList + + xor a + ld [wRoamMon1Species], a + ld [wRoamMon2Species], a + ld [wRoamMon3Species], a + ld a, -1 + ld [wRoamMon1MapGroup], a + ld [wRoamMon2MapGroup], a + ld [wRoamMon3MapGroup], a + ld [wRoamMon1MapNumber], a + ld [wRoamMon2MapNumber], a + ld [wRoamMon3MapNumber], a + + ld a, BANK(sMysteryGiftItem) + call GetSRAMBank + ld hl, sMysteryGiftItem + xor a + ld [hli], a + dec a + ld [hl], a + call CloseSRAM + + call LoadOrRegenerateLuckyIDNumber + call InitializeMagikarpHouse + + xor a + ld [MonType], a + + ld [JohtoBadges], a + ld [KantoBadges], a + + ld [Coins], a + ld [Coins + 1], a + +START_MONEY EQU 3000 + +IF START_MONEY / $10000 + ld a, START_MONEY / $10000 +ENDC + ld [Money], a + ld a, START_MONEY / $100 % $100 + ld [Money + 1], a + ld a, START_MONEY % $100 + ld [Money + 2], a + + xor a + ld [wdc17], a + + ld hl, wdc19 + ld [hl], 2300 / $10000 + inc hl + ld [hl], 2300 / $100 % $100 + inc hl + ld [hl], 2300 % $100 + + call InitializeNPCNames + + callba InitDecorations + + callba DeletePartyMonMail + + callba DeleteMobileEventIndex + + call ResetGameTime + ret +; 5ca1 + +InitList: ; 5ca1 +; Loads 0 in the count and -1 in the first item or mon slot. + xor a + ld [hli], a + dec a + ld [hl], a + ret +; 5ca6 + +SetDefaultBoxNames: ; 5ca6 + ld hl, wBoxNames + ld c, 0 +.loop + push hl + ld de, .Box + call CopyName2 + dec hl + ld a, c + inc a + cp 10 + jr c, .less + sub 10 + ld [hl], "1" + inc hl + +.less + add "0" + ld [hli], a + ld [hl], "@" + pop hl + ld de, 9 + add hl, de + inc c + ld a, c + cp NUM_BOXES + jr c, .loop + ret + +.Box + db "BOX@" +; 5cd3 + +InitializeMagikarpHouse: ; 5cd3 + ld hl, wBestMagikarpLengthFeet + ld a, $3 + ld [hli], a + ld a, $6 + ld [hli], a + ld de, .Ralph + call CopyName2 + ret +; 5ce3 + +.Ralph ; 5ce3 + db "RALPH@" +; 5ce9 + +InitializeNPCNames: ; 5ce9 + ld hl, .Rival + ld de, RivalName + call .Copy + + ld hl, .Mom + ld de, MomsName + call .Copy + + ld hl, .Red + ld de, RedsName + call .Copy + + ld hl, .Green + ld de, GreensName + +.Copy + ld bc, NAME_LENGTH + call CopyBytes + ret + +.Rival db "???@" +.Red db "RED@" +.Green db "GREEN@" +.Mom db "MOM@" +; 5d23 + +InitializeWorld: ; 5d23 + call ShrinkPlayer + callba GetSpawnCoord + callba _InitializeStartDay + ret +; 5d33 + +LoadOrRegenerateLuckyIDNumber: ; 5d33 + ld a, BANK(sLuckyIDNumber) + call GetSRAMBank + ld a, [CurDay] + inc a + ld b, a + ld a, [sLuckyNumberDay] + cp b + ld a, [sLuckyIDNumber + 1] + ld c, a + ld a, [sLuckyIDNumber] + jr z, .skip + ld a, b + ld [sLuckyNumberDay], a + call Random + ld c, a + call Random + +.skip + ld [wLuckyIDNumber], a + ld [sLuckyIDNumber], a + ld a, c + ld [wLuckyIDNumber + 1], a + ld [sLuckyIDNumber + 1], a + jp CloseSRAM +; 5d65 + +Continue: ; 5d65 + callba TryLoadSaveFile + jr c, .FailToLoad + callba Function150b9 + call LoadStandardMenuDataHeader + call DisplaySaveInfoOnContinue + ld a, $1 + ld [hBGMapMode], a + ld c, 20 + call DelayFrames + call ConfirmContinue + jr nc, .Check1Pass + call WriteBackup + jr .FailToLoad + +.Check1Pass + call Continue_CheckRTC_RestartClock + jr nc, .Check2Pass + call WriteBackup + jr .FailToLoad + +.Check2Pass + ld a, $8 + ld [MusicFade], a + ld a, MUSIC_NONE % $100 + ld [MusicFadeIDLo], a + ld a, MUSIC_NONE / $100 + ld [MusicFadeIDHi], a + call ClearBGPalettes + call Continue_MobileAdapterMenu + call WriteBackup + call ClearTileMap + ld c, 20 + call DelayFrames + callba JumpRoamMons + callba Function105091 ; Mystery Gift + callba Function140ae ; time-related + ld a, [wSpawnAfterChampion] + cp SPAWN_LANCE + jr z, .SpawnAfterE4 + ld a, MAPSETUP_CONTINUE + ld [hMapEntryMethod], a + jp FinishContinueFunction + +.FailToLoad + ret + +.SpawnAfterE4 + ld a, SPAWN_NEW_BARK + ld [wd001], a + call PostCreditsSpawn + jp FinishContinueFunction +; 5de2 + +SpawnAfterRed: ; 5de2 + ld a, SPAWN_MT_SILVER + ld [wd001], a +; 5de7 + +PostCreditsSpawn: ; 5de7 + xor a + ld [wSpawnAfterChampion], a + ld a, MAPSETUP_WARP + ld [hMapEntryMethod], a + ret +; 5df0 + +Continue_MobileAdapterMenu: ; 5df0 + callba Function10632f ; mobile check + ret nc + ld hl, wd479 + bit 1, [hl] + ret nz + ld a, 5 + ld [MusicFade], a + ld a, MUSIC_MOBILE_ADAPTER_MENU % $100 + ld [MusicFadeIDLo], a + ld a, MUSIC_MOBILE_ADAPTER_MENU / $100 + ld [MusicFadeIDHi], a + ld c, 20 + call DelayFrames + ld c, $1 + callba InitMobileProfile ; mobile + callba _SaveData + ld a, 8 + ld [MusicFade], a + ld a, MUSIC_NONE % $100 + ld [MusicFadeIDLo], a + ld a, MUSIC_NONE / $100 + ld [MusicFadeIDHi], a + ld c, 35 + call DelayFrames + ret +; 5e34 + +ConfirmContinue: ; 5e34 +.loop + call DelayFrame + call GetJoypad + ld hl, hJoyPressed + bit 0, [hl] + jr nz, .PressA + bit 1, [hl] + jr z, .loop + scf + ret + +.PressA + ret +; 5e48 + +Continue_CheckRTC_RestartClock: ; 5e48 + call CheckRTCStatus + and %10000000 ; Day count exceeded 16383 + jr z, .pass + callba RestartClock + ld a, c + and a + jr z, .pass + scf + ret + +.pass + xor a + ret +; 5e5d + +FinishContinueFunction: ; 5e5d +.loop + xor a + ld [wc2c1], a + ld [wLinkMode], a + ld hl, GameTimerPause + set 0, [hl] + res 7, [hl] + ld hl, wEnteredMapFromContinue + set 1, [hl] + callba OverworldLoop + ld a, [wSpawnAfterChampion] + cp SPAWN_RED + jr z, .AfterRed + jp Reset + +.AfterRed + call SpawnAfterRed + jr .loop +; 5e85 + +DisplaySaveInfoOnContinue: ; 5e85 + call CheckRTCStatus + and %10000000 + jr z, .clock_ok + lb de, 4, 8 + call DisplayContinueDataWithRTCError + ret + +.clock_ok + lb de, 4, 8 + call DisplayNormalContinueData + ret +; 5e9a + +DisplaySaveInfoOnSave: ; 5e9a + lb de, 4, 0 + jr DisplayNormalContinueData +; 5e9f + +DisplayNormalContinueData: ; 5e9f + call Continue_LoadMenuHeader + call Continue_DisplayBadgesDexPlayerName + call Continue_PrintGameTime + call LoadFontsExtra + call UpdateSprites + ret +; 5eaf + +DisplayContinueDataWithRTCError: ; 5eaf + call Continue_LoadMenuHeader + call Continue_DisplayBadgesDexPlayerName + call Continue_UnknownGameTime + call LoadFontsExtra + call UpdateSprites + ret +; 5ebf + +Continue_LoadMenuHeader: ; 5ebf + xor a + ld [hBGMapMode], a + ld hl, .MenuDataHeader_Dex + ld a, [StatusFlags] + bit 0, a ; pokedex + jr nz, .pokedex_header + ld hl, .MenuDataHeader_NoDex + +.pokedex_header + call Function1e35 + call MenuBox + call Function1c89 + ret +; 5ed9 + +.MenuDataHeader_Dex: ; 5ed9 + db $40 ; flags + db 00, 00 ; start coords + db 09, 15 ; end coords + dw .MenuData2_Dex + db 1 ; default option +; 5ee1 + +.MenuData2_Dex: ; 5ee1 + db $00 ; flags + db 4 ; items + db "PLAYER@" + db "BADGES@" + db "#DEX@" + db "TIME@" +; 5efb + +.MenuDataHeader_NoDex: ; 5efb + db $40 ; flags + db 00, 00 ; start coords + db 09, 15 ; end coords + dw .MenuData2_NoDex + db 1 ; default option +; 5f03 + +.MenuData2_NoDex: ; 5f03 + db $00 ; flags + db 4 ; items + db "PLAYER <PLAYER>@" + db "BADGES@" + db " @" + db "TIME@" +; 5f1c + + +Continue_DisplayBadgesDexPlayerName: ; 5f1c + call MenuBoxCoord2Tile + push hl + decoord 13, 4, 0 + add hl, de + call Continue_DisplayBadgeCount + pop hl + push hl + decoord 12, 6, 0 + add hl, de + call Continue_DisplayPokedexNumCaught + pop hl + push hl + decoord 8, 2, 0 + add hl, de + ld de, .Player + call PlaceString + pop hl + ret + +.Player + db "<PLAYER>@" +; 5f40 + +Continue_PrintGameTime: ; 5f40 + decoord 9, 8, 0 + add hl, de + call Continue_DisplayGameTime + ret +; 5f48 + +Continue_UnknownGameTime: ; 5f48 + decoord 9, 8, 0 + add hl, de + ld de, .three_question_marks + call PlaceString + ret + +.three_question_marks + db " ???@" +; 5f58 + +Continue_DisplayBadgeCount: ; 5f58 + push hl + ld hl, JohtoBadges + ld b, 2 + call CountSetBits + pop hl + ld de, wd265 + lb bc, 1, 2 + jp PrintNum +; 5f6b + +Continue_DisplayPokedexNumCaught: ; 5f6b + ld a, [StatusFlags] + bit 0, a + ret z + push hl + ld hl, PokedexCaught +IF NUM_POKEMON % 8 + ld b, NUM_POKEMON / 8 + 1 +ELSE + ld b, NUM_POKEMON / 8 +ENDC + call CountSetBits + pop hl + ld de, wd265 + lb bc, 1, 3 + jp PrintNum +; 5f84 + +Continue_DisplayGameTime: ; 5f84 + ld de, GameTimeHours + lb bc, 2, 3 + call PrintNum + ld [hl], "<COLON>" + inc hl + ld de, GameTimeMinutes + lb bc, PRINTNUM_LEADINGZEROS | 1, 2 + jp PrintNum +; 5f99 + + +OakSpeech: ; 0x5f99 + callba InitClock + call RotateFourPalettesLeft + call ClearTileMap + + ld de, MUSIC_ROUTE_30 + call PlayMusic + + call RotateFourPalettesRight + call RotateThreePalettesRight + xor a + ld [CurPartySpecies], a + ld a, POKEMON_PROF + ld [TrainerClass], a + call Intro_PrepTrainerPic + + ld b, SCGB_1C + call GetSGBLayout + call Intro_RotatePalettesLeftFrontpic + + ld hl, OakText1 + call PrintText + call RotateThreePalettesRight + call ClearTileMap + + ld a, WOOPER + ld [CurSpecies], a + ld [CurPartySpecies], a + call GetBaseData + + hlcoord 6, 4 + call PrepMonFrontpic + + xor a + ld [TempMonDVs], a + ld [TempMonDVs + 1], a + + ld b, SCGB_1C + call GetSGBLayout + call Intro_WipeInFrontpic + + ld hl, OakText2 + call PrintText + ld hl, OakText4 + call PrintText + call RotateThreePalettesRight + call ClearTileMap + + xor a + ld [CurPartySpecies], a + ld a, POKEMON_PROF + ld [TrainerClass], a + call Intro_PrepTrainerPic + + ld b, SCGB_1C + call GetSGBLayout + call Intro_RotatePalettesLeftFrontpic + + ld hl, OakText5 + call PrintText + call RotateThreePalettesRight + call ClearTileMap + + xor a + ld [CurPartySpecies], a + callba DrawIntroPlayerPic + + ld b, SCGB_1C + call GetSGBLayout + call Intro_RotatePalettesLeftFrontpic + + ld hl, OakText6 + call PrintText + call NamePlayer + ld hl, OakText7 + call PrintText + ret + +OakText1: ; 0x6045 + text_jump _OakText1 + db "@" + +OakText2: ; 0x604a + text_jump _OakText2 + start_asm + ld a, WOOPER + call PlayCry + call WaitSFX + ld hl, OakText3 + ret + +OakText3: ; 0x605b + text_jump _OakText3 + db "@" + +OakText4: ; 0x6060 + text_jump _OakText4 + db "@" + +OakText5: ; 0x6065 + text_jump _OakText5 + db "@" + +OakText6: ; 0x606a + text_jump _OakText6 + db "@" + +OakText7: ; 0x606f + text_jump _OakText7 + db "@" + +NamePlayer: ; 0x6074 + callba MovePlayerPicRight + callba ShowPlayerNamingChoices + ld a, [MenuSelection2] + dec a + jr z, .NewName + call StorePlayerName + callba Function8c1d + callba MovePlayerPicLeft + ret + +.NewName + ld b, 1 + ld de, PlayerName + callba NamingScreen + + call RotateThreePalettesRight + call ClearTileMap + + call LoadFontsExtra + call WaitBGMap + + xor a + ld [CurPartySpecies], a + callba DrawIntroPlayerPic + + ld b, SCGB_1C + call GetSGBLayout + call RotateThreePalettesLeft + + ld hl, PlayerName + ld de, .Chris + ld a, [PlayerGender] + bit 0, a + jr z, .Male + ld de, .Kris +.Male + call InitName + ret + +.Chris + db "CHRIS@@@@@@" +.Kris + db "KRIS@@@@@@@" +; 60e9 + +Function60e9: ; Unreferenced + call LoadMenuDataHeader + call InterpretMenu2 + ld a, [MenuSelection2] + dec a + call CopyNameFromMenu + call WriteBackup + ret +; 60fa + +StorePlayerName: ; 60fa + ld a, "@" + ld bc, NAME_LENGTH + ld hl, PlayerName + call ByteFill + ld hl, PlayerName + ld de, StringBuffer2 + call CopyName2 + ret +; 610f + +ShrinkPlayer: ; 610f + + ld a, [hROMBank] + push af + + ld a, 0 << 7 | 32 ; fade out + ld [MusicFade], a + ld de, MUSIC_NONE + ld a, e + ld [MusicFadeIDLo], a + ld a, d + ld [MusicFadeIDHi], a + + ld de, SFX_ESCAPE_ROPE + call PlaySFX + pop af + rst Bankswitch + + ld c, 8 + call DelayFrames + + ld hl, Shrink1Pic + ld b, BANK(Shrink1Pic) + call ShrinkFrame + + ld c, 8 + call DelayFrames + + ld hl, Shrink2Pic + ld b, BANK(Shrink2Pic) + call ShrinkFrame + + ld c, 8 + call DelayFrames + + hlcoord 6, 5 + ld b, 7 + ld c, 7 + call ClearBox + + ld c, 3 + call DelayFrames + + call Intro_PlacePlayerSprite + call LoadFontsExtra + + ld c, 50 + call DelayFrames + + call RotateThreePalettesRight + call ClearTileMap + ret +; 616a + +Intro_RotatePalettesLeftFrontpic: ; 616a + ld hl, IntroFadePalettes + ld b, IntroFadePalettesEnd - IntroFadePalettes +.loop + ld a, [hli] + call DmgToCgbBGPals + ld c, 10 + call DelayFrames + dec b + jr nz, .loop + ret +; 617c + +IntroFadePalettes: ; 0x617c + db %01010100 + db %10101000 + db %11111100 + db %11111000 + db %11110100 + db %11100100 +IntroFadePalettesEnd +; 6182 + +Intro_WipeInFrontpic: ; 6182 + ld a, $77 + ld [hWX], a + call DelayFrame + ld a, %11100100 + call DmgToCgbBGPals +.loop + call DelayFrame + ld a, [hWX] + sub $8 + cp -1 + ret z + ld [hWX], a + jr .loop +; 619c + +Intro_PrepTrainerPic: ; 619c + ld de, VTiles2 + callba GetTrainerPic + xor a + ld [hFillBox], a + hlcoord 6, 4 + lb bc, 7, 7 + predef FillBox + ret +; 61b4 + +ShrinkFrame: ; 61b4 + ld de, VTiles2 + ld c, $31 + predef DecompressPredef + xor a + ld [hFillBox], a + hlcoord 6, 4 + lb bc, 7, 7 + predef FillBox + ret +; 61cd + +Intro_PlacePlayerSprite: ; 61cd + + callba GetPlayerIcon + ld c, $c + ld hl, VTiles0 + call Request2bpp + + ld hl, Sprites + ld de, .sprites + ld a, [de] + inc de + + ld c, a +.loop + ld a, [de] + inc de + ld [hli], a + ld a, [de] + inc de + ld [hli], a + ld a, [de] + inc de + ld [hli], a + + ld b, 0 + ld a, [PlayerGender] + bit 0, a + jr z, .male + ld b, 1 +.male + ld a, b + + ld [hli], a + dec c + jr nz, .loop + ret +; 61fe + +.sprites ; 61fe + db 4 + db $4c, $48, 0 + db $4c, $50, 1 + db $54, $48, 2 + db $54, $50, 3 +; 620b + + +Function620b: ; 620b + callab Functione4579 + jr c, Function6219 + callba CrystalIntro + +Function6219: ; 6219 + ld a, [rSVBK] + push af + ld a, $5 + ld [rSVBK], a + + call .TitleScreen + call DelayFrame +.loop + call Function627b + jr nc, .loop + + call ClearSprites + call ClearBGPalettes + + pop af + ld [rSVBK], a + + ld hl, rLCDC + res 2, [hl] + call ClearScreen + call Function3200 + xor a + ld [hLCDStatCustom], a + ld [hSCX], a + ld [hSCY], a + ld a, $7 + ld [hWX], a + ld a, $90 + ld [hWY], a + ld b, SCGB_08 + call GetSGBLayout + call UpdateTimePals + ld a, [wcf64] + cp $5 + jr c, .ok + xor a +.ok + ld e, a + ld d, 0 + ld hl, .jumptable +rept 2 + add hl, de +endr + ld a, [hli] + ld h, [hl] + ld l, a + jp [hl] +; 626a + +.jumptable + dw _MainMenu + dw Function6389 + dw Function620b + dw Function620b + dw ResetClock +; 6274 + + +.TitleScreen: ; 6274 + callba _TitleScreen + ret +; 627b + +Function627b: ; 627b + ld a, [wJumptableIndex] + bit 7, a + jr nz, .done_title + call TitleScreenScene + callba SuicuneFrameIterator + call DelayFrame + and a + ret + +.done_title + scf + ret +; 6292 + +Function6292: ; 6292 ; unreferenced + ld a, [hVBlankCounter] + and $7 + ret nz + ld hl, LYOverrides + $5f + ld a, [hl] + dec a + ld bc, 2 * SCREEN_WIDTH + call ByteFill + ret +; 62a3 + +TitleScreenScene: ; 62a3 + ld e, a + ld d, 0 + ld hl, .scenes +rept 2 + add hl, de +endr + ld a, [hli] + ld h, [hl] + ld l, a + jp [hl] +; 62af + +.scenes + dw TitleScreenEntrance + dw TitleScreenTimer + dw TitleScreenMain + dw TitleScreenEnd +; 62b7 + +Function62b7: ; Unreferenced + ld hl, wJumptableIndex + inc [hl] + ret +; 62bc + + +TitleScreenEntrance: ; 62bc + +; Animate the logo: +; Move each line by 4 pixels until our count hits 0. + ld a, [hSCX] + and a + jr z, .done + sub 4 + ld [hSCX], a + +; Lay out a base (all lines scrolling together). + ld e, a + ld hl, LYOverrides + ld bc, 8 * 10 ; logo height + call ByteFill + +; Reversed signage for every other line's position. +; This is responsible for the interlaced effect. + ld a, e + xor -1 + inc a + + ld b, 8 * 10 / 2 ; logo height / 2 + ld hl, LYOverrides + 1 +.loop + ld [hli], a + inc hl + dec b + jr nz, .loop + + callba AnimateTitleCrystal + ret + +.done +; Next scene + ld hl, wJumptableIndex + inc [hl] + xor a + ld [hLCDStatCustom], a + +; Play the title screen music. + ld de, MUSIC_TITLE + call PlayMusic + + ld a, $88 + ld [hWY], a + ret +; 62f6 + + +TitleScreenTimer: ; 62f6 + +; Next scene + ld hl, wJumptableIndex + inc [hl] + +; Start a timer + ld hl, wcf65 + ld de, $1140 ; 73.6 seconds + ld [hl], e + inc hl + ld [hl], d + ret +; 6304 + +TitleScreenMain: ; 6304 + +; Run the timer down. + ld hl, wcf65 + ld e, [hl] + inc hl + ld d, [hl] + ld a, e + or d + jr z, .end + + dec de + ld [hl], d + dec hl + ld [hl], e + +; Save data can be deleted by pressing Up + B + Select. + call GetJoypad + ld hl, hJoyDown + ld a, [hl] + and D_UP + B_BUTTON + SELECT + cp D_UP + B_BUTTON + SELECT + jr z, .delete_save_data + +; To bring up the clock reset dialog: + +; Hold Down + B + Select to initiate the sequence. + ld a, [$ffeb] + cp $34 + jr z, .check_clock_reset + + ld a, [hl] + and D_DOWN + B_BUTTON + SELECT + cp D_DOWN + B_BUTTON + SELECT + jr nz, .check_start + + ld a, $34 + ld [$ffeb], a + jr .check_start + +; Keep Select pressed, and hold Left + Up. +; Then let go of Select. +.check_clock_reset + bit 2, [hl] ; SELECT + jr nz, .check_start + + xor a + ld [$ffeb], a + + ld a, [hl] + and D_LEFT + D_UP + cp D_LEFT + D_UP + jr z, .clock_reset + +; Press Start or A to start the game. +.check_start + ld a, [hl] + and START | A_BUTTON + jr nz, .incave + ret + +.incave + ld a, 0 + jr .done + +.delete_save_data + ld a, 1 + +.done + ld [wcf64], a + +; Return to the intro sequence. + ld hl, wJumptableIndex + set 7, [hl] + ret + +.end +; Next scene + ld hl, wJumptableIndex + inc [hl] + +; Fade out the title screen music + xor a + ld [MusicFadeIDLo], a + ld [MusicFadeIDHi], a + ld hl, MusicFade + ld [hl], 8 ; 1 second + + ld hl, wcf65 + inc [hl] + ret + +.clock_reset + ld a, 4 + ld [wcf64], a + +; Return to the intro sequence. + ld hl, wJumptableIndex + set 7, [hl] + ret +; 6375 + +TitleScreenEnd: ; 6375 + +; Wait until the music is done fading. + + ld hl, wcf65 + inc [hl] + + ld a, [MusicFade] + and a + ret nz + + ld a, 2 + ld [wcf64], a + +; Back to the intro. + ld hl, wJumptableIndex + set 7, [hl] + ret +; 6389 + +Function6389: ; 6389 + callba Function4d54c + jp Init +; 6392 + +ResetClock: ; 6392 + callba _ResetClock + jp Init +; 639b + +Function639b: ; unreferenced + ; If bit 0 or 1 of [wcf65] is set, we don't need to be here. + ld a, [wcf65] + and $3 + ret nz + ld bc, SpriteAnim10 + ld hl, SpriteAnim10FrameIndex - SpriteAnim10 + add hl, bc ; over-the-top compicated way to load wc3ae into hl + ld l, [hl] + ld h, 0 +rept 2 + add hl, hl +endr + ld de, Data63ca + add hl, de + ; If bit 2 of [wcf65] is set, get the second dw; else, get the first dw + ld a, [wcf65] + and %00000100 +rept 2 + srl a +endr + ld e, a + ld d, 0 +rept 2 + add hl, de +endr + ld a, [hli] + and a + ret z + ld e, a + ld d, [hl] + ld a, SPRITE_ANIM_INDEX_01 + call _InitSpriteAnimStruct + ret +; 63ca + +Data63ca: ; 63ca +; frame 0 y, x; frame 1 y, x + db $5c, $50, $00, $00 + db $5c, $68, $5c, $58 + db $5c, $68, $5c, $78 + db $5c, $88, $5c, $78 + db $00, $00, $5c, $78 + db $00, $00, $5c, $58 +; 63e2 + +Copyright: ; 63e2 + call ClearTileMap + call LoadFontsExtra + ld de, CopyrightGFX + ld hl, VTiles2 tile $60 + lb bc, BANK(CopyrightGFX), $1d + call Request2bpp + hlcoord 2, 7 + ld de, CopyrightString + jp PlaceString +; 63fd + +CopyrightString: ; 63fd + ; ©1995-2001 Nintendo + db $60, $61, $62, $63, $64, $65, $66 + db $67, $68, $69, $6a, $6b, $6c + + db $4e + + ; ©1995-2001 Creatures inc. + db $60, $61, $62, $63, $64, $65, $66, $6d + db $6e, $6f, $70, $71, $72, $7a, $7b, $7c + + db $4e + + ; ©1995-2001 GAME FREAK inc. + db $60, $61, $62, $63, $64, $65, $66, $73, $74 + db $75, $76, $77, $78, $79, $7a, $7b, $7c + + db "@" +; 642e + +GameInit:: ; 642e + callba TryLoadSaveData + call ResetTextRelatedRAM + call ClearBGPalettes + call ClearTileMap + ld a, VBGMap0 / $100 + ld [hBGMapAddress + 1], a + xor a + ld [hBGMapAddress], a + ld [hJoyDown], a + ld [hSCX], a + ld [hSCY], a + ld a, $90 + ld [hWY], a + call WaitBGMap + jp Function620b +; 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