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author | Ryan Tandy <ryan@nardis.ca> | 2019-09-23 10:03:19 -0700 |
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committer | Ryan Tandy <ryan@nardis.ca> | 2019-09-23 10:03:19 -0700 |
commit | 3fc2ba41f7bc7fcf1e51f821b4e07525e0e4a873 (patch) | |
tree | d5c4d0bf478b869b37a0978c8fd5bcfe8491e292 /macros/scripts/movement.asm | |
parent | abee217ce0e29331f1ac691fd1d4edeacf2295f9 (diff) |
Clarify naming of SFX_GET_EGG_* pointers
In game, one receives eggs from the Aide and the Day-care Man, not the
Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is
not unique to the Day-care.
SFX `0x95` is an alias of the same sound and appears to be unused.
Rename the pointer to clarify that.
Diffstat (limited to 'macros/scripts/movement.asm')
0 files changed, 0 insertions, 0 deletions