diff options
author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-12 16:15:58 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-12 16:15:58 -0500 |
commit | b006415371330881ed50aadbe62aa4675c92f9b4 (patch) | |
tree | 0d945660bd6dbcd0fa42af4abdcb0b861fa0af2c /engine/player_movement.asm | |
parent | 047c8e4bc079140b2e88b27e4ed8a6ca2ae9533d (diff) |
Define constants for collision types
Diffstat (limited to 'engine/player_movement.asm')
-rwxr-xr-x | engine/player_movement.asm | 83 |
1 files changed, 43 insertions, 40 deletions
diff --git a/engine/player_movement.asm b/engine/player_movement.asm index 89593da5d..7ccb36551 100755 --- a/engine/player_movement.asm +++ b/engine/player_movement.asm @@ -128,13 +128,13 @@ DoPlayerMovement:: ; 80000 .not_whirlpool and $f0 - cp $30 ; moving water + cp HI_NYBBLE_CURRENT jr z, .water - cp $40 ; moving land 1 + cp HI_NYBBLE_WALK jr z, .land1 - cp $50 ; moving land 2 + cp HI_NYBBLE_WALK_ALT jr z, .land2 - cp $70 ; warps + cp HI_NYBBLE_WARPS jr z, .warps jr .no_walk @@ -150,10 +150,10 @@ DoPlayerMovement:: ; 80000 jr .continue_walk .water_table - db RIGHT - db LEFT - db UP - db DOWN + db RIGHT ; COLL_WATERFALL_RIGHT + db LEFT ; COLL_WATERFALL_LEFT + db UP ; COLL_WATERFALL_UP + db DOWN ; COLL_WATERFALL .land1 ld a, c @@ -169,14 +169,14 @@ DoPlayerMovement:: ; 80000 jr .continue_walk .land1_table - db STANDING - db RIGHT - db LEFT - db UP - db DOWN - db STANDING - db STANDING - db STANDING + db STANDING ; COLL_BRAKE + db RIGHT ; COLL_WALK_RIGHT + db LEFT ; COLL_WALK_LEFT + db UP ; COLL_WALK_UP + db DOWN ; COLL_WALK_DOWN + db STANDING ; COLL_BRAKE_45 + db STANDING ; COLL_BRAKE_46 + db STANDING ; COLL_BRAKE_47 .land2 ld a, c @@ -192,24 +192,24 @@ DoPlayerMovement:: ; 80000 jr .continue_walk .land2_table - db RIGHT - db LEFT - db UP - db DOWN - db STANDING - db STANDING - db STANDING - db STANDING + db RIGHT ; COLL_WALK_RIGHT_ALT + db LEFT ; COLL_WALK_LEFT_ALT + db UP ; COLL_WALK_UP_ALT + db DOWN ; COLL_WALK_DOWN_ALT + db STANDING ; COLL_BRAKE_ALT + db STANDING ; COLL_BRAKE_55 + db STANDING ; COLL_BRAKE_56 + db STANDING ; COLL_BRAKE_57 .warps ld a, c - cp $71 ; door + cp COLL_DOOR jr z, .down - cp $79 + cp COLL_DOOR_79 jr z, .down - cp $7a ; stairs + cp COLL_STAIRCASE jr z, .down - cp $7b ; cave + cp COLL_CAVE jr nz, .no_walk .down @@ -365,7 +365,7 @@ DoPlayerMovement:: ; 80000 ld a, [PlayerStandingTile] ld e, a and $f0 - cp $a0 ; ledge + cp HI_NYBBLE_LEDGES jr nz, .DontJump ld a, e @@ -391,14 +391,14 @@ DoPlayerMovement:: ; 80000 ret .data_8021e - db FACE_RIGHT - db FACE_LEFT - db FACE_UP - db FACE_DOWN - db FACE_RIGHT | FACE_DOWN - db FACE_DOWN | FACE_LEFT - db FACE_UP | FACE_RIGHT - db FACE_UP | FACE_LEFT + db FACE_RIGHT ; COLL_HOP_RIGHT + db FACE_LEFT ; COLL_HOP_LEFT + db FACE_UP ; COLL_HOP_UP + db FACE_DOWN ; COLL_HOP_DOWN + db FACE_RIGHT | FACE_DOWN ; COLL_HOP_DOWN_RIGHT + db FACE_DOWN | FACE_LEFT ; COLL_HOP_DOWN_LEFT + db FACE_UP | FACE_RIGHT ; COLL_HOP_UP_RIGHT + db FACE_UP | FACE_LEFT ; COLL_HOP_UP_LEFT ; 80226 .CheckWarp: ; 80226 @@ -443,7 +443,10 @@ DoPlayerMovement:: ; 80000 ret .EdgeWarps: - db $70, $78, $76, $7e + db COLL_WARP_CARPET_DOWN + db COLL_WARP_CARPET_UP + db COLL_WARP_CARPET_LEFT + db COLL_WARP_CARPET_RIGHT ; 8025f .DoStep: @@ -759,7 +762,7 @@ DoPlayerMovement:: ; 80000 ; Return 0 if tile a is land. Otherwise, return carry. call GetTileCollision - and a ; land + and a ; LANDTILE? ret z scf ret @@ -774,7 +777,7 @@ DoPlayerMovement:: ; 80000 jr z, .Water ; Can walk back onto land from water. - and a + and a ; LANDTILE? jr z, .Land jr .Neither |