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authorRemy Oukaour <remy.oukaour@gmail.com>2017-12-28 14:31:25 -0500
committerRemy Oukaour <remy.oukaour@gmail.com>2017-12-28 14:31:25 -0500
commit84e22eb578bdd2dbe4da320f4c4e17cc3688a8a6 (patch)
treea3a3c5683d3c2ad6038ec40cf2a3fb9da805cc13 /engine
parentce795692d91c36d1db099a26bf7cdf794db400ba (diff)
Consistent (x, y) coordinate formatting in map scripts
Diffstat (limited to 'engine')
-rwxr-xr-xengine/player_object.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/player_object.asm b/engine/player_object.asm
index fe19d15b5..703991dd1 100755
--- a/engine/player_object.asm
+++ b/engine/player_object.asm
@@ -55,7 +55,7 @@ PlayerObjectTemplate: ; 8071
; A dummy map object used to initialize the player object.
; Shorter than the actual amount copied by two bytes.
; Said bytes seem to be unused.
- object_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, 0, -1
+ object_event -4, -4, SPRITE_CHRIS, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, 0, -1
CopyDECoordsToMapObject:: ; 807e
push de