diff options
author | luckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com> | 2018-01-30 14:05:25 -0500 |
---|---|---|
committer | luckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com> | 2018-01-30 14:05:25 -0500 |
commit | 3203ad7d50f6558cba8494a4e93d095d16c5e0d2 (patch) | |
tree | 07b86dda3f2c399e6543d4dbc20e6c084b109a2b /engine | |
parent | a1951cefc09035e11077a433b28ec8c66b3b03db (diff) |
Fix comment/style issues caused from w-izing.
Diffstat (limited to 'engine')
-rw-r--r-- | engine/battle/ai/items.asm | 2 | ||||
-rwxr-xr-x | engine/battle/ai/move.asm | 2 | ||||
-rw-r--r-- | engine/battle/core.asm | 5 | ||||
-rw-r--r-- | engine/color.asm | 2 | ||||
-rw-r--r-- | engine/credits.asm | 2 | ||||
-rwxr-xr-x | engine/crystal_intro.asm | 2 | ||||
-rw-r--r-- | engine/pic_animation.asm | 2 | ||||
-rwxr-xr-x | engine/pokegear.asm | 2 | ||||
-rwxr-xr-x | engine/variables.asm | 24 |
9 files changed, 22 insertions, 21 deletions
diff --git a/engine/battle/ai/items.asm b/engine/battle/ai/items.asm index 6ec490b71..4d1eea2e8 100644 --- a/engine/battle/ai/items.asm +++ b/engine/battle/ai/items.asm @@ -21,7 +21,7 @@ AI_SwitchOrTryItem: ; 38000 jr nz, DontSwitch ld hl, TrainerClassAttributes + TRNATTR_AI_ITEM_SWITCH - ld a, [wInBattleTowerBattle] ; Load always the first wTrainerClass for BattleTower-Trainers + ld a, [wInBattleTowerBattle] ; always load the first trainer class in wTrainerClass for BattleTower-Trainers and a jr nz, .ok diff --git a/engine/battle/ai/move.asm b/engine/battle/ai/move.asm index c3e9bed27..b5ac966f8 100755 --- a/engine/battle/ai/move.asm +++ b/engine/battle/ai/move.asm @@ -66,7 +66,7 @@ AIChooseMove: ; 440ce .ApplyLayers: ld hl, TrainerClassAttributes + TRNATTR_AI_MOVE_WEIGHTS - ; If we have a battle in BattleTower just load the Attributes of the first wTrainerClass (Falkner) + ; If we have a battle in BattleTower just load the Attributes of the first trainer class in wTrainerClass (Falkner) ; so we have always the same AI, regardless of the loaded class of trainer ld a, [wInBattleTowerBattle] bit 0, a diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 4cdd7f226..3742f00c9 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -6133,7 +6133,7 @@ LoadEnemyMon: ; 3e8eb ; Notes: ; BattleRandom is used to ensure sync between Game Boys -; Clear the whole wEnemyMon struct +; Clear the whole enemy mon struct (wEnemyMon) xor a ld hl, wEnemyMonSpecies ld bc, wEnemyMonEnd - wEnemyMon @@ -6989,7 +6989,8 @@ ApplyStatLevelMultiplier: ; 3ecb7 ; 3ed45 BadgeStatBoosts: ; 3ed45 -; Raise wBattleMon stats depending on which badges have been obtained. +; Raise the stats of the battle mon in wBattleMon +; depending on which badges have been obtained. ; Every other badge boosts a stat, starting from the first. diff --git a/engine/color.asm b/engine/color.asm index 88dd8e8d6..21842b7b3 100644 --- a/engine/color.asm +++ b/engine/color.asm @@ -602,7 +602,7 @@ ApplyPals: ld hl, wBGPals1 ld de, wBGPals2 ld bc, 16 palettes - ld a, BANK(wPals) + ld a, BANK(wGBCPalettes) call FarCopyWRAM ret diff --git a/engine/credits.asm b/engine/credits.asm index eb5347f26..1aaecf64a 100644 --- a/engine/credits.asm +++ b/engine/credits.asm @@ -13,7 +13,7 @@ Credits:: ; 109847 ld a, [rSVBK] push af - ld a, BANK(wPals) + ld a, BANK(wGBCPalettes) ld [rSVBK], a call ClearBGPalettes diff --git a/engine/crystal_intro.asm b/engine/crystal_intro.asm index d482c3cfa..d6c467867 100755 --- a/engine/crystal_intro.asm +++ b/engine/crystal_intro.asm @@ -352,7 +352,7 @@ INCBIN "gfx/splash/logo2.1bpp" CrystalIntro: ; e48ac ld a, [rSVBK] push af - ld a, BANK(wPals) + ld a, BANK(wGBCPalettes) ld [rSVBK], a ld a, [hInMenu] push af diff --git a/engine/pic_animation.asm b/engine/pic_animation.asm index b93a10dd2..a84c3f449 100644 --- a/engine/pic_animation.asm +++ b/engine/pic_animation.asm @@ -326,7 +326,7 @@ PokeAnim_InitPicAttributes: ; d01d6 ld [wPokeAnimPointer], a ld a, b ld [wPokeAnimPointer + 1], a -; hl contains wTileMap coords +; hl contains tilemap coords ld a, l ld [wPokeAnimCoord], a ld a, h diff --git a/engine/pokegear.asm b/engine/pokegear.asm index a782b31b6..affe9d6bd 100755 --- a/engine/pokegear.asm +++ b/engine/pokegear.asm @@ -247,7 +247,7 @@ InitPokegearTilemap: ; 90da8 (24:4da8) xor a ld [hBGMapMode], a hlcoord 0, 0 - ld bc, wTileMapEnd - wTileMap + ld bc, SCREEN_WIDTH * SCREEN_HEIGHT ld a, $4f call ByteFill ld a, [wPokegearCard] diff --git a/engine/variables.asm b/engine/variables.asm index 25870a967..89026fdba 100755 --- a/engine/variables.asm +++ b/engine/variables.asm @@ -39,26 +39,26 @@ _GetVarAction:: ; 80648 (20:4648) ; RETVAR_STRBUF2: copy [de] to wStringBuffer2 ; RETVAR_ADDR_DE: return address in de ; RETVAR_EXECUTE: call function - dwb wStringBuffer2, RETVAR_STRBUF2 - dwb wPartyCount, RETVAR_STRBUF2 + dwb wStringBuffer2, RETVAR_STRBUF2 + dwb wPartyCount, RETVAR_STRBUF2 dwb .BattleResult, RETVAR_EXECUTE - dwb wBattleType, RETVAR_ADDR_DE - dwb wTimeOfDay, RETVAR_STRBUF2 + dwb wBattleType, RETVAR_ADDR_DE + dwb wTimeOfDay, RETVAR_STRBUF2 dwb .CountCaughtMons, RETVAR_EXECUTE dwb .CountSeenMons, RETVAR_EXECUTE dwb .CountBadges, RETVAR_EXECUTE - dwb wPlayerState, RETVAR_ADDR_DE - dwb .wPlayerFacing, RETVAR_EXECUTE + dwb wPlayerState, RETVAR_ADDR_DE + dwb .PlayerFacing, RETVAR_EXECUTE dwb hHours, RETVAR_STRBUF2 dwb .DayOfWeek, RETVAR_EXECUTE - dwb wMapGroup, RETVAR_STRBUF2 - dwb wMapNumber, RETVAR_STRBUF2 + dwb wMapGroup, RETVAR_STRBUF2 + dwb wMapNumber, RETVAR_STRBUF2 dwb .UnownCaught, RETVAR_EXECUTE - dwb wEnvironment, RETVAR_STRBUF2 + dwb wEnvironment, RETVAR_STRBUF2 dwb .BoxFreeSpace, RETVAR_EXECUTE dwb wBugContestMinsRemaining, RETVAR_STRBUF2 - dwb wXCoord, RETVAR_STRBUF2 - dwb wYCoord, RETVAR_STRBUF2 + dwb wXCoord, RETVAR_STRBUF2 + dwb wYCoord, RETVAR_STRBUF2 dwb wSpecialPhoneCallID, RETVAR_STRBUF2 dwb wNrOfBeatenBattleTowerTrainers, RETVAR_STRBUF2 dwb wKurtApricornQuantity, RETVAR_STRBUF2 @@ -96,7 +96,7 @@ _GetVarAction:: ; 80648 (20:4648) jp .loadstringbuffer2 ; 806ef -.wPlayerFacing: ; 806ef +.PlayerFacing: ; 806ef ; The direction the player is facing. ld a, [wPlayerDirection] and $c |