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author | mid-kid <esteve.varela@gmail.com> | 2018-07-28 12:14:04 +0200 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-07-28 12:14:04 +0200 |
commit | 595127ba65317674c6f6d6d469d645df0fa40fe6 (patch) | |
tree | 75831b51ebc1fc0d181eff477c3464292e2d479d /macros/scripts/battle_commands.asm | |
parent | 0aac0f9cfc5bc95b378d0c33cb047f136cd361b7 (diff) |
anim_ret_command is an index in a table after all
For some reason I thought BattleAnim_Ret was never used, due to how the
battle anim loop would be exited early from. It seems I was wrong.
Removing commands before anim_ret without it being part of the `enum`
seems to break things.
Diffstat (limited to 'macros/scripts/battle_commands.asm')
0 files changed, 0 insertions, 0 deletions