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authoryenatch <yenatch@gmail.com>2017-12-28 22:17:13 -0500
committerGitHub <noreply@github.com>2017-12-28 22:17:13 -0500
commitb97a1acf3d676ca1c776e37ff4cfa48164ffc92b (patch)
tree59b5db70690a9f9041e4964adae1722b4d178a1b /engine/player_object.asm
parent82a05a1752b476caab8951fe03f539dcc1a63669 (diff)
parentb9a68fec2589eb6969be63e6ed1eb3fca312c307 (diff)
Merge pull request #445 from roukaour/master
Rename Pokémon animation files; consistent (x, y) coords; document design flaws
Diffstat (limited to 'engine/player_object.asm')
-rwxr-xr-xengine/player_object.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/player_object.asm b/engine/player_object.asm
index e11a30036..6d5cb7e84 100755
--- a/engine/player_object.asm
+++ b/engine/player_object.asm
@@ -55,7 +55,7 @@ PlayerObjectTemplate: ; 8071
; A dummy map object used to initialize the player object.
; Shorter than the actual amount copied by two bytes.
; Said bytes seem to be unused.
- object_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, 0, -1
+ object_event -4, -4, SPRITE_CHRIS, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, 0, -1
CopyDECoordsToMapObject:: ; 807e
push de