diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:07:16 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:21:40 +0100 |
commit | baa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch) | |
tree | 968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/link/time_capsule_2.asm | |
parent | 12070ca50067d3abe36a730190f88ee43f2cace9 (diff) |
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.
The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/link/time_capsule_2.asm')
-rw-r--r-- | engine/link/time_capsule_2.asm | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/engine/link/time_capsule_2.asm b/engine/link/time_capsule_2.asm new file mode 100644 index 000000000..a56e51785 --- /dev/null +++ b/engine/link/time_capsule_2.asm @@ -0,0 +1,39 @@ +ConvertMon_2to1: ; fb8f1 +; Takes the Gen-2 Pokemon number stored in wd265, finds it in the Pokered_MonIndices table, and returns its index in wd265. + push bc + push hl + ld a, [wd265] + ld b, a + ld c, 0 + ld hl, Pokered_MonIndices +.loop + inc c + ld a, [hli] + cp b + jr nz, .loop + ld a, c + ld [wd265], a + pop hl + pop bc + ret +; fb908 + +ConvertMon_1to2: ; fb908 +; Takes the Gen-1 Pokemon number stored in wd265 and returns the corresponding value from Pokered_MonIndices in wd265. + push bc + push hl + ld a, [wd265] + dec a + ld hl, Pokered_MonIndices + ld b, 0 + ld c, a + add hl, bc + ld a, [hl] + ld [wd265], a + pop hl + pop bc + ret +; fb91c + + +INCLUDE "data/pokemon/gen1_order.asm" |