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authormid-kid <esteve.varela@gmail.com>2020-02-23 14:33:53 +0100
committermid-kid <esteve.varela@gmail.com>2020-02-23 14:33:53 +0100
commitc0b6e5bc21ca893f6495d49af76db4ba4461a4a7 (patch)
tree84168c9fa5483aa1534c6194da0b13ab79b4eb5a /home/joypad.asm
parent44128c5d989cf56e0305bedc37044c093bc02668 (diff)
JoypadInt -> Joypad
This matches all other interrupts. The old Joypad was renamed to UpdateJoypad.
Diffstat (limited to 'home/joypad.asm')
-rw-r--r--home/joypad.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/home/joypad.asm b/home/joypad.asm
index cfc94a4be..2ffd8343c 100644
--- a/home/joypad.asm
+++ b/home/joypad.asm
@@ -1,4 +1,4 @@
-JoypadInt::
+Joypad::
; Replaced by Joypad, called from VBlank instead of the useless
; joypad interrupt.
@@ -13,7 +13,7 @@ ClearJoypad::
ldh [hJoyDown], a
ret
-Joypad::
+UpdateJoypad::
; This is called automatically every frame in VBlank.
; Read the joypad register and translate it to something more
; workable for use in-game. There are 8 buttons, so we can use