diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:07:16 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:21:40 +0100 |
commit | baa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch) | |
tree | 968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/map_objects_2.asm | |
parent | 12070ca50067d3abe36a730190f88ee43f2cace9 (diff) |
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.
The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/map_objects_2.asm')
-rw-r--r-- | engine/map_objects_2.asm | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/engine/map_objects_2.asm b/engine/map_objects_2.asm deleted file mode 100644 index 038e2b49b..000000000 --- a/engine/map_objects_2.asm +++ /dev/null @@ -1,70 +0,0 @@ -LoadObjectMasks: ; 2454f - ld hl, wObjectMasks - xor a - ld bc, NUM_OBJECTS - call ByteFill - nop - ld bc, wMapObjects - ld de, wObjectMasks - xor a -.loop - push af - push bc - push de - call GetObjectTimeMask - jr c, .next - call CheckObjectFlag -.next - pop de - ld [de], a - inc de - pop bc - ld hl, OBJECT_LENGTH - add hl, bc - ld b, h - ld c, l - pop af - inc a - cp NUM_OBJECTS - jr nz, .loop - ret - -CheckObjectFlag: ; 2457d (9:457d) - ld hl, MAPOBJECT_SPRITE - add hl, bc - ld a, [hl] - and a - jr z, .masked - ld hl, MAPOBJECT_EVENT_FLAG - add hl, bc - ld a, [hli] - ld e, a - ld a, [hl] - ld d, a - cp -1 - jr nz, .check - ld a, e - cp -1 - jr z, .unmasked - jr .masked -.check - ld b, CHECK_FLAG - call EventFlagAction - ld a, c - and a - jr nz, .masked -.unmasked - xor a - ret - -.masked - ld a, -1 - scf - ret - -GetObjectTimeMask: ; 245a7 (9:45a7) - call CheckObjectTime - ld a, -1 - ret c - xor a - ret |