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author | mid-kid <esteve.varela@gmail.com> | 2018-07-17 23:08:04 +0200 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-07-18 10:55:30 +0200 |
commit | 1fc7430a2baa2835f4dad4676a3e7ae513275a7d (patch) | |
tree | 9ea4f88527995b7b7790e988fc4c495d0e7dbe85 /engine/menus | |
parent | 778d57ba217e9f0da9af03beceab0cc5fbd153b5 (diff) |
Fix misnamed character codes
Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.
I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
Diffstat (limited to 'engine/menus')
-rw-r--r-- | engine/menus/options_menu.asm | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/engine/menus/options_menu.asm b/engine/menus/options_menu.asm index 370eba3f6..4dc6c0fe1 100644 --- a/engine/menus/options_menu.asm +++ b/engine/menus/options_menu.asm @@ -61,20 +61,20 @@ _OptionsMenu: ret StringOptions: - db "TEXT SPEED<LNBRK>" - db " :<LNBRK>" - db "BATTLE SCENE<LNBRK>" - db " :<LNBRK>" - db "BATTLE STYLE<LNBRK>" - db " :<LNBRK>" - db "SOUND<LNBRK>" - db " :<LNBRK>" - db "PRINT<LNBRK>" - db " :<LNBRK>" - db "MENU ACCOUNT<LNBRK>" - db " :<LNBRK>" - db "FRAME<LNBRK>" - db " :TYPE<LNBRK>" + db "TEXT SPEED<LF>" + db " :<LF>" + db "BATTLE SCENE<LF>" + db " :<LF>" + db "BATTLE STYLE<LF>" + db " :<LF>" + db "SOUND<LF>" + db " :<LF>" + db "PRINT<LF>" + db " :<LF>" + db "MENU ACCOUNT<LF>" + db " :<LF>" + db "FRAME<LF>" + db " :TYPE<LF>" db "CANCEL@" GetOptionPointer: |