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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-05-23 11:08:23 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-05-23 11:08:23 -0400 |
commit | d2880d1981876b06bc867ae17376e31f2d4df60d (patch) | |
tree | ea7fb05c55bd1f3d6f3f44811fcff935b11a99ee /home.asm | |
parent | ad5337863ddbb7b821f57a0c8af2c767cc767f19 (diff) |
Factor out GetHPPals and SetHPPals from home.asm
The remaining code in home.asm is almost all "generic", unrelated to Pokémon-specific game logic, so leaving it as-is might be neater than little home/*.asm files for each routine.
Diffstat (limited to 'home.asm')
-rw-r--r-- | home.asm | 21 |
1 files changed, 1 insertions, 20 deletions
@@ -227,26 +227,7 @@ CompareLong:: ; 31e4 ; 31f3 INCLUDE "home/tilemap.asm" - -SetHPPal:: ; 334e -; Set palette for hp bar pixel length e at hl. - call GetHPPal - ld [hl], d - ret -; 3353 - -GetHPPal:: ; 3353 -; Get palette for hp bar pixel length e in d. - ld d, HP_GREEN - ld a, e - cp (50 * 48 / 100) - ret nc - inc d ; HP_YELLOW - cp (21 * 48 / 100) - ret nc - inc d ; HP_RED - ret -; 335f +INCLUDE "home/hp_pals.asm" CountSetBits:: ; 0x335f ; Count the number of set bits in b bytes starting from hl. |