diff options
| author | mid-kid <esteve.varela@gmail.com> | 2018-11-10 14:27:46 +0100 |
|---|---|---|
| committer | mid-kid <esteve.varela@gmail.com> | 2018-11-10 14:34:49 +0100 |
| commit | 375963349aa9d9eaa254257e36613f4c410b20cf (patch) | |
| tree | 366cf764881037e86fae5c193690fedc0d23e258 /engine | |
| parent | abb94543071f76d697f22988bf99b171f0af7ef4 (diff) | |
Finish new connection macro
Tried simplifying things a bit, although not nearly as much as I wanted.
Ideally, we'd either have one of two situations:
- A single set of calculations based on values depending on the
direction of the connection
- A bunch of "generic" calculations done before applying simple
modifiers to them in the final `if` block
Right now it's an icky mix of both and I'm not really sure what to make
of it.
Diffstat (limited to 'engine')
| -rw-r--r-- | engine/overworld/warp_connection.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/overworld/warp_connection.asm b/engine/overworld/warp_connection.asm index bca8591a5..0f040a624 100644 --- a/engine/overworld/warp_connection.asm +++ b/engine/overworld/warp_connection.asm @@ -18,7 +18,7 @@ InitCommandQueue: EnterMapConnection: ; Return carry if a connection has been entered. ld a, [wPlayerStepDirection] - and a + and a ; DOWN jp z, .south cp UP jp z, .north |
