diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:07:16 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:21:40 +0100 |
commit | baa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch) | |
tree | 968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/unown_puzzle.asm | |
parent | 12070ca50067d3abe36a730190f88ee43f2cace9 (diff) |
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.
The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/unown_puzzle.asm')
-rwxr-xr-x | engine/unown_puzzle.asm | 877 |
1 files changed, 0 insertions, 877 deletions
diff --git a/engine/unown_puzzle.asm b/engine/unown_puzzle.asm deleted file mode 100755 index 83527ea69..000000000 --- a/engine/unown_puzzle.asm +++ /dev/null @@ -1,877 +0,0 @@ -PUZZLE_BORDER EQU $ee -PUZZLE_VOID EQU $ef - -puzcoord EQUS "* 6 +" - -_UnownPuzzle: ; e1190 - ld a, [hInMenu] - push af - ld a, $1 - ld [hInMenu], a - call ClearBGPalettes - call ClearTileMap - call ClearSprites - xor a - ld [hBGMapMode], a - call DisableLCD - ld hl, wMisc ; includes wPuzzlePieces - ld bc, wMiscEnd - wMisc - xor a - call ByteFill - ld hl, UnownPuzzleCursorGFX - ld de, vTiles1 tile $60 - ld bc, 4 tiles - call CopyBytes - ld hl, UnownPuzzleStartCancelLZ - ld de, vTiles1 tile $6d - call Decompress - call LoadUnownPuzzlePiecesGFX - hlcoord 0, 0 - ld bc, SCREEN_WIDTH * SCREEN_HEIGHT - ld a, PUZZLE_BORDER - call ByteFill - hlcoord 4, 3 - lb bc, 12, 12 - ld a, PUZZLE_VOID - call UnownPuzzle_FillBox - call InitUnownPuzzlePiecePositions - call UnownPuzzle_UpdateTilemap - call PlaceStartCancelBox - xor a - ld [hSCY], a - ld [hSCX], a - ld [rWY], a - ld [wJumptableIndex], a - ld [wHoldingUnownPuzzlePiece], a - ld [wUnownPuzzleCursorPosition], a - ld [wUnownPuzzleHeldPiece], a - ld a, %10010011 - ld [rLCDC], a - call WaitBGMap - ld b, SCGB_UNOWN_PUZZLE - call GetSGBLayout - ld a, $e4 - call DmgToCgbBGPals - ld a, $24 - call DmgToCgbObjPal0 - xor a - ld [wSolvedUnownPuzzle], a - call DelayFrame -.loop - call JoyTextDelay - ld a, [wJumptableIndex] - bit 7, a - jr nz, .quit - call UnownPuzzleJumptable - ld a, [wHoldingUnownPuzzlePiece] - and a - jr nz, .holding_piece - ld a, [hVBlankCounter] - and $10 - jr z, .clear -.holding_piece - call RedrawUnownPuzzlePieces - jr .next - -.clear - call ClearSprites -.next - call DelayFrame - jr .loop - -.quit - pop af - ld [hInMenu], a - call ClearBGPalettes - call ClearTileMap - call ClearSprites - ld a, LCDC_DEFAULT - ld [rLCDC], a - ret -; e124e - -InitUnownPuzzlePiecePositions: ; e124e - ld c, 1 - ld b, 16 -.load_loop - call Random - and $f - ld hl, .PuzzlePieceInitialPositions - ld e, a - ld d, $0 - add hl, de - ld e, [hl] - ld hl, wPuzzlePieces - add hl, de - ld a, [hl] - and a - jr nz, .load_loop - ld [hl], c - inc c - dec b - jr nz, .load_loop - ret -; e126d - -.PuzzlePieceInitialPositions: ; e126d -initpuzcoord: MACRO -rept _NARG / 2 - db \1 puzcoord \2 - shift - shift -endr -ENDM - initpuzcoord 0,0, 0,1, 0,2, 0,3, 0,4, 0,5 - initpuzcoord 1,0, 1,5 - initpuzcoord 2,0, 2,5 - initpuzcoord 3,0, 3,5 - initpuzcoord 4,0, 4,5 - initpuzcoord 5,0, 5,5 - ; START > CANCEL -; e127d - -PlaceStartCancelBox: ; e127d - call PlaceStartCancelBoxBorder - hlcoord 5, 16 - ld a, $f6 - ld c, 10 -.loop - ld [hli], a - inc a - dec c - jr nz, .loop - ret -; e128d - -PlaceStartCancelBoxBorder: ; e128d - hlcoord 4, 15 - ld a, $f0 - ld [hli], a - ld bc, 10 - ld a, $f1 - call ByteFill - hlcoord 15, 15 - ld a, $f2 - ld [hli], a - hlcoord 4, 16 - ld a, $f3 - ld [hli], a - ld bc, 10 - ld a, PUZZLE_VOID - call ByteFill - hlcoord 15, 16 - ld a, $f3 - ld [hli], a - hlcoord 4, 17 - ld a, $f4 - ld [hli], a - ld bc, 10 - ld a, $f1 - call ByteFill - hlcoord 15, 17 - ld a, $f5 - ld [hl], a - ret -; e12ca - -UnownPuzzleJumptable: ; e12ca - ld a, [wJumptableIndex] - ld e, a - ld d, 0 - ld hl, .Jumptable - add hl, de - add hl, de - ld a, [hli] - ld h, [hl] - ld l, a - jp hl -; e12d9 - -.Jumptable: ; e12d9 - dw .Function -; e12db - -.Function: ; e12db - ld a, [hJoyPressed] - and START - jp nz, UnownPuzzle_Quit - ld a, [hJoyPressed] - and A_BUTTON - jp nz, UnownPuzzle_A - ld hl, hJoyLast - ld a, [hl] - and D_UP - jr nz, .d_up - ld a, [hl] - and D_DOWN - jr nz, .d_down - ld a, [hl] - and D_LEFT - jr nz, .d_left - ld a, [hl] - and D_RIGHT - jr nz, .d_right - ret - -.d_up - ld hl, wUnownPuzzleCursorPosition - ld a, [hl] - cp 1 puzcoord 0 - ret c - sub 6 - ld [hl], a - jr .done_joypad - -.d_down - ld hl, wUnownPuzzleCursorPosition - ld a, [hl] - cp 4 puzcoord 1 - ret z - cp 4 puzcoord 2 - ret z - cp 4 puzcoord 3 - ret z - cp 4 puzcoord 4 - ret z - cp 5 puzcoord 0 - ret nc - add 6 - ld [hl], a - jr .done_joypad - -.d_left - ld hl, wUnownPuzzleCursorPosition - ld a, [hl] - and a - ret z - cp 1 puzcoord 0 - ret z - cp 2 puzcoord 0 - ret z - cp 3 puzcoord 0 - ret z - cp 4 puzcoord 0 - ret z - cp 5 puzcoord 0 - ret z - cp 5 puzcoord 5 - jr z, .left_overflow - dec [hl] - jr .done_joypad - -.left_overflow - ld [hl], 5 puzcoord 0 - jr .done_joypad - -.d_right - ld hl, wUnownPuzzleCursorPosition - ld a, [hl] - cp 0 puzcoord 5 - ret z - cp 1 puzcoord 5 - ret z - cp 2 puzcoord 5 - ret z - cp 3 puzcoord 5 - ret z - cp 4 puzcoord 5 - ret z - cp 5 puzcoord 5 - ret z - cp 5 puzcoord 0 - jr z, .right_overflow - inc [hl] - jr .done_joypad - -.right_overflow - ld [hl], 5 puzcoord 5 - -.done_joypad - ld a, [wHoldingUnownPuzzlePiece] - and a - jr nz, .holding_piece - ld de, SFX_POUND - jr .play_sfx - -.holding_piece - ld de, SFX_MOVE_PUZZLE_PIECE - -.play_sfx - call PlaySFX - ret -; e1376 - -UnownPuzzle_A: ; e1376 - ld a, [wHoldingUnownPuzzlePiece] - and a - jr nz, .TryPlacePiece - call UnownPuzzle_CheckCurrentTileOccupancy - and a - jr z, UnownPuzzle_InvalidAction - ld de, SFX_MEGA_KICK - call PlaySFX - ld [hl], 0 - ld [wUnownPuzzleHeldPiece], a - call RedrawUnownPuzzlePieces - call FillUnoccupiedPuzzleSpace - call WaitBGMap - call WaitSFX - ld a, TRUE - ld [wHoldingUnownPuzzlePiece], a - ret - -.TryPlacePiece: - call UnownPuzzle_CheckCurrentTileOccupancy - and a - jr nz, UnownPuzzle_InvalidAction - ld de, SFX_PLACE_PUZZLE_PIECE_DOWN - call PlaySFX - ld a, [wUnownPuzzleHeldPiece] - ld [hl], a - call PlaceUnownPuzzlePieceGFX - call WaitBGMap - xor a - ld [wUnownPuzzleHeldPiece], a - call RedrawUnownPuzzlePieces - xor a - ld [wHoldingUnownPuzzlePiece], a - call WaitSFX - call CheckSolvedUnownPuzzle - ret nc - -; You solved the puzzle! - call PlaceStartCancelBoxBorder - call ClearSprites - ld de, SFX_1ST_PLACE - call PlaySFX - call WaitSFX - call SimpleWaitPressAorB - ld a, TRUE - ld [wSolvedUnownPuzzle], a -UnownPuzzle_Quit: ; e13de - ld hl, wJumptableIndex - set 7, [hl] - ret - -UnownPuzzle_InvalidAction: ; e13e4 - ld de, SFX_WRONG - call PlaySFX - call WaitSFX - ret -; e13ee - -UnownPuzzle_FillBox: ; e13ee - ld de, SCREEN_WIDTH -.row - push bc - push hl -.col - ld [hli], a - dec c - jr nz, .col - pop hl - add hl, de - pop bc - dec b - jr nz, .row - ret -; e13fe - -UnownPuzzle_UpdateTilemap: ; e13fe - xor a - ld [wUnownPuzzleCursorPosition], a - ld c, 6 * 6 -.loop - push bc - call UnownPuzzle_CheckCurrentTileOccupancy - ld [wUnownPuzzleHeldPiece], a - and a - jr z, .not_holding_piece - call PlaceUnownPuzzlePieceGFX - jr .next - -.not_holding_piece - call FillUnoccupiedPuzzleSpace - -.next - ld hl, wUnownPuzzleCursorPosition - inc [hl] - pop bc - dec c - jr nz, .loop - ret -; e141f - -PlaceUnownPuzzlePieceGFX: ; e141f - ld a, $2 ; tilemap coords - call GetUnownPuzzleCoordData - ld a, [hli] - ld h, [hl] - ld l, a - push hl - call GetCurrentPuzzlePieceVTileCorner - pop hl - ld de, SCREEN_WIDTH - ld b, 3 -.row - ld c, 3 - push hl -.col - ld [hli], a - inc a - dec c - jr nz, .col - add 9 - pop hl - add hl, de - dec b - jr nz, .row - ret -; e1441 - -FillUnoccupiedPuzzleSpace: ; e1441 - ld a, 2 ; tilemap coords - call GetUnownPuzzleCoordData - ld a, [hli] - ld h, [hl] - ld l, a - push hl - ld a, 4 ; tile - call GetUnownPuzzleCoordData - ld a, [hl] - pop hl - ld de, SCREEN_WIDTH - ld b, 3 -.row - ld c, 3 - push hl -.col - ld [hli], a - dec c - jr nz, .col - pop hl - add hl, de - dec b - jr nz, .row - ret -; e1463 - -GetUnownPuzzleCoordData: ; e1463 - ld e, a - ld d, 0 - ld hl, UnownPuzzleCoordData - add hl, de - ld a, [wUnownPuzzleCursorPosition] - ld e, a -rept 6 - add hl, de -endr - ret -; e1475 - -UnownPuzzle_CheckCurrentTileOccupancy: ; e1475 - ld hl, wPuzzlePieces - ld a, [wUnownPuzzleCursorPosition] - ld e, a - ld d, $0 - add hl, de - ld a, [hl] - ret -; e1481 - -GetCurrentPuzzlePieceVTileCorner: ; e1481 - ld a, [wUnownPuzzleHeldPiece] - ld hl, .Corners - add l - ld l, a - ld a, $0 - adc h - ld h, a - ld a, [hl] - ret -; e148f - -.Corners: ; e148f -; 00, 01, 02 -; 0c, 0d, 0e -; 18, 19, 1a - db $e0 ; no piece selected - db $00, $03, $06, $09 - db $24, $27, $2a, $2d - db $48, $4b, $4e, $51 - db $6c, $6f, $72, $75 -; e14a0 - -CheckSolvedUnownPuzzle: ; e14a0 - ld hl, .SolvedPuzzleConfiguration - ld de, wPuzzlePieces - ld c, 6 * 6 -.loop - ld a, [de] - cp [hl] - jr nz, .not_solved - inc de - inc hl - dec c - jr nz, .loop - scf - ret - -.not_solved - and a - ret -; e14b5 - -.SolvedPuzzleConfiguration: ; e14b5 - db $00, $00, $00, $00, $00, $00 - db $00, $01, $02, $03, $04, $00 - db $00, $05, $06, $07, $08, $00 - db $00, $09, $0a, $0b, $0c, $00 - db $00, $0d, $0e, $0f, $10, $00 - db $00, $00, $00, $00, $00, $00 -; e14d9 - -RedrawUnownPuzzlePieces: ; e14d9 - call GetCurrentPuzzlePieceVTileCorner - ld [wd002], a - xor a - call GetUnownPuzzleCoordData ; get pixel positions - ld a, [hli] - ld b, [hl] - ld c, a - ld a, [wd002] - cp $e0 - jr z, .NoPiece - ld hl, .OAM_HoldingPiece - jr .load - -.NoPiece: - ld hl, .OAM_NotHoldingPiece - -.load - ld de, wVirtualOAMSprite00 -.loop - ld a, [hli] - cp -1 - ret z - add b - ld [de], a ; y - inc de - ld a, [hli] - add c - ld [de], a ; x - inc de - ld a, [wd002] - add [hl] - ld [de], a ; tile id - inc hl - inc de - ld a, [hli] - ld [de], a ; attributes - inc de - jr .loop -; e150f - -.OAM_HoldingPiece: ; e150f - dsprite -1, -4, -1, -4, $00, 0 - dsprite -1, -4, 0, -4, $01, 0 - dsprite -1, -4, 0, 4, $02, 0 - dsprite 0, -4, -1, -4, $0c, 0 - dsprite 0, -4, 0, -4, $0d, 0 - dsprite 0, -4, 0, 4, $0e, 0 - dsprite 0, 4, -1, -4, $18, 0 - dsprite 0, 4, 0, -4, $19, 0 - dsprite 0, 4, 0, 4, $1a, 0 - db -1 - -.OAM_NotHoldingPiece: ; e1534 - dsprite -1, -4, -1, -4, $00, 0 - dsprite -1, -4, 0, -4, $01, 0 - dsprite -1, -4, 0, 4, $00, 0 | X_FLIP - dsprite 0, -4, -1, -4, $02, 0 - dsprite 0, -4, 0, -4, $03, 0 - dsprite 0, -4, 0, 4, $02, 0 | X_FLIP - dsprite 0, 4, -1, -4, $00, 0 | Y_FLIP - dsprite 0, 4, 0, -4, $01, 0 | Y_FLIP - dsprite 0, 4, 0, 4, $00, 0 | X_FLIP | Y_FLIP - db -1 - -UnownPuzzleCoordData: ; e1559 - -puzzle_coords: MACRO - dbpixel \1, \2, \3, \4 - dwcoord \5, \6 - db \7, \8 -ENDM -; OAM coords, tilemap coords, vacant tile, filler - puzzle_coords 3, 3, 4, 4, 1, 0, PUZZLE_BORDER, 0 - puzzle_coords 6, 3, 4, 4, 4, 0, PUZZLE_BORDER, 0 - puzzle_coords 9, 3, 4, 4, 7, 0, PUZZLE_BORDER, 0 - puzzle_coords 12, 3, 4, 4, 10, 0, PUZZLE_BORDER, 0 - puzzle_coords 15, 3, 4, 4, 13, 0, PUZZLE_BORDER, 0 - puzzle_coords 18, 3, 4, 4, 16, 0, PUZZLE_BORDER, 0 - - puzzle_coords 3, 6, 4, 4, 1, 3, PUZZLE_BORDER, 0 - puzzle_coords 6, 6, 4, 4, 4, 3, PUZZLE_VOID, 0 - puzzle_coords 9, 6, 4, 4, 7, 3, PUZZLE_VOID, 0 - puzzle_coords 12, 6, 4, 4, 10, 3, PUZZLE_VOID, 0 - puzzle_coords 15, 6, 4, 4, 13, 3, PUZZLE_VOID, 0 - puzzle_coords 18, 6, 4, 4, 16, 3, PUZZLE_BORDER, 0 - - puzzle_coords 3, 9, 4, 4, 1, 6, PUZZLE_BORDER, 0 - puzzle_coords 6, 9, 4, 4, 4, 6, PUZZLE_VOID, 0 - puzzle_coords 9, 9, 4, 4, 7, 6, PUZZLE_VOID, 0 - puzzle_coords 12, 9, 4, 4, 10, 6, PUZZLE_VOID, 0 - puzzle_coords 15, 9, 4, 4, 13, 6, PUZZLE_VOID, 0 - puzzle_coords 18, 9, 4, 4, 16, 6, PUZZLE_BORDER, 0 - - puzzle_coords 3, 12, 4, 4, 1, 9, PUZZLE_BORDER, 0 - puzzle_coords 6, 12, 4, 4, 4, 9, PUZZLE_VOID, 0 - puzzle_coords 9, 12, 4, 4, 7, 9, PUZZLE_VOID, 0 - puzzle_coords 12, 12, 4, 4, 10, 9, PUZZLE_VOID, 0 - puzzle_coords 15, 12, 4, 4, 13, 9, PUZZLE_VOID, 0 - puzzle_coords 18, 12, 4, 4, 16, 9, PUZZLE_BORDER, 0 - - puzzle_coords 3, 15, 4, 4, 1, 12, PUZZLE_BORDER, 0 - puzzle_coords 6, 15, 4, 4, 4, 12, PUZZLE_VOID, 0 - puzzle_coords 9, 15, 4, 4, 7, 12, PUZZLE_VOID, 0 - puzzle_coords 12, 15, 4, 4, 10, 12, PUZZLE_VOID, 0 - puzzle_coords 15, 15, 4, 4, 13, 12, PUZZLE_VOID, 0 - puzzle_coords 18, 15, 4, 4, 16, 12, PUZZLE_BORDER, 0 - - puzzle_coords 3, 18, 4, 4, 1, 15, PUZZLE_BORDER, 0 - puzzle_coords 6, 18, 4, 4, 4, 15, PUZZLE_BORDER, 0 - puzzle_coords 9, 18, 4, 4, 7, 15, PUZZLE_BORDER, 0 - puzzle_coords 12, 18, 4, 4, 10, 15, PUZZLE_BORDER, 0 - puzzle_coords 15, 18, 4, 4, 13, 15, PUZZLE_BORDER, 0 - puzzle_coords 18, 18, 4, 4, 16, 15, PUZZLE_BORDER, 0 - -ConvertLoadedPuzzlePieces: ; e1631 - ld hl, vTiles2 - ld de, vTiles0 - ld b, 6 -.loop - push bc - push hl - push hl - call .EnlargePuzzlePieceTiles - pop hl - ld bc, 1 tiles / 2 - add hl, bc - call .EnlargePuzzlePieceTiles - pop hl - ld bc, 6 tiles - add hl, bc - pop bc - dec b - jr nz, .loop - call UnownPuzzle_AddPuzzlePieceBorders - ret -; e1654 - -.EnlargePuzzlePieceTiles: ; e1654 -; double size - ld c, 6 -.loop1 - push bc - push hl - push hl - ld c, 4 -.loop2 - push bc - ld a, [hli] - and $f0 - swap a - call .GetEnlargedTile - ld c, a - ld a, [hli] - and $f0 - swap a - call .GetEnlargedTile - ld b, a - ld a, c - ld [de], a - inc de - ld a, b - ld [de], a - inc de - ld a, c - ld [de], a - inc de - ld a, b - ld [de], a - inc de - pop bc - dec c - jr nz, .loop2 - pop hl - ld c, 4 -.loop3 - push bc - ld a, [hli] - and $f - call .GetEnlargedTile - ld c, a - ld a, [hli] - and $f - call .GetEnlargedTile - ld b, a - ld a, c - ld [de], a - inc de - ld a, b - ld [de], a - inc de - ld a, c - ld [de], a - inc de - ld a, b - ld [de], a - inc de - pop bc - dec c - jr nz, .loop3 - pop hl - ld bc, 1 tiles - add hl, bc - pop bc - dec c - jr nz, .loop1 - ret -; e16aa - -.GetEnlargedTile: ; e16aa - push hl - ld hl, .EnlargedTiles - add l - ld l, a - ld a, 0 - adc h - ld h, a - ld a, [hl] - pop hl - ret -; e16b7 - -.EnlargedTiles: ; e16b7 - -x = 0 -rept 16 - db ((x & %1000) * %11000) + ((x & %0100) * %1100) + ((x & %0010) * %110) + ((x & %0001) * %11) -x = x + 1 -endr -; e16c7 - -UnownPuzzle_AddPuzzlePieceBorders: ; e16c7 - ld hl, PuzzlePieceBorderData - ld a, 8 -.loop - push af - push hl - ld a, [hli] - ld e, a - ld a, [hli] - ld d, a - ld a, [hli] - ld h, [hl] - ld l, a - call .LoadGFX - pop hl -rept 4 - inc hl -endr - pop af - dec a - jr nz, .loop - ret -; e16e2 - -.LoadGFX: ; e16e2 - lb bc, 4, 4 -.loop1 - push bc - -.loop2 - push de - push hl - - ld b, 1 tiles -.loop3 - ld a, [de] - or [hl] - ld [hli], a - inc de - dec b - jr nz, .loop3 - - pop hl - ld de, 3 tiles - add hl, de - pop de - dec c - jr nz, .loop2 - - ld bc, 24 tiles - add hl, bc - pop bc - dec b - jr nz, .loop1 - ret -; e1703 - -PuzzlePieceBorderData: ; e1703 - dw .TileBordersGFX + 0 tiles, vTiles0 tile $00 - dw .TileBordersGFX + 1 tiles, vTiles0 tile $01 - dw .TileBordersGFX + 2 tiles, vTiles0 tile $02 - dw .TileBordersGFX + 3 tiles, vTiles0 tile $0c - dw .TileBordersGFX + 4 tiles, vTiles0 tile $0e - dw .TileBordersGFX + 5 tiles, vTiles0 tile $18 - dw .TileBordersGFX + 6 tiles, vTiles0 tile $19 - dw .TileBordersGFX + 7 tiles, vTiles0 tile $1a -; e1723 - -.TileBordersGFX: ; e1723 -INCBIN "gfx/unown_puzzle/tile_borders.2bpp" - -LoadUnownPuzzlePiecesGFX: ; e17a3 - ld a, [wScriptVar] - maskbits NUM_UNOWN_PUZZLES - ld e, a - ld d, 0 - ld hl, .LZPointers - add hl, de - add hl, de - ld a, [hli] - ld h, [hl] - ld l, a - ld de, vTiles2 - call Decompress - call ConvertLoadedPuzzlePieces - ret -; e17bd - -.LZPointers: ; e17bd -; entries correspond to UNOWNPUZZLE_* constants - dw KabutoPuzzleLZ - dw OmanytePuzzleLZ - dw AerodactylPuzzleLZ - dw HoOhPuzzleLZ -; e17c5 - -UnownPuzzleCursorGFX: ; e17c5 -INCBIN "gfx/unown_puzzle/cursor.2bpp" - -UnownPuzzleStartCancelLZ: ; e1805 -INCBIN "gfx/unown_puzzle/start_cancel.2bpp.lz" - -HoOhPuzzleLZ: ; e18ab -INCBIN "gfx/unown_puzzle/hooh.2bpp.lz" - -AerodactylPuzzleLZ: ; e19fb -INCBIN "gfx/unown_puzzle/aerodactyl.2bpp.lz" - -KabutoPuzzleLZ: ; e1bab -INCBIN "gfx/unown_puzzle/kabuto.2bpp.lz" - -OmanytePuzzleLZ: ; e1c9b -INCBIN "gfx/unown_puzzle/omanyte.2bpp.lz" |