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authormid-kid <esteve.varela@gmail.com>2018-03-13 13:07:16 +0100
committermid-kid <esteve.varela@gmail.com>2018-03-13 13:21:40 +0100
commitbaa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch)
tree968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/tmhm.asm
parent12070ca50067d3abe36a730190f88ee43f2cace9 (diff)
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/tmhm.asm')
-rwxr-xr-xengine/tmhm.asm49
1 files changed, 0 insertions, 49 deletions
diff --git a/engine/tmhm.asm b/engine/tmhm.asm
deleted file mode 100755
index 9db3dc291..000000000
--- a/engine/tmhm.asm
+++ /dev/null
@@ -1,49 +0,0 @@
-CanLearnTMHMMove: ; 11639
- ld a, [wCurPartySpecies]
- ld [wCurSpecies], a
- call GetBaseData
- ld hl, wBaseTMHM
- push hl
-
- ld a, [wPutativeTMHMMove]
- ld b, a
- ld c, 0
- ld hl, TMHMMoves
-.loop
- ld a, [hli]
- and a
- jr z, .end
- cp b
- jr z, .asm_11659
- inc c
- jr .loop
-
-.asm_11659
- pop hl
- ld b, CHECK_FLAG
- push de
- ld d, 0
- predef SmallFarFlagAction
- pop de
- ret
-
-.end
- pop hl
- ld c, 0
- ret
-; 1166a
-
-GetTMHMMove: ; 1166a
- ld a, [wd265]
- dec a
- ld hl, TMHMMoves
- ld b, 0
- ld c, a
- add hl, bc
- ld a, [hl]
- ld [wd265], a
- ret
-; 1167a
-
-
-INCLUDE "data/moves/tmhm_moves.asm"