diff options
author | yenatch <yenatch@gmail.com> | 2017-12-28 01:30:36 -0500 |
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committer | GitHub <noreply@github.com> | 2017-12-28 01:30:36 -0500 |
commit | da28d1a84b0499bead314e17ae2ff0d13eb03196 (patch) | |
tree | c212adfc53d1996c06f2e4be1d6e480e687a2ad8 /gfx/footprints.asm | |
parent | bad9e33530af8cdc29ce5629df682fc7915bfff0 (diff) | |
parent | 2c4777f3363cd64d05fb00084fd83dff8ac31674 (diff) |
Merge pull request #437 from roukaour/master
Reorganize battle/; rename most "header" misnomers; gfx/pics → gfx/pokemon
Diffstat (limited to 'gfx/footprints.asm')
-rw-r--r-- | gfx/footprints.asm | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/gfx/footprints.asm b/gfx/footprints.asm index 44ca9bef2..24b4e2e92 100644 --- a/gfx/footprints.asm +++ b/gfx/footprints.asm @@ -1,14 +1,14 @@ -; In this game, footprints are stored in a non-continuous manner. -; Instead, they're stored in a 32x8 grid. -; Each of the footprints is 16x16, so, since tiles on the GB are 8x8, -; you get the two top tiles first, while the two bottom tiles are stored -; on the next row of the image. +; Footprints are 2x2 tiles each, but are stored as a 16x64-tile image +; (32 rows of 8 footprints per row). +; That means there's a row of the top two tiles for eight footprints, +; then a row of the bottom two tiles for those eight footprints. -; These macros help extract the first two tiles, and the last two tiles, -; respectively. -footprint_top EQUS " 0, 2 * LEN_1BPP_TILE" +; These macros help extract the first and the last two tiles, respectively. +footprint_top EQUS "0, 2 * LEN_1BPP_TILE" footprint_bottom EQUS "2 * LEN_1BPP_TILE, 2 * LEN_1BPP_TILE" +; Entries correspond to Pokémon species, two apiece, 8 tops then 8 bottoms + ; 001-008 top halves INCBIN "gfx/footprints/bulbasaur.1bpp", footprint_top INCBIN "gfx/footprints/ivysaur.1bpp", footprint_top |