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authorRangi <remy.oukaour+rangi42@gmail.com>2019-02-17 13:18:38 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2019-02-17 13:18:38 -0500
commita999787cb84e8363509ad72d92be8f1fc8b7d321 (patch)
treee98f358e6a221b74635d8ef859cbdb3060252a5b /engine
parent1e5c95d8d42d5cf4e13afd204a3d6e18e5c030bb (diff)
Update documentation:
- Apply more edits from #595 - Move music ID behavior from the wiki to docs - Move assembly programming links from docs to the wiki - Describe why the TM item gaps exist
Diffstat (limited to 'engine')
-rw-r--r--engine/battle/core.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 3241e5022..72e85f088 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -6164,18 +6164,18 @@ LoadEnemyMon:
call Random
cp 5 percent
jr c, .CheckMagikarpArea
-; Try again if length >= 1616 mm (i.e. if LOW(length) >= 3 inches)
+; Try again if length >= 1616 mm (i.e. if LOW(length) >= 4 inches)
ld a, [wMagikarpLength + 1]
- cp LOW(1616) ; should be "cp 3", since 1616 mm = 5'3", but LOW(1616) = 80
+ cp LOW(1616) ; should be "cp 4", since 1616 mm = 5'4", but LOW(1616) = 80
jr nc, .GenerateDVs
; 20% chance of skipping this check
call Random
cp 20 percent - 1
jr c, .CheckMagikarpArea
-; Try again if length >= 1600 mm (i.e. if LOW(length) >= 2 inches)
+; Try again if length >= 1600 mm (i.e. if LOW(length) >= 3 inches)
ld a, [wMagikarpLength + 1]
- cp LOW(1600) ; should be "cp 2", since 1600 mm = 5'2", but LOW(1600) = 64
+ cp LOW(1600) ; should be "cp 3", since 1600 mm = 5'3", but LOW(1600) = 64
jr nc, .GenerateDVs
.CheckMagikarpArea: