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authormid-kid <esteve.varela@gmail.com>2018-03-13 13:07:16 +0100
committermid-kid <esteve.varela@gmail.com>2018-03-13 13:21:40 +0100
commitbaa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch)
tree968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/link/time_capsule_2.asm
parent12070ca50067d3abe36a730190f88ee43f2cace9 (diff)
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/link/time_capsule_2.asm')
-rw-r--r--engine/link/time_capsule_2.asm39
1 files changed, 39 insertions, 0 deletions
diff --git a/engine/link/time_capsule_2.asm b/engine/link/time_capsule_2.asm
new file mode 100644
index 000000000..a56e51785
--- /dev/null
+++ b/engine/link/time_capsule_2.asm
@@ -0,0 +1,39 @@
+ConvertMon_2to1: ; fb8f1
+; Takes the Gen-2 Pokemon number stored in wd265, finds it in the Pokered_MonIndices table, and returns its index in wd265.
+ push bc
+ push hl
+ ld a, [wd265]
+ ld b, a
+ ld c, 0
+ ld hl, Pokered_MonIndices
+.loop
+ inc c
+ ld a, [hli]
+ cp b
+ jr nz, .loop
+ ld a, c
+ ld [wd265], a
+ pop hl
+ pop bc
+ ret
+; fb908
+
+ConvertMon_1to2: ; fb908
+; Takes the Gen-1 Pokemon number stored in wd265 and returns the corresponding value from Pokered_MonIndices in wd265.
+ push bc
+ push hl
+ ld a, [wd265]
+ dec a
+ ld hl, Pokered_MonIndices
+ ld b, 0
+ ld c, a
+ add hl, bc
+ ld a, [hl]
+ ld [wd265], a
+ pop hl
+ pop bc
+ ret
+; fb91c
+
+
+INCLUDE "data/pokemon/gen1_order.asm"