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author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-25 13:40:10 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-25 14:23:16 -0500 |
commit | e34e68095df1f91dc5357669c187623d7cba39c6 (patch) | |
tree | 5a452f39d9c44012df90a12f1524042c6dbcd062 /engine/specials.asm | |
parent | da2b01a36c6855230ec36c42bd49e7cf2ca2d348 (diff) |
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
Diffstat (limited to 'engine/specials.asm')
-rw-r--r-- | engine/specials.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/specials.asm b/engine/specials.asm index 95f7cdf03..82b42d8c1 100644 --- a/engine/specials.asm +++ b/engine/specials.asm @@ -617,9 +617,9 @@ SpecialGameboyCheck: ; c478 Special_FadeOutMusic: ; c48f - ld a, MUSIC_NONE % $100 + ld a, LOW(MUSIC_NONE) ld [MusicFadeID], a - ld a, MUSIC_NONE / $100 + ld a, HIGH(MUSIC_NONE) ld [MusicFadeID + 1], a ld a, $2 ld [MusicFade], a |