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authormid-kid <esteve.varela@gmail.com>2018-03-13 13:07:16 +0100
committermid-kid <esteve.varela@gmail.com>2018-03-13 13:21:40 +0100
commitbaa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch)
tree968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/routines/math.asm
parent12070ca50067d3abe36a730190f88ee43f2cace9 (diff)
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/routines/math.asm')
-rwxr-xr-xengine/routines/math.asm196
1 files changed, 196 insertions, 0 deletions
diff --git a/engine/routines/math.asm b/engine/routines/math.asm
new file mode 100755
index 000000000..0cd6b0b47
--- /dev/null
+++ b/engine/routines/math.asm
@@ -0,0 +1,196 @@
+_Multiply:: ; 66de
+
+; hMultiplier is one byte.
+ ld a, 8
+ ld b, a
+
+ xor a
+ ld [hProduct], a
+ ld [hMathBuffer + 1], a
+ ld [hMathBuffer + 2], a
+ ld [hMathBuffer + 3], a
+ ld [hMathBuffer + 4], a
+
+
+.loop
+ ld a, [hMultiplier]
+ srl a
+ ld [hMultiplier], a
+ jr nc, .next
+
+ ld a, [hMathBuffer + 4]
+ ld c, a
+ ld a, [hMultiplicand + 2]
+ add c
+ ld [hMathBuffer + 4], a
+
+ ld a, [hMathBuffer + 3]
+ ld c, a
+ ld a, [hMultiplicand + 1]
+ adc c
+ ld [hMathBuffer + 3], a
+
+ ld a, [hMathBuffer + 2]
+ ld c, a
+ ld a, [hMultiplicand + 0]
+ adc c
+ ld [hMathBuffer + 2], a
+
+ ld a, [hMathBuffer + 1]
+ ld c, a
+ ld a, [hProduct]
+ adc c
+ ld [hMathBuffer + 1], a
+
+.next
+ dec b
+ jr z, .done
+
+
+; hMultiplicand <<= 1
+
+ ld a, [hMultiplicand + 2]
+ add a
+ ld [hMultiplicand + 2], a
+
+ ld a, [hMultiplicand + 1]
+ rla
+ ld [hMultiplicand + 1], a
+
+ ld a, [hMultiplicand + 0]
+ rla
+ ld [hMultiplicand + 0], a
+
+ ld a, [hProduct]
+ rla
+ ld [hProduct], a
+
+ jr .loop
+
+
+.done
+ ld a, [hMathBuffer + 4]
+ ld [hProduct + 3], a
+
+ ld a, [hMathBuffer + 3]
+ ld [hProduct + 2], a
+
+ ld a, [hMathBuffer + 2]
+ ld [hProduct + 1], a
+
+ ld a, [hMathBuffer + 1]
+ ld [hProduct + 0], a
+
+ ret
+; 673e
+
+
+_Divide:: ; 673e
+ xor a
+ ld [hMathBuffer + 0], a
+ ld [hMathBuffer + 1], a
+ ld [hMathBuffer + 2], a
+ ld [hMathBuffer + 3], a
+ ld [hMathBuffer + 4], a
+
+ ld a, 9
+ ld e, a
+
+.loop
+ ld a, [hMathBuffer + 0]
+ ld c, a
+ ld a, [hDividend + 1]
+ sub c
+ ld d, a
+
+ ld a, [hDivisor]
+ ld c, a
+ ld a, [hDividend + 0]
+ sbc c
+ jr c, .next
+
+ ld [hDividend + 0], a
+
+ ld a, d
+ ld [hDividend + 1], a
+
+ ld a, [hMathBuffer + 4]
+ inc a
+ ld [hMathBuffer + 4], a
+
+ jr .loop
+
+.next
+ ld a, b
+ cp 1
+ jr z, .done
+
+ ld a, [hMathBuffer + 4]
+ add a
+ ld [hMathBuffer + 4], a
+
+ ld a, [hMathBuffer + 3]
+ rla
+ ld [hMathBuffer + 3], a
+
+ ld a, [hMathBuffer + 2]
+ rla
+ ld [hMathBuffer + 2], a
+
+ ld a, [hMathBuffer + 1]
+ rla
+ ld [hMathBuffer + 1], a
+
+ dec e
+ jr nz, .next2
+
+ ld e, 8
+ ld a, [hMathBuffer + 0]
+ ld [hDivisor], a
+ xor a
+ ld [hMathBuffer + 0], a
+
+ ld a, [hDividend + 1]
+ ld [hDividend + 0], a
+
+ ld a, [hDividend + 2]
+ ld [hDividend + 1], a
+
+ ld a, [hDividend + 3]
+ ld [hDividend + 2], a
+
+.next2
+ ld a, e
+ cp 1
+ jr nz, .okay
+ dec b
+
+.okay
+ ld a, [hDivisor]
+ srl a
+ ld [hDivisor], a
+
+ ld a, [hMathBuffer + 0]
+ rr a
+ ld [hMathBuffer + 0], a
+
+ jr .loop
+
+.done
+ ld a, [hDividend + 1]
+ ld [hDivisor], a
+
+ ld a, [hMathBuffer + 4]
+ ld [hDividend + 3], a
+
+ ld a, [hMathBuffer + 3]
+ ld [hDividend + 2], a
+
+ ld a, [hMathBuffer + 2]
+ ld [hDividend + 1], a
+
+ ld a, [hMathBuffer + 1]
+ ld [hDividend + 0], a
+
+ ret
+; 67c1