summaryrefslogtreecommitdiff
path: root/engine/menu/tmhm.asm
diff options
context:
space:
mode:
authormid-kid <esteve.varela@gmail.com>2018-03-13 13:07:16 +0100
committermid-kid <esteve.varela@gmail.com>2018-03-13 13:21:40 +0100
commitbaa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch)
tree968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/menu/tmhm.asm
parent12070ca50067d3abe36a730190f88ee43f2cace9 (diff)
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/menu/tmhm.asm')
-rwxr-xr-xengine/menu/tmhm.asm49
1 files changed, 49 insertions, 0 deletions
diff --git a/engine/menu/tmhm.asm b/engine/menu/tmhm.asm
new file mode 100755
index 000000000..9db3dc291
--- /dev/null
+++ b/engine/menu/tmhm.asm
@@ -0,0 +1,49 @@
+CanLearnTMHMMove: ; 11639
+ ld a, [wCurPartySpecies]
+ ld [wCurSpecies], a
+ call GetBaseData
+ ld hl, wBaseTMHM
+ push hl
+
+ ld a, [wPutativeTMHMMove]
+ ld b, a
+ ld c, 0
+ ld hl, TMHMMoves
+.loop
+ ld a, [hli]
+ and a
+ jr z, .end
+ cp b
+ jr z, .asm_11659
+ inc c
+ jr .loop
+
+.asm_11659
+ pop hl
+ ld b, CHECK_FLAG
+ push de
+ ld d, 0
+ predef SmallFarFlagAction
+ pop de
+ ret
+
+.end
+ pop hl
+ ld c, 0
+ ret
+; 1166a
+
+GetTMHMMove: ; 1166a
+ ld a, [wd265]
+ dec a
+ ld hl, TMHMMoves
+ ld b, 0
+ ld c, a
+ add hl, bc
+ ld a, [hl]
+ ld [wd265], a
+ ret
+; 1167a
+
+
+INCLUDE "data/moves/tmhm_moves.asm"