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authorRemy Oukaour <remy.oukaour@gmail.com>2017-12-24 17:35:33 -0500
committerRemy Oukaour <remy.oukaour@gmail.com>2017-12-24 17:35:33 -0500
commit3e7f3bbeb6dd2d3cff6343dea2298502faa14185 (patch)
tree004b17f7b444c4bbc8bbb80e3b189a48287ed4b7 /macros
parentb805d343f36019ae9fdf5d248d78a0d9b12f25d7 (diff)
s/number/scene/, and correct some documentation
Diffstat (limited to 'macros')
-rw-r--r--macros/scripts/maps.asm14
1 files changed, 7 insertions, 7 deletions
diff --git a/macros/scripts/maps.asm b/macros/scripts/maps.asm
index 3f83740ca..8ef08ec49 100644
--- a/macros/scripts/maps.asm
+++ b/macros/scripts/maps.asm
@@ -19,7 +19,7 @@ warp_def: macro
endm
coord_event: macro
-;\1: number: controlled by setscene/setmapscene
+;\1: scene id: controlled by setscene/setmapscene
;\2: y: top to bottom, starts at 0
;\3: x: left to right, starts at 0
;\4: script pointer
@@ -43,17 +43,17 @@ object_event: macro
;\3: x: left to right, starts at 0
;\4: movement function: a SPRITEMOVEDATA_* constant
;\5, \6: movement radius: y, x
-;\7, \8: hour1 and hour2: control the hours an object_event is visible (0-23)
-; * if hour1 < hour2, the object_event will only appear from hour1 to hour2
-; * if hour1 > hour2, the object_event will not appear from hour2 to hour1
-; * if hour1 == hour2, the object_event will always appear
-; * if hour1 == -1, hour2 is treated as a time-of-day value:
+;\7, \8: hour limits: h1, h2 (0-23)
+; * if h1 < h2, the object_event will only appear from h1 to h2
+; * if h1 > h2, the object_event will not appear from h2 to h1
+; * if h1 == h2, the object_event will always appear
+; * if h1 == -1, h2 is treated as a time-of-day value:
; a combo of MORN, DAY, and/or NITE, or -1 to always appear
;\9: color: a PAL_NPC_* constant, or 0 for sprite default
;\10: function: a OBJECTTYPE_* constant
;\11: sight range: applies to OBJECTTYPE_TRAINER
;\12: script pointer
-;\13: event flag: an EVENT_* constant, or 0 to always appear
+;\13: event flag: an EVENT_* constant, or -1 to always appear
db \1, \2 + 4, \3 + 4, \4
dn \5, \6
db \7, \8