diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:07:16 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:21:40 +0100 |
commit | baa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch) | |
tree | 968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/pokemon/experience.asm | |
parent | 12070ca50067d3abe36a730190f88ee43f2cace9 (diff) |
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.
The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/pokemon/experience.asm')
-rw-r--r-- | engine/pokemon/experience.asm | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/engine/pokemon/experience.asm b/engine/pokemon/experience.asm new file mode 100644 index 000000000..6b94ed357 --- /dev/null +++ b/engine/pokemon/experience.asm @@ -0,0 +1,162 @@ +CalcLevel: ; 50e1b + ld a, [wTempMonSpecies] + ld [wCurSpecies], a + call GetBaseData + ld d, 1 +.next_level + inc d + ld a, d + cp LOW(MAX_LEVEL + 1) + jr z, .got_level + call CalcExpAtLevel + push hl + ld hl, wTempMonExp + 2 + ld a, [hProduct + 3] + ld c, a + ld a, [hld] + sub c + ld a, [hProduct + 2] + ld c, a + ld a, [hld] + sbc c + ld a, [hProduct + 1] + ld c, a + ld a, [hl] + sbc c + pop hl + jr nc, .next_level + +.got_level + dec d + ret + +CalcExpAtLevel: ; 50e47 +; (a/b)*n**3 + c*n**2 + d*n - e + ld a, [wBaseGrowthRate] + add a + add a + ld c, a + ld b, 0 + ld hl, GrowthRates + add hl, bc +; Cube the level + call .LevelSquared + ld a, d + ld [hMultiplier], a + call Multiply + +; Multiply by a + ld a, [hl] + and $f0 + swap a + ld [hMultiplier], a + call Multiply +; Divide by b + ld a, [hli] + and $f + ld [hDivisor], a + ld b, 4 + call Divide +; Push the cubic term to the stack + ld a, [hQuotient + 0] + push af + ld a, [hQuotient + 1] + push af + ld a, [hQuotient + 2] + push af +; Square the level and multiply by the lower 7 bits of c + call .LevelSquared + ld a, [hl] + and $7f + ld [hMultiplier], a + call Multiply +; Push the absolute value of the quadratic term to the stack + ld a, [hProduct + 1] + push af + ld a, [hProduct + 2] + push af + ld a, [hProduct + 3] + push af + ld a, [hli] + push af +; Multiply the level by d + xor a + ld [hMultiplicand + 0], a + ld [hMultiplicand + 1], a + ld a, d + ld [hMultiplicand + 2], a + ld a, [hli] + ld [hMultiplier], a + call Multiply +; Subtract e + ld b, [hl] + ld a, [hProduct + 3] + sub b + ld [hMultiplicand + 2], a + ld b, $0 + ld a, [hProduct + 2] + sbc b + ld [hMultiplicand + 1], a + ld a, [hProduct + 1] + sbc b + ld [hMultiplicand], a +; If bit 7 of c is set, c is negative; otherwise, it's positive + pop af + and $80 + jr nz, .subtract +; Add c*n**2 to (d*n - e) + pop bc + ld a, [hProduct + 3] + add b + ld [hMultiplicand + 2], a + pop bc + ld a, [hProduct + 2] + adc b + ld [hMultiplicand + 1], a + pop bc + ld a, [hProduct + 1] + adc b + ld [hMultiplicand], a + jr .done_quadratic + +.subtract +; Subtract c*n**2 from (d*n - e) + pop bc + ld a, [hProduct + 3] + sub b + ld [hMultiplicand + 2], a + pop bc + ld a, [hProduct + 2] + sbc b + ld [hMultiplicand + 1], a + pop bc + ld a, [hProduct + 1] + sbc b + ld [hMultiplicand], a + +.done_quadratic +; Add (a/b)*n**3 to (d*n - e +/- c*n**2) + pop bc + ld a, [hProduct + 3] + add b + ld [hMultiplicand + 2], a + pop bc + ld a, [hProduct + 2] + adc b + ld [hMultiplicand + 1], a + pop bc + ld a, [hProduct + 1] + adc b + ld [hMultiplicand], a + ret + +.LevelSquared: ; 50eed + xor a + ld [hMultiplicand + 0], a + ld [hMultiplicand + 1], a + ld a, d + ld [hMultiplicand + 2], a + ld [hMultiplier], a + jp Multiply + +INCLUDE "data/growth_rates.asm" |