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authorRangi <remy.oukaour+rangi42@gmail.com>2020-02-28 11:17:58 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2020-02-28 11:17:58 -0500
commit0cce00cb73849dc761bb36b302305c55ff2d54e4 (patch)
tree5e2ef61f4002ca8bbb2d8427c9b7678f017dc6fb /engine
parent447da806153d2c56d15a8775ab43511202b269bc (diff)
Document a bug where Teleport cannot fail for wild Pokémon
Diffstat (limited to 'engine')
-rw-r--r--engine/battle/move_effects/teleport.asm6
1 files changed, 2 insertions, 4 deletions
diff --git a/engine/battle/move_effects/teleport.asm b/engine/battle/move_effects/teleport.asm
index 1a6aeed41..ba470798a 100644
--- a/engine/battle/move_effects/teleport.asm
+++ b/engine/battle/move_effects/teleport.asm
@@ -66,10 +66,8 @@ BattleCommand_Teleport:
srl b
srl b
cp b
- ; This does the wrong thing. What was
- ; probably intended was jr c, .failed
- ; The way this is made makes enemy use
- ; of Teleport always succeed if able
+ ; This should be jr c, .failed
+ ; As written, it makes enemy use of Teleport always succeed if able
jr nc, .run_away
.run_away
call UpdateBattleMonInParty