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authormid-kid <esteve.varela@gmail.com>2018-02-22 17:13:29 +0100
committermid-kid <esteve.varela@gmail.com>2018-02-22 17:39:06 +0100
commite8bc86d1fedfc6be5a99d426ffc236c4fcf494f4 (patch)
treedabac449a3cf7bf08c6cb134701ce296a5403c61 /macros/wram.asm
parentc3abe8f88b62b121ec7e76cac91467df7471223a (diff)
Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it includes a uniform way to refer to the creatures this game consists of in the labels of the code. The only exceptions to this rule are labels referring to things named through the use of the <PK><MN> or <PKMN> characters, in which case PKMN is used. Most of this was already consistent enough™, I just picked the convention with the most occurences and fixed the outliers.
Diffstat (limited to 'macros/wram.asm')
-rwxr-xr-xmacros/wram.asm18
1 files changed, 9 insertions, 9 deletions
diff --git a/macros/wram.asm b/macros/wram.asm
index 7c8ca44a1..136e42e6a 100755
--- a/macros/wram.asm
+++ b/macros/wram.asm
@@ -178,15 +178,15 @@ ENDM
battle_tower_struct: MACRO
\1Name:: ds NAME_LENGTH +- 1
\1TrainerClass:: ds 1
-\1Pkmn1:: party_struct \1Pkmn1
-\1Pkmn1Name:: ds MON_NAME_LENGTH
-\1Pkmn1NameEnd::
-\1Pkmn2:: party_struct \1Pkmn2
-\1Pkmn2Name:: ds MON_NAME_LENGTH
-\1Pkmn2NameEnd::
-\1Pkmn3:: party_struct \1Pkmn3
-\1Pkmn3Name:: ds MON_NAME_LENGTH
-\1Pkmn3NameEnd::
+\1Mon1:: party_struct \1Mon1
+\1Mon1Name:: ds MON_NAME_LENGTH
+\1Mon1NameEnd::
+\1Mon2:: party_struct \1Mon2
+\1Mon2Name:: ds MON_NAME_LENGTH
+\1Mon2NameEnd::
+\1Mon3:: party_struct \1Mon3
+\1Mon3Name:: ds MON_NAME_LENGTH
+\1Mon3NameEnd::
\1TrainerData:: ds BATTLETOWER_TRAINERDATALENGTH
\1TrainerEnd::
ENDM