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author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-24 19:35:35 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-24 19:35:35 -0500 |
commit | 7d4486e6a34a5163575400f21e806471be496e3d (patch) | |
tree | c0cc5f242b92420325d12a9cdedd6c1a3bcc3a4f /engine/new_pokedex_entry.asm | |
parent | 15f1fc7c6ce0444ebfd87b1edc22da0ffd61c667 (diff) |
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
Diffstat (limited to 'engine/new_pokedex_entry.asm')
-rw-r--r-- | engine/new_pokedex_entry.asm | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/engine/new_pokedex_entry.asm b/engine/new_pokedex_entry.asm deleted file mode 100644 index acf9fca7b..000000000 --- a/engine/new_pokedex_entry.asm +++ /dev/null @@ -1,52 +0,0 @@ -NewPokedexEntry: ; fb877 - ld a, [hMapAnims] - push af - xor a - ld [hMapAnims], a - call LowVolume - call ClearBGPalettes - call ClearTileMap - call UpdateSprites - call ClearSprites - ld a, [wPokedexStatus] - push af - ld a, [hSCX] - add $5 - ld [hSCX], a - xor a - ld [wPokedexStatus], a - farcall _NewPokedexEntry - call WaitPressAorB_BlinkCursor - ld a, $1 - ld [wPokedexStatus], a - farcall DisplayDexEntry - call WaitPressAorB_BlinkCursor - pop af - ld [wPokedexStatus], a - call MaxVolume - call RotateThreePalettesRight - ld a, [hSCX] - add -5 ; 251 ; NUM_POKEMON - ld [hSCX], a - call .ReturnFromDexRegistration - pop af - ld [hMapAnims], a - ret -; fb8c8 - -.ReturnFromDexRegistration: ; fb8c8 - call ClearTileMap - call LoadFontsExtra - call LoadStandardFont - farcall Pokedex_PlaceFrontpicTopLeftCorner - call WaitBGMap2 - farcall GetEnemyMonDVs - ld a, [hli] - ld [TempMonDVs], a - ld a, [hl] - ld [TempMonDVs + 1], a - ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS - call GetSGBLayout - call SetPalettes - ret -; fb8f1 |