diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:07:16 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:21:40 +0100 |
commit | baa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch) | |
tree | 968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/search2.asm | |
parent | 12070ca50067d3abe36a730190f88ee43f2cace9 (diff) |
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.
The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/search2.asm')
-rwxr-xr-x | engine/search2.asm | 134 |
1 files changed, 0 insertions, 134 deletions
diff --git a/engine/search2.asm b/engine/search2.asm deleted file mode 100755 index b7112f1f8..000000000 --- a/engine/search2.asm +++ /dev/null @@ -1,134 +0,0 @@ -_FindPartyMonAboveLevel: ; 4dbd2 - ld hl, wPartyMon1Level - call FindAboveLevel - ret - -_FindPartyMonAtLeastThatHappy: ; 4dbd9 - ld hl, wPartyMon1Happiness - call FindAtLeastThatHappy - ret - -_FindPartyMonThatSpecies: ; 4dbe0 - ld hl, wPartyMon1Species - jp FindThatSpecies - -_FindPartyMonThatSpeciesYourTrainerID: ; 4dbe6 - ld hl, wPartyMon1Species - call FindThatSpecies - ret z - ld a, c - ld hl, wPartyMon1ID - ld bc, PARTYMON_STRUCT_LENGTH - call AddNTimes - ld a, [wPlayerID] - cp [hl] - jr nz, .nope - inc hl - ld a, [wPlayerID + 1] - cp [hl] - jr nz, .nope - ld a, $1 - and a - ret - -.nope - xor a - ret - -FindAtLeastThatHappy: ; 4dc0a -; Sets the bits for the Pokemon that have a happiness greater than or equal to b. -; The lowest bits are used. Sets z if no Pokemon in your party is at least that happy. - ld c, $0 - ld a, [wPartyCount] - ld d, a -.loop - ld a, d - dec a - push hl - push bc - ld bc, PARTYMON_STRUCT_LENGTH - call AddNTimes - pop bc - ld a, b - cp [hl] - pop hl - jr z, .greater_equal - jr nc, .lower - -.greater_equal - ld a, c - or $1 - ld c, a - -.lower - sla c - dec d - jr nz, .loop - call RetroactivelyIgnoreEggs - ld a, c - and a - ret - -FindAboveLevel: ; 4dc31 - ld c, $0 - ld a, [wPartyCount] - ld d, a -.loop - ld a, d - dec a - push hl - push bc - ld bc, PARTYMON_STRUCT_LENGTH - call AddNTimes - pop bc - ld a, b - cp [hl] - pop hl - jr c, .greater - ld a, c - or $1 - ld c, a - -.greater - sla c - dec d - jr nz, .loop - call RetroactivelyIgnoreEggs - ld a, c - and a - ret - -FindThatSpecies: ; 4dc56 -; Find species b in your party. -; If you have no Pokemon, returns c = -1 and z. -; If that species is in your party, returns its location in c, and nz. -; Otherwise, returns z. - ld c, -1 - ld hl, wPartySpecies -.loop - ld a, [hli] - cp -1 - ret z - inc c - cp b - jr nz, .loop - ld a, $1 - and a - ret - -RetroactivelyIgnoreEggs: ; 4dc67 - ld e, -2 - ld hl, wPartySpecies -.loop - ld a, [hli] - cp -1 - ret z - cp EGG - jr nz, .skip_notegg - ld a, c - and e - ld c, a - -.skip_notegg - rlc e - jr .loop |