diff options
author | yenatch <yenatch@gmail.com> | 2014-05-21 16:37:18 -0400 |
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committer | yenatch <yenatch@gmail.com> | 2014-05-21 16:37:18 -0400 |
commit | 9755ff375a7e80b978d9cd32052a6cf2cc7c45cf (patch) | |
tree | c76df0af7e550bf0a8b74d71384fed2bb731c6dc /home.asm | |
parent | 36247945996feb163bc79e5079924ecc90c8baf6 (diff) |
Split bank 0 battle functions into home/battle.asm.
Diffstat (limited to 'home.asm')
-rw-r--r-- | home.asm | 335 |
1 files changed, 1 insertions, 334 deletions
@@ -2071,340 +2071,7 @@ Function392d:: ; 392d ; 3945 -UserPartyAttr:: ; 3945 - push af - ld a, [hBattleTurn] - and a - jr nz, .asm_394e - pop af - jr BattlePartyAttr -.asm_394e - pop af - jr OTPartyAttr -; 3951 - - -OpponentPartyAttr:: ; 3951 - push af - ld a, [hBattleTurn] - and a - jr z, .asm_395a - pop af - jr BattlePartyAttr -.asm_395a - pop af - jr OTPartyAttr -; 395d - - -BattlePartyAttr:: ; 395d -; Get attribute a from the active BattleMon's party struct. - push bc - ld c, a - ld b, 0 - ld hl, PartyMons - add hl, bc - ld a, [CurBattleMon] - call GetPartyLocation - pop bc - ret -; 396d - - -OTPartyAttr:: ; 396d -; Get attribute a from the active EnemyMon's party struct. - push bc - ld c, a - ld b, 0 - ld hl, OTPartyMon1Species - add hl, bc - ld a, [CurOTMon] - call GetPartyLocation - pop bc - ret -; 397d - - -ResetDamage:: ; 397d - xor a - ld [CurDamage], a - ld [CurDamage + 1], a - ret -; 3985 - -SetPlayerTurn:: ; 3985 - xor a - ld [hBattleTurn], a - ret -; 3989 - -SetEnemyTurn:: ; 3989 - ld a, 1 - ld [hBattleTurn], a - ret -; 398e - - -UpdateOpponentInParty:: ; 398e - ld a, [hBattleTurn] - and a - jr z, UpdateEnemyMonInParty - jr UpdateBattleMonInParty -; 3995 - -UpdateUserInParty:: ; 3995 - ld a, [hBattleTurn] - and a - jr z, UpdateBattleMonInParty - jr UpdateEnemyMonInParty -; 399c - -UpdateBattleMonInParty:: ; 399c -; Update level, status, current HP - - ld a, [CurBattleMon] - -Function399f:: ; 399f - ld hl, PartyMon1Level - call GetPartyLocation - - ld d, h - ld e, l - ld hl, BattleMonLevel - ld bc, BattleMonMaxHP - BattleMonLevel - jp CopyBytes -; 39b0 - -UpdateEnemyMonInParty:: ; 39b0 -; Update level, status, current HP - -; No wildmons. - ld a, [IsInBattle] - dec a - ret z - - ld a, [CurOTMon] - ld hl, OTPartyMon1Level - call GetPartyLocation - - ld d, h - ld e, l - ld hl, EnemyMonLevel - ld bc, EnemyMonMaxHP - EnemyMonLevel - jp CopyBytes -; 39c9 - - -RefreshBattleHuds:: ; 39c9 - call UpdateBattleHuds - ld c, 3 - call DelayFrames - jp WaitBGMap -; 39d4 - -UpdateBattleHuds:: ; 39d4 - callba Function3df48 - callba Function3e036 - ret -; 39e1 - - -GetBattleVar:: ; 39e1 -; Preserves hl. - push hl - call _GetBattleVar - pop hl - ret -; 39e7 - -_GetBattleVar:: ; 39e7 -; Get variable from pair a, depending on whose turn it is. -; There are 21 variable pairs. - - push bc - - ld hl, .battlevarpairs - ld c, a - ld b, 0 - add hl, bc - add hl, bc - - ld a, [hli] - ld h, [hl] - ld l, a - -; Enemy turn uses the second byte instead. -; This lets battle variable calls be side-neutral. - ld a, [hBattleTurn] - and a - jr z, .getvar - inc hl - -.getvar -; var id - ld a, [hl] - ld c, a - ld b, 0 - - ld hl, .vars - add hl, bc - add hl, bc - - ld a, [hli] - ld h, [hl] - ld l, a - - ld a, [hl] - - pop bc - ret - - -.battlevarpairs - dw .substatus1, .substatus2, .substatus3, .substatus4, .substatus5 - dw .substatus1opp, .substatus2opp, .substatus3opp, .substatus4opp, .substatus5opp - dw .status, .statusopp, .animation, .effect, .power, .type - dw .curmove, .lastcounter, .lastcounteropp, .lastmove, .lastmoveopp - - - const_def - const PLAYER_SUBSTATUS_1 - const ENEMY_SUBSTATUS_1 - const PLAYER_SUBSTATUS_2 - const ENEMY_SUBSTATUS_2 - const PLAYER_SUBSTATUS_3 - const ENEMY_SUBSTATUS_3 - const PLAYER_SUBSTATUS_4 - const ENEMY_SUBSTATUS_4 - const PLAYER_SUBSTATUS_5 - const ENEMY_SUBSTATUS_5 - const PLAYER_STATUS - const ENEMY_STATUS - const PLAYER_MOVE_ANIMATION - const ENEMY_MOVE_ANIMATION - const PLAYER_MOVE_EFFECT - const ENEMY_MOVE_EFFECT - const PLAYER_MOVE_POWER - const ENEMY_MOVE_POWER - const PLAYER_MOVE_TYPE - const ENEMY_MOVE_TYPE - const PLAYER_CUR_MOVE - const ENEMY_CUR_MOVE - const PLAYER_COUNTER_MOVE - const ENEMY_COUNTER_MOVE - const PLAYER_LAST_MOVE - const ENEMY_LAST_MOVE - - -; player enemy -.substatus1 db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1 -.substatus1opp db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1 -.substatus2 db PLAYER_SUBSTATUS_2, ENEMY_SUBSTATUS_2 -.substatus2opp db ENEMY_SUBSTATUS_2, PLAYER_SUBSTATUS_2 -.substatus3 db PLAYER_SUBSTATUS_3, ENEMY_SUBSTATUS_3 -.substatus3opp db ENEMY_SUBSTATUS_3, PLAYER_SUBSTATUS_3 -.substatus4 db PLAYER_SUBSTATUS_4, ENEMY_SUBSTATUS_4 -.substatus4opp db ENEMY_SUBSTATUS_4, PLAYER_SUBSTATUS_4 -.substatus5 db PLAYER_SUBSTATUS_5, ENEMY_SUBSTATUS_5 -.substatus5opp db ENEMY_SUBSTATUS_5, PLAYER_SUBSTATUS_5 -.status db PLAYER_STATUS, ENEMY_STATUS -.statusopp db ENEMY_STATUS, PLAYER_STATUS -.animation db PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION -.effect db PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT -.power db PLAYER_MOVE_POWER, ENEMY_MOVE_POWER -.type db PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE -.curmove db PLAYER_CUR_MOVE, ENEMY_CUR_MOVE -.lastcounter db PLAYER_COUNTER_MOVE, ENEMY_COUNTER_MOVE -.lastcounteropp db ENEMY_COUNTER_MOVE, PLAYER_COUNTER_MOVE -.lastmove db PLAYER_LAST_MOVE, ENEMY_LAST_MOVE -.lastmoveopp db ENEMY_LAST_MOVE, PLAYER_LAST_MOVE - -.vars - dw PlayerSubStatus1, EnemySubStatus1 - dw PlayerSubStatus2, EnemySubStatus2 - dw PlayerSubStatus3, EnemySubStatus3 - dw PlayerSubStatus4, EnemySubStatus4 - dw PlayerSubStatus5, EnemySubStatus5 - dw BattleMonStatus, EnemyMonStatus - dw PlayerMoveAnimation, EnemyMoveAnimation - dw PlayerMoveEffect, EnemyMoveEffect - dw PlayerMovePower, EnemyMovePower - dw PlayerMoveType, EnemyMoveType - dw CurPlayerMove, CurEnemyMove - dw LastEnemyCounterMove, LastPlayerCounterMove - dw LastPlayerMove, LastEnemyMove -; 3a90 - - -Function3a90:: ; 3a90 - inc hl - ld a, [hROMBank] - push af - ld a, [hli] - ld e, a - ld a, [hli] - ld d, a - ld a, [hli] - ld [hROMBank], a - ld [MBC3RomBank], a - ld a, e - ld l, a - ld a, d - ld h, a - ld de, $d00c - ld bc, $0028 - call CopyBytes - pop af - ld [hROMBank], a - ld [MBC3RomBank], a - ret -; 3ab2 - - -MobileTextBorder:: ; 3ab2 -; For mobile link battles only. - ld a, [InLinkBattle] - cp 4 - ret c -; Draw a cell phone icon at the top right corner of the border. - ld hl, $c5a3 ; TileMap(19,12) - ld [hl], $5e ; cell phone top - ld hl, $c5b7 ; TileMap(19,13) - ld [hl], $5f ; cell phone bottom - ret -; 3ac3 - - -BattleTextBox:: ; 3ac3 -; Open a textbox and print text at hl. - push hl - call SpeechTextBox - call MobileTextBorder - call Function1ad2 - call Function321c - pop hl - call PrintTextBoxText - ret -; 3ad5 - - -StdBattleTextBox:: ; 3ad5 -; Open a textbox and print battle text at 20:hl. - -GLOBAL BattleText - - ld a, [hROMBank] - push af - - ld a, BANK(BattleText) - rst Bankswitch - - call BattleTextBox - - pop af - rst Bankswitch - ret -; 3ae1 +INCLUDE "home/battle.asm" Function3ae1:: ; 3ae1 |