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authormid-kid <esteve.varela@gmail.com>2018-03-13 13:07:16 +0100
committermid-kid <esteve.varela@gmail.com>2018-03-13 13:21:40 +0100
commitbaa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch)
tree968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/variables.asm
parent12070ca50067d3abe36a730190f88ee43f2cace9 (diff)
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/variables.asm')
-rwxr-xr-xengine/variables.asm151
1 files changed, 0 insertions, 151 deletions
diff --git a/engine/variables.asm b/engine/variables.asm
deleted file mode 100755
index 89026fdba..000000000
--- a/engine/variables.asm
+++ /dev/null
@@ -1,151 +0,0 @@
-_GetVarAction:: ; 80648 (20:4648)
- ld a, c
- cp NUM_VARS
- jr c, .valid
- xor a
-.valid
- ld c, a
- ld b, 0
- ld hl, .VarActionTable
- add hl, bc
- add hl, bc
- add hl, bc
- ld e, [hl]
- inc hl
- ld d, [hl]
- inc hl
- ld b, [hl]
- ld a, b
- and RETVAR_EXECUTE
- jr nz, .call
- ld a, b
- and RETVAR_ADDR_DE
- ret nz
- ld a, [de]
- jr .loadstringbuffer2
-
-.call
- call _de_
- ret
-
-.loadstringbuffer2 ; 8066c (20:466c)
- ld de, wStringBuffer2
- ld [de], a
- ret
-; 80671 (20:4671)
-
-.VarActionTable: ; 80671
-; entries correspond to VAR_* constants
- ; RETVAR_STRBUF2: copy [de] to wStringBuffer2
- ; RETVAR_ADDR_DE: return address in de
- ; RETVAR_EXECUTE: call function
- dwb wStringBuffer2, RETVAR_STRBUF2
- dwb wPartyCount, RETVAR_STRBUF2
- dwb .BattleResult, RETVAR_EXECUTE
- dwb wBattleType, RETVAR_ADDR_DE
- dwb wTimeOfDay, RETVAR_STRBUF2
- dwb .CountCaughtMons, RETVAR_EXECUTE
- dwb .CountSeenMons, RETVAR_EXECUTE
- dwb .CountBadges, RETVAR_EXECUTE
- dwb wPlayerState, RETVAR_ADDR_DE
- dwb .PlayerFacing, RETVAR_EXECUTE
- dwb hHours, RETVAR_STRBUF2
- dwb .DayOfWeek, RETVAR_EXECUTE
- dwb wMapGroup, RETVAR_STRBUF2
- dwb wMapNumber, RETVAR_STRBUF2
- dwb .UnownCaught, RETVAR_EXECUTE
- dwb wEnvironment, RETVAR_STRBUF2
- dwb .BoxFreeSpace, RETVAR_EXECUTE
- dwb wBugContestMinsRemaining, RETVAR_STRBUF2
- dwb wXCoord, RETVAR_STRBUF2
- dwb wYCoord, RETVAR_STRBUF2
- dwb wSpecialPhoneCallID, RETVAR_STRBUF2
- dwb wNrOfBeatenBattleTowerTrainers, RETVAR_STRBUF2
- dwb wKurtApricornQuantity, RETVAR_STRBUF2
- dwb wCurrentCaller, RETVAR_ADDR_DE
- dwb wBlueCardBalance, RETVAR_ADDR_DE
- dwb wBuenasPassword, RETVAR_ADDR_DE
- dwb wKenjiBreakTimer, RETVAR_STRBUF2
- dwb NULL, RETVAR_STRBUF2
-; 806c5
-
-.CountCaughtMons: ; 806c5
-; Caught mons.
- ld hl, wPokedexCaught
- ld b, wEndPokedexCaught - wPokedexCaught
- call CountSetBits
- ld a, [wd265]
- jp .loadstringbuffer2
-; 806d3
-
-.CountSeenMons: ; 806d3
-; Seen mons.
- ld hl, wPokedexSeen
- ld b, wEndPokedexSeen - wPokedexSeen
- call CountSetBits
- ld a, [wd265]
- jp .loadstringbuffer2
-; 806e1
-
-.CountBadges: ; 806e1
-; Number of owned badges.
- ld hl, wBadges
- ld b, 2
- call CountSetBits
- ld a, [wd265]
- jp .loadstringbuffer2
-; 806ef
-
-.PlayerFacing: ; 806ef
-; The direction the player is facing.
- ld a, [wPlayerDirection]
- and $c
- rrca
- rrca
- jp .loadstringbuffer2
-; 806f9
-
-.DayOfWeek: ; 806f9
-; The day of the week.
- call GetWeekday
- jp .loadstringbuffer2
-; 806ff
-
-.UnownCaught: ; 806ff
-; Number of unique Unown caught.
- call .count
- ld a, b
- jp .loadstringbuffer2
-
-.count
- ld hl, wUnownDex
- ld b, 0
-.loop
- ld a, [hli]
- and a
- ret z
- inc b
- ld a, b
- cp NUM_UNOWN
- jr c, .loop
- ret
-; 80715
-
-.BoxFreeSpace: ; 80715
-; Remaining slots in the current box.
- ld a, BANK(sBoxCount)
- call GetSRAMBank
- ld hl, sBoxCount
- ld a, MONS_PER_BOX
- sub [hl]
- ld b, a
- call CloseSRAM
- ld a, b
- jp .loadstringbuffer2
-; 80728
-
-.BattleResult: ; 80728
- ld a, [wBattleResult]
- and $3f
- jp .loadstringbuffer2
-; 80730