diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-03-25 16:18:33 +0200 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-03-25 16:18:33 +0200 |
commit | 0d9241889fc8a2f047b9fd6db25e55de1e721877 (patch) | |
tree | 4ae588ae9d97639b456e6d2ba64a94676ddcf703 /engine/routines/checknickerrors.asm | |
parent | 60e21a86638cad5fd25133cda1c545461304d902 (diff) |
Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.
Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
Diffstat (limited to 'engine/routines/checknickerrors.asm')
-rw-r--r-- | engine/routines/checknickerrors.asm | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/engine/routines/checknickerrors.asm b/engine/routines/checknickerrors.asm deleted file mode 100644 index 87ebd6bb3..000000000 --- a/engine/routines/checknickerrors.asm +++ /dev/null @@ -1,74 +0,0 @@ -CheckNickErrors:: ; 669f -; error-check monster nick before use -; must be a peace offering to gamesharkers - -; input: de = nick location - - push bc - push de - ld b, MON_NAME_LENGTH - -.checkchar -; end of nick? - ld a, [de] - cp "@" ; terminator - jr z, .end - -; check if this char is a text command - ld hl, .textcommands - dec hl -.loop -; next entry - inc hl -; reached end of commands table? - ld a, [hl] - cp -1 - jr z, .done - -; is the current char between this value (inclusive)... - ld a, [de] - cp [hl] - inc hl - jr c, .loop -; ...and this one? - cp [hl] - jr nc, .loop - -; replace it with a "?" - ld a, "?" - ld [de], a - jr .loop - -.done -; next char - inc de -; reached end of nick without finding a terminator? - dec b - jr nz, .checkchar - -; change nick to "?@" - pop de - push de - ld a, "?" - ld [de], a - inc de - ld a, "@" - ld [de], a -.end -; if the nick has any errors at this point it's out of our hands - pop de - pop bc - ret - -.textcommands ; 66cf -; table defining which characters are actually text commands -; format: - ; ≥ < - db TX_START, TX_BOX + 1 - db "<PLAY_G>", "<JP_18>" + 1 - db "<NI>", "<NO>" + 1 - db "<ROUTE>", "<GREEN>" + 1 - db "<ENEMY>", "<ENEMY>" + 1 - db "<MOM>", "<TM>" + 1 - db "<ROCKET>", "┘" + 1 - db -1 ; end |