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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-02-28 11:17:58 -0500 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-02-28 11:17:58 -0500 |
commit | 0cce00cb73849dc761bb36b302305c55ff2d54e4 (patch) | |
tree | 5e2ef61f4002ca8bbb2d8427c9b7678f017dc6fb /engine | |
parent | 447da806153d2c56d15a8775ab43511202b269bc (diff) |
Document a bug where Teleport cannot fail for wild Pokémon
Diffstat (limited to 'engine')
-rw-r--r-- | engine/battle/move_effects/teleport.asm | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/engine/battle/move_effects/teleport.asm b/engine/battle/move_effects/teleport.asm index 1a6aeed41..ba470798a 100644 --- a/engine/battle/move_effects/teleport.asm +++ b/engine/battle/move_effects/teleport.asm @@ -66,10 +66,8 @@ BattleCommand_Teleport: srl b srl b cp b - ; This does the wrong thing. What was - ; probably intended was jr c, .failed - ; The way this is made makes enemy use - ; of Teleport always succeed if able + ; This should be jr c, .failed + ; As written, it makes enemy use of Teleport always succeed if able jr nc, .run_away .run_away call UpdateBattleMonInParty |