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authorRangi <remy.oukaour+rangi42@gmail.com>2018-02-03 18:21:53 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2018-02-03 19:42:56 -0500
commit32ed487a476e01759d3d9dbc818d8566ae2c9cb7 (patch)
tree669e90b56d36f17efff5f673235193f5298c0ceb /engine/overworld.asm
parent6ff2cb20e67db2054486fc5dc48eb9263298d4ad (diff)
parentb35eb72290b964b98844afbe741bb7ede34b9ef3 (diff)
Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
Diffstat (limited to 'engine/overworld.asm')
-rwxr-xr-xengine/overworld.asm38
1 files changed, 19 insertions, 19 deletions
diff --git a/engine/overworld.asm b/engine/overworld.asm
index 88356877c..be8fa44af 100755
--- a/engine/overworld.asm
+++ b/engine/overworld.asm
@@ -9,9 +9,9 @@ GetEmote2bpp: ; 1412a
_ReplaceKrisSprite:: ; 14135
call GetPlayerSprite
- ld a, [UsedSprites]
+ ld a, [wUsedSprites]
ld [hUsedSpriteIndex], a
- ld a, [UsedSprites + 1]
+ ld a, [wUsedSprites + 1]
ld [hUsedSpriteTile], a
call GetUsedSprite
ret
@@ -49,8 +49,8 @@ RefreshSprites:: ; 14168
.Refresh: ; 1416f
xor a
- ld bc, UsedSpritesEnd - UsedSprites
- ld hl, UsedSprites
+ ld bc, wUsedSpritesEnd - wUsedSprites
+ ld hl, wUsedSprites
call ByteFill
call GetPlayerSprite
call AddMapSprites
@@ -70,7 +70,7 @@ GetPlayerSprite: ; 14183
ld hl, KrisStateSprites
.go
- ld a, [PlayerState]
+ ld a, [wPlayerState]
ld c, a
.loop
ld a, [hli]
@@ -82,7 +82,7 @@ GetPlayerSprite: ; 14183
; Any player state not in the array defaults to Chris's sprite.
xor a ; ld a, PLAYER_NORMAL
- ld [PlayerState], a
+ ld [wPlayerState], a
ld a, SPRITE_CHRIS
jr .finish
@@ -90,9 +90,9 @@ GetPlayerSprite: ; 14183
ld a, [hl]
.finish
- ld [UsedSprites + 0], a
- ld [PlayerSprite], a
- ld [PlayerObjectSprite], a
+ ld [wUsedSprites + 0], a
+ ld [wPlayerSprite], a
+ ld [wPlayerObjectSprite], a
ret
INCLUDE "data/sprites/player_sprites.asm"
@@ -112,7 +112,7 @@ AddMapSprites: ; 141c9
AddIndoorSprites: ; 141d9
- ld hl, Map1ObjectSprite
+ ld hl, wMap1ObjectSprite
ld a, 1
.loop
push af
@@ -129,7 +129,7 @@ AddIndoorSprites: ; 141d9
AddOutdoorSprites: ; 141ee
- ld a, [MapGroup]
+ ld a, [wMapGroup]
dec a
ld c, a
ld b, 0
@@ -263,7 +263,7 @@ GetMonSprite: ; 14259
sub SPRITE_VARS
ld e, a
ld d, 0
- ld hl, VariableSprites
+ ld hl, wVariableSprites
add hl, de
ld a, [hl]
and a
@@ -342,7 +342,7 @@ AddSpriteGFX: ; 142e5
push hl
push bc
ld b, a
- ld hl, UsedSprites + 2
+ ld hl, wUsedSprites + 2
ld c, SPRITE_GFX_LIST_CAPACITY - 1
.loop
ld a, [hl]
@@ -379,7 +379,7 @@ LoadSpriteGFX: ; 14306
; Bug: b is not preserved, so it's useless as a next count.
; Uncomment the lines below to fix.
- ld hl, UsedSprites
+ ld hl, wUsedSprites
ld b, SPRITE_GFX_LIST_CAPACITY
.loop
ld a, [hli]
@@ -407,10 +407,10 @@ LoadSpriteGFX: ; 14306
SortUsedSprites: ; 1431e
; Bubble-sort sprites by type.
-; Run backwards through UsedSprites to find the last one.
+; Run backwards through wUsedSprites to find the last one.
ld c, SPRITE_GFX_LIST_CAPACITY
- ld de, UsedSprites + (SPRITE_GFX_LIST_CAPACITY - 1) * 2
+ ld de, wUsedSprites + (SPRITE_GFX_LIST_CAPACITY - 1) * 2
.FindLastSprite:
ld a, [de]
and a
@@ -427,7 +427,7 @@ SortUsedSprites: ; 1431e
; higher than a later one, swap them.
inc de
- ld hl, UsedSprites + 1
+ ld hl, wUsedSprites + 1
.CheckSprite:
push bc
@@ -480,7 +480,7 @@ ArrangeUsedSprites: ; 14355
; Get the length of each sprite and space them out in VRAM.
; Crystal introduces a second table in VRAM bank 0.
- ld hl, UsedSprites
+ ld hl, wUsedSprites
ld c, SPRITE_GFX_LIST_CAPACITY
ld b, 0
.FirstTableLength:
@@ -560,7 +560,7 @@ GetSpriteLength: ; 14386
GetUsedSprites: ; 1439b
- ld hl, UsedSprites
+ ld hl, wUsedSprites
ld c, SPRITE_GFX_LIST_CAPACITY
.loop