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authoryenatch <yenatch@gmail.com>2018-01-01 12:47:28 -0500
committerGitHub <noreply@github.com>2018-01-01 12:47:28 -0500
commit8c3905c4cdb4f24810473da51d52cc3e16062173 (patch)
treec86bae4105991011cdd00ec929d14eb1a4e80596 /engine
parent148e79546d2c3deb025390ad168b5c90dc118530 (diff)
parent927e87eda525b9b322033982f929945626b3eae2 (diff)
Merge pull request #451 from yenatch/document-battle-anim-macros
Fix and document some battle animation macros
Diffstat (limited to 'engine')
-rwxr-xr-xengine/sprites.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/sprites.asm b/engine/sprites.asm
index bee01414f..e1aad4832 100755
--- a/engine/sprites.asm
+++ b/engine/sprites.asm
@@ -683,7 +683,7 @@ AnimateEndOfExpBar: ; 8e79d
ld a, $0
ld [hli], a
- ld a, $6 ; OBJ 6
+ ld a, PAL_BATTLE_OB_BLUE
ld [hli], a
jr .anim_loop
; 8e7f4
@@ -701,7 +701,7 @@ ClearSpriteAnims2: ; 8e814
ld hl, wSpriteAnimDict
ld bc, wSpriteAnimsEnd - wSpriteAnimDict
.loop
- ld [hl], $0
+ ld [hl], 0
inc hl
dec bc
ld a, c