summaryrefslogtreecommitdiff
path: root/engine/radio.asm
diff options
context:
space:
mode:
authormid-kid <esteve.varela@gmail.com>2018-02-22 17:13:29 +0100
committermid-kid <esteve.varela@gmail.com>2018-02-22 17:39:06 +0100
commite8bc86d1fedfc6be5a99d426ffc236c4fcf494f4 (patch)
treedabac449a3cf7bf08c6cb134701ce296a5403c61 /engine/radio.asm
parentc3abe8f88b62b121ec7e76cac91467df7471223a (diff)
Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it includes a uniform way to refer to the creatures this game consists of in the labels of the code. The only exceptions to this rule are labels referring to things named through the use of the <PK><MN> or <PKMN> characters, in which case PKMN is used. Most of this was already consistent enough™, I just picked the convention with the most occurences and fixed the outliers.
Diffstat (limited to 'engine/radio.asm')
-rw-r--r--engine/radio.asm78
1 files changed, 39 insertions, 39 deletions
diff --git a/engine/radio.asm b/engine/radio.asm
index e6ee257ee..f0326f167 100644
--- a/engine/radio.asm
+++ b/engine/radio.asm
@@ -29,7 +29,7 @@ PlayRadioShow:
RadioJumptable:
; entries correspond to constants/radio_constants.asm
- dw OaksPkmnTalk1 ; $00
+ dw OaksPKMNTalk1 ; $00
dw PokedexShow1 ; $01
dw BenMonMusic1 ; $02
dw LuckyNumberShow1 ; $03
@@ -40,15 +40,15 @@ RadioJumptable:
dw PokeFluteRadio ; $08
dw UnownRadio ; $09
dw EvolutionRadio ; $0a
-; OaksPkmnTalk
- dw OaksPkmnTalk2 ; $0b
- dw OaksPkmnTalk3 ; $0c
- dw OaksPkmnTalk4 ; $0d
- dw OaksPkmnTalk5 ; $0e
- dw OaksPkmnTalk6 ; $0f
- dw OaksPkmnTalk7 ; $10
- dw OaksPkmnTalk8 ; $11
- dw OaksPkmnTalk9 ; $12
+; OaksPKMNTalk
+ dw OaksPKMNTalk2 ; $0b
+ dw OaksPKMNTalk3 ; $0c
+ dw OaksPKMNTalk4 ; $0d
+ dw OaksPKMNTalk5 ; $0e
+ dw OaksPKMNTalk6 ; $0f
+ dw OaksPKMNTalk7 ; $10
+ dw OaksPKMNTalk8 ; $11
+ dw OaksPKMNTalk9 ; $12
dw PokedexShow2 ; $13
dw PokedexShow3 ; $14
dw PokedexShow4 ; $15
@@ -94,11 +94,11 @@ RadioJumptable:
dw RocketRadio9 ; $39
dw RocketRadio10 ; $3a
; More Pokemon Channel stuff
- dw OaksPkmnTalk10 ; $3b
- dw OaksPkmnTalk11 ; $3c
- dw OaksPkmnTalk12 ; $3d
- dw OaksPkmnTalk13 ; $3e
- dw OaksPkmnTalk14 ; $3f
+ dw OaksPKMNTalk10 ; $3b
+ dw OaksPKMNTalk11 ; $3c
+ dw OaksPKMNTalk12 ; $3d
+ dw OaksPKMNTalk13 ; $3e
+ dw OaksPKMNTalk14 ; $3f
; Buenas Password
dw BuenasPassword2 ; $40
dw BuenasPassword3 ; $41
@@ -182,33 +182,33 @@ RadioScroll:
call nz, CopyBottomLineToTopLine
jp ClearBottomLine
-OaksPkmnTalk1:
+OaksPKMNTalk1:
ld a, 5
- ld [wOaksPkmnTalkSegmentCounter], a
+ ld [wOaksPKMNTalkSegmentCounter], a
call StartRadioStation
ld hl, OPT_IntroText1
ld a, OAKS_POKEMON_TALK_2
jp NextRadioLine
-OaksPkmnTalk2:
+OaksPKMNTalk2:
ld hl, OPT_IntroText2
ld a, OAKS_POKEMON_TALK_3
jp NextRadioLine
-OaksPkmnTalk3:
+OaksPKMNTalk3:
ld hl, OPT_IntroText3
ld a, OAKS_POKEMON_TALK_4
jp NextRadioLine
-OaksPkmnTalk4:
+OaksPKMNTalk4:
; Choose a random route, and a random Pokemon from that route.
.sample
call Random
and %11111
- cp (OaksPkmnTalkRoutesEnd - OaksPkmnTalkRoutes) / 2
+ cp (OaksPKMNTalkRoutesEnd - OaksPKMNTalkRoutes) / 2
jr nc, .sample
; We now have a number between 0 and 14.
- ld hl, OaksPkmnTalkRoutes
+ ld hl, OaksPKMNTalkRoutes
ld c, a
ld b, 0
add hl, bc
@@ -294,12 +294,12 @@ endr
INCLUDE "data/radio/oaks_pkmn_talk_routes.asm"
-OaksPkmnTalk5:
+OaksPKMNTalk5:
ld hl, OPT_OakText2
ld a, OAKS_POKEMON_TALK_6
jp NextRadioLine
-OaksPkmnTalk6:
+OaksPKMNTalk6:
ld hl, OPT_OakText3
ld a, OAKS_POKEMON_TALK_7
jp NextRadioLine
@@ -334,7 +334,7 @@ OPT_OakText3:
text_jump _OPT_OakText3
db "@"
-OaksPkmnTalk7:
+OaksPKMNTalk7:
ld a, [wCurPartySpecies]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
@@ -347,11 +347,11 @@ OPT_MaryText1:
text_jump _OPT_MaryText1
db "@"
-OaksPkmnTalk8:
+OaksPKMNTalk8:
; 0-15 are all valid indexes into .Adverbs,
; so no need for a retry loop
call Random
- maskbits NUM_OAKS_MON_TALK_ADVERBS
+ maskbits NUM_OAKS_POKEMON_TALK_ADVERBS
ld e, a
ld d, 0
ld hl, .Adverbs
@@ -364,7 +364,7 @@ OaksPkmnTalk8:
jp NextRadioLine
.Adverbs:
-; there are NUM_OAKS_MON_TALK_ADVERBS entries
+; there are NUM_OAKS_POKEMON_TALK_ADVERBS entries
dw .sweetadorably
dw .wigglyslickly
dw .aptlynamed
@@ -462,11 +462,11 @@ OaksPkmnTalk8:
text_jump OPT_HeartMeltingly
db "@"
-OaksPkmnTalk9:
+OaksPKMNTalk9:
; 0-15 are all valid indexes into .Adjectives,
; so no need for a retry loop
call Random
- maskbits NUM_OAKS_MON_TALK_ADJECTIVES
+ maskbits NUM_OAKS_POKEMON_TALK_ADJECTIVES
ld e, a
ld d, 0
ld hl, .Adjectives
@@ -475,19 +475,19 @@ OaksPkmnTalk9:
ld a, [hli]
ld h, [hl]
ld l, a
- ld a, [wOaksPkmnTalkSegmentCounter]
+ ld a, [wOaksPKMNTalkSegmentCounter]
dec a
- ld [wOaksPkmnTalkSegmentCounter], a
+ ld [wOaksPKMNTalkSegmentCounter], a
ld a, OAKS_POKEMON_TALK_4
jr nz, .ok
ld a, 5
- ld [wOaksPkmnTalkSegmentCounter], a
+ ld [wOaksPKMNTalkSegmentCounter], a
ld a, OAKS_POKEMON_TALK_10
.ok
jp NextRadioLine
.Adjectives:
-; there are NUM_OAKS_MON_TALK_ADJECTIVES entries
+; there are NUM_OAKS_POKEMON_TALK_ADJECTIVES entries
dw .cute
dw .weird
dw .pleasant
@@ -585,7 +585,7 @@ OaksPkmnTalk9:
text_jump OPT_Speedy
db "@"
-OaksPkmnTalk10:
+OaksPKMNTalk10:
farcall RadioMusicRestartPokemonChannel
ld hl, OPT_RestartText
call PrintText
@@ -606,7 +606,7 @@ OPT_PokemonChannelText:
OPT_RestartText:
db "@"
-OaksPkmnTalk11:
+OaksPKMNTalk11:
ld hl, wRadioTextDelay
dec [hl]
ret nz
@@ -618,7 +618,7 @@ OaksPkmnTalk11:
.pokemon_string
db "#MON@"
-OaksPkmnTalk12:
+OaksPKMNTalk12:
ld hl, wRadioTextDelay
dec [hl]
ret nz
@@ -630,7 +630,7 @@ OaksPkmnTalk12:
.pokemon_channel_string
db "#MON Channel@"
-OaksPkmnTalk13:
+OaksPKMNTalk13:
ld hl, wRadioTextDelay
dec [hl]
ret nz
@@ -642,7 +642,7 @@ OaksPkmnTalk13:
.terminator
db "@"
-OaksPkmnTalk14:
+OaksPKMNTalk14:
ld hl, wRadioTextDelay
dec [hl]
ret nz