diff options
author | yenatch <yenatch@gmail.com> | 2013-12-26 02:09:58 -0500 |
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committer | yenatch <yenatch@gmail.com> | 2013-12-26 02:09:58 -0500 |
commit | d8eed222b7cbe1a481289d19d17ca52713df4b36 (patch) | |
tree | 5cfaaf4dfbe8c24d0763db8f91427203cc5503b2 /main.asm | |
parent | c1096d08f6620d83b382e5270af478301d40c7ef (diff) |
split out tileset animations
Diffstat (limited to 'main.asm')
-rw-r--r-- | main.asm | 1028 |
1 files changed, 1 insertions, 1027 deletions
@@ -80656,1033 +80656,7 @@ DoBadgeTypeBoosts: ; fbe24 SECTION "bank3F", ROMX, BANK[$3F] -_AnimateTileset: ; fc000 -; Iterate over a given pointer array of -; animation functions (one per frame). - -; Typically in wra1, vra0 - - ld a, [TilesetAnim] - ld e, a - ld a, [TilesetAnim + 1] - ld d, a - - ld a, [hTileAnimFrame] - ld l, a - inc a - ld [hTileAnimFrame], a - - ld h, 0 - add hl, hl - add hl, hl - add hl, de - -; 2-byte parameter -; All functions take input de. - ld e, [hl] - inc hl - ld d, [hl] - inc hl - -; Function address - ld a, [hli] - ld h, [hl] - ld l, a - - jp [hl] -; fc01b - - -Tileset00Anim: ; 0xfc01b -Tileset02Anim: ; 0xfc01b -Tileset03Anim: ; 0xfc01b -; param, function - dw $9140, AnimateWaterTile - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, TileAnimationPalette - dw NULL, WaitTileAnimation - dw NULL, AnimateFlowerTile - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, NextTileFrame8 - dw NULL, DoneTileAnimation -; 0xfc047 - -Tileset25Anim: ; 0xfc047 -; param, function - dw $9140, AnimateWaterTile - dw NULL, WaitTileAnimation - dw $95f0, AnimateFountain - dw NULL, WaitTileAnimation - dw NULL, TileAnimationPalette - dw NULL, WaitTileAnimation - dw NULL, AnimateFlowerTile - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, NextTileFrame8 - dw NULL, DoneTileAnimation -; 0xfc073 - -Tileset31Anim: ; 0xfc073 -; param, function - dw NULL, ForestTreeLeftAnimation - dw NULL, ForestTreeRightAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, ForestTreeLeftAnimation2 - dw NULL, ForestTreeRightAnimation2 - dw NULL, AnimateFlowerTile - dw $9140, AnimateWaterTile - dw NULL, TileAnimationPalette - dw NULL, NextTileFrame8 - dw NULL, DoneTileAnimation -; 0xfc0a3 - -Tileset01Anim: ; 0xfc0a3 -; param, function - dw $9140, AnimateWaterTile - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, TileAnimationPalette - dw NULL, WaitTileAnimation - dw NULL, AnimateFlowerTile - dw $4a98, AnimateWhirlpoolTile - dw $4a9c, AnimateWhirlpoolTile - dw $4aa0, AnimateWhirlpoolTile - dw $4aa4, AnimateWhirlpoolTile - dw NULL, WaitTileAnimation - dw NULL, NextTileFrame8 - dw NULL, DoneTileAnimation -; 0xfc0d7 - -INCBIN "baserom.gbc",$fc0d7,$fc12f - $fc0d7 - -Tileset09Anim: ; 0xfc12f -; param, function - dw $9140, AnimateWaterTile - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, TileAnimationPalette - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, NextTileFrame8 - dw NULL, DoneTileAnimation -; 0xfc15f - -Tileset15Anim: ; 0xfc15f -; param, function - dw NULL, SafariFountainAnim2 - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, SafariFountainAnim1 - dw NULL, WaitTileAnimation - dw NULL, NextTileFrame8 - dw NULL, DoneTileAnimation -; 0xfc17f - -INCBIN "baserom.gbc",$fc17f,$fc1e7 - $fc17f - -Tileset24Anim: ; 0xfc1e7 -Tileset30Anim: ; 0xfc1e7 -; param, function - dw $9140, WriteTileToBuffer - dw NULL, Functionfc71e - dw $cf41, ScrollTileRightLeft - dw NULL, Functionfc71e - dw $9140, WriteTileFromBuffer - dw NULL, Functionfc71e - dw NULL, TileAnimationPalette - dw NULL, Functionfc71e - dw $9400, WriteTileToBuffer - dw NULL, Functionfc71e - dw $cf41, ScrollTileDown - dw NULL, Functionfc71e - dw $cf41, ScrollTileDown - dw NULL, Functionfc71e - dw $cf41, ScrollTileDown - dw NULL, Functionfc71e - dw $9400, WriteTileFromBuffer - dw NULL, Functionfc71e - dw NULL, DoneTileAnimation -; 0xfc233 - -Tileset29Anim: ; 0xfc233 -; param, function - dw $9350, WriteTileToBuffer - dw NULL, Functionfc71e - dw $cf41, ScrollTileRightLeft - dw NULL, Functionfc71e - dw $9350, WriteTileFromBuffer - dw NULL, Functionfc71e - dw NULL, TileAnimationPalette - dw NULL, Functionfc71e - dw $9310, WriteTileToBuffer - dw NULL, Functionfc71e - dw $cf41, ScrollTileDown - dw NULL, Functionfc71e - dw $cf41, ScrollTileDown - dw NULL, Functionfc71e - dw $cf41, ScrollTileDown - dw NULL, Functionfc71e - dw $9310, WriteTileFromBuffer - dw NULL, Functionfc71e - dw NULL, DoneTileAnimation -; 0xfc27f - -Tileset23Anim: ; 0xfc27f -; param, function - dw SproutPillarTilePointer9, AnimateSproutPillarTile - dw SproutPillarTilePointer10, AnimateSproutPillarTile - dw SproutPillarTilePointer7, AnimateSproutPillarTile - dw SproutPillarTilePointer8, AnimateSproutPillarTile - dw SproutPillarTilePointer5, AnimateSproutPillarTile - dw SproutPillarTilePointer6, AnimateSproutPillarTile - dw SproutPillarTilePointer3, AnimateSproutPillarTile - dw SproutPillarTilePointer4, AnimateSproutPillarTile - dw SproutPillarTilePointer1, AnimateSproutPillarTile - dw SproutPillarTilePointer2, AnimateSproutPillarTile - dw NULL, NextTileFrame - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, DoneTileAnimation -; 0xfc2bf - -INCBIN "baserom.gbc",$fc2bf,$fc2e7 - $fc2bf - -Tileset04Anim: ; 0xfc2e7 -Tileset05Anim: ; 0xfc2e7 -Tileset06Anim: ; 0xfc2e7 -Tileset07Anim: ; 0xfc2e7 -Tileset08Anim: ; 0xfc2e7 -Tileset10Anim: ; 0xfc2e7 -Tileset11Anim: ; 0xfc2e7 -Tileset12Anim: ; 0xfc2e7 -Tileset13Anim: ; 0xfc2e7 -Tileset14Anim: ; 0xfc2e7 -Tileset16Anim: ; 0xfc2e7 -Tileset17Anim: ; 0xfc2e7 -Tileset18Anim: ; 0xfc2e7 -Tileset19Anim: ; 0xfc2e7 -Tileset20Anim: ; 0xfc2e7 -Tileset21Anim: ; 0xfc2e7 -Tileset22Anim: ; 0xfc2e7 -Tileset26Anim: ; 0xfc2e7 -Tileset27Anim: ; 0xfc2e7 -Tileset28Anim: ; 0xfc2e7 -Tileset32Anim: ; 0xfc2e7 -Tileset33Anim: ; 0xfc2e7 -Tileset34Anim: ; 0xfc2e7 -Tileset35Anim: ; 0xfc2e7 -Tileset36Anim: ; 0xfc2e7 -; param, function - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, WaitTileAnimation - dw NULL, DoneTileAnimation -; 0xfc2fb - -DoneTileAnimation: ; fc2fb -; Reset the animation command loop. - xor a - ld [hTileAnimFrame], a - -WaitTileAnimation: ; fc2fe -; Do nothing this frame. - ret -; fc2ff - -NextTileFrame8: ; fc2ff - ld a, [TileAnimationTimer] - inc a - and a, 7 - ld [TileAnimationTimer], a - ret -; fc309 - - -ScrollTileRightLeft: ; fc309 -; Scroll right for 4 ticks, then left for 4 ticks. - ld a, [TileAnimationTimer] - inc a - and 7 - ld [TileAnimationTimer], a - and 4 - jr nz, ScrollTileLeft - jr ScrollTileRight -; fc318 - -ScrollTileUpDown: ; fc318 -; Scroll up for 4 ticks, then down for 4 ticks. - ld a, [TileAnimationTimer] - inc a - and 7 - ld [TileAnimationTimer], a - and 4 - jr nz, ScrollTileDown - jr ScrollTileUp -; fc327 - -ScrollTileLeft: ; fc327 - ld h, d - ld l, e - ld c, 4 -.loop - rept 4 - ld a, [hl] - rlca - ld [hli], a - endr - dec c - jr nz, .loop - ret -; fc33b - -ScrollTileRight: ; fc33b - ld h, d - ld l, e - ld c, 4 -.loop - rept 4 - ld a, [hl] - rrca - ld [hli], a - endr - dec c - jr nz, .loop - ret -; fc34f - -ScrollTileUp: ; fc34f - ld h, d - ld l, e - ld d, [hl] - inc hl - ld e, [hl] - ld bc, $e - add hl, bc - ld a, 4 -.loop - ld c, [hl] - ld [hl], e - dec hl - ld b, [hl] - ld [hl], d - dec hl - ld e, [hl] - ld [hl], c - dec hl - ld d, [hl] - ld [hl], b - dec hl - dec a - jr nz, .loop - ret -; fc36a - -ScrollTileDown: ; fc36a - ld h, d - ld l, e - ld de, $e - push hl - add hl, de - ld d, [hl] - inc hl - ld e, [hl] - pop hl - ld a, 4 -.loop - ld b, [hl] - ld [hl], d - inc hl - ld c, [hl] - ld [hl], e - inc hl - ld d, [hl] - ld [hl], b - inc hl - ld e, [hl] - ld [hl], c - inc hl - dec a - jr nz, .loop - ret -; fc387 - - -AnimateFountain: ; fc387 - ld hl, [sp+0] - ld b, h - ld c, l - ld hl, .frames - ld a, [TileAnimationTimer] - and 7 - add a - add l - ld l, a - jr nc, .asm_fc399 - inc h - -.asm_fc399 - ld a, [hli] - ld h, [hl] - ld l, a - ld sp, hl - ld l, e - ld h, d - jp WriteTile - -.frames - dw .frame1 - dw .frame2 - dw .frame3 - dw .frame4 - dw .frame3 - dw .frame4 - dw .frame5 - dw .frame1 - -.frame1 - INCBIN "gfx/tilesets/fountain/1.2bpp" -.frame2 - INCBIN "gfx/tilesets/fountain/2.2bpp" -.frame3 - INCBIN "gfx/tilesets/fountain/3.2bpp" -.frame4 - INCBIN "gfx/tilesets/fountain/4.2bpp" -.frame5 - INCBIN "gfx/tilesets/fountain/5.2bpp" -; fc402 - - -AnimateWaterTile: ; fc402 -; Draw a water tile for the current frame in VRAM tile at de. - -; Save sp in bc (see WriteTile). - ld hl, [sp+0] - ld b, h - ld c, l - - ld a, [TileAnimationTimer] - -; 4 tile graphics, updated every other frame. - and 3 << 1 - -; 2 x 8 = 16 bytes per tile - add a - add a - add a - - add WaterTileFrames % $100 - ld l, a - ld a, 0 - adc WaterTileFrames / $100 - ld h, a - -; Stack now points to the start of the tile for this frame. - ld sp, hl - - ld l, e - ld h, d - - jp WriteTile -; fc41c - -WaterTileFrames: ; fc41c -; Frames 0-3 -; INCBIN "gfx/tilesets/water.2bpp" -INCBIN "baserom.gbc",$fc41c,$fc45c - $fc41c -; fc45c - - -ForestTreeLeftAnimation: ; fc45c - ld hl, [sp+0] - ld b, h - ld c, l - -; Only during the Celebi event. - ld a, [$dbf3] - bit 2, a - jr nz, .asm_fc46c - ld hl, ForestTreeLeftFrames - jr .asm_fc47d - -.asm_fc46c - ld a, [TileAnimationTimer] - call GetForestTreeFrame - add a - add a - add a - add ForestTreeLeftFrames % $100 - ld l, a - ld a, 0 - adc ForestTreeLeftFrames / $100 - ld h, a - -.asm_fc47d - ld sp, hl - ld hl, $90c0 - jp WriteTile -; fc484 - - -ForestTreeLeftFrames: ; fc484 - INCBIN "gfx/tilesets/forest-tree/1.2bpp" - INCBIN "gfx/tilesets/forest-tree/2.2bpp" -; fc4a4 - -ForestTreeRightFrames: ; fc4a4 - INCBIN "gfx/tilesets/forest-tree/3.2bpp" - INCBIN "gfx/tilesets/forest-tree/4.2bpp" -; fc4c4 - - -ForestTreeRightAnimation: ; fc4c4 - ld hl, [sp+0] - ld b, h - ld c, l - -; Only during the Celebi event. - ld a, [$dbf3] - bit 2, a - jr nz, .asm_fc4d4 - ld hl, ForestTreeRightFrames - jr .asm_fc4eb - -.asm_fc4d4 - ld a, [TileAnimationTimer] - call GetForestTreeFrame - add a - add a - add a - add ForestTreeLeftFrames % $100 - ld l, a - ld a, 0 - adc ForestTreeLeftFrames / $100 - ld h, a - push bc - ld bc, ForestTreeRightFrames - ForestTreeLeftFrames - add hl, bc - pop bc - -.asm_fc4eb - ld sp, hl - ld hl, $90f0 - jp WriteTile -; fc4f2 - - -ForestTreeLeftAnimation2: ; fc4f2 - ld hl, [sp+0] - ld b, h - ld c, l - -; Only during the Celebi event. - ld a, [$dbf3] - bit 2, a - jr nz, .asm_fc502 - ld hl, ForestTreeLeftFrames - jr .asm_fc515 - -.asm_fc502 - ld a, [TileAnimationTimer] - call GetForestTreeFrame - xor 2 - add a - add a - add a - add ForestTreeLeftFrames % $100 - ld l, a - ld a, 0 - adc ForestTreeLeftFrames / $100 - ld h, a - -.asm_fc515 - ld sp, hl - ld hl, $90c0 - jp WriteTile -; fc51c - - -ForestTreeRightAnimation2: ; fc51c - ld hl, [sp+0] - ld b, h - ld c, l - -; Only during the Celebi event. - ld a, [$dbf3] - bit 2, a - jr nz, .asm_fc52c - ld hl, ForestTreeRightFrames - jr .asm_fc545 - -.asm_fc52c - ld a, [TileAnimationTimer] - call GetForestTreeFrame - xor 2 - add a - add a - add a - add ForestTreeLeftFrames % $100 - ld l, a - ld a, 0 - adc ForestTreeLeftFrames / $100 - ld h, a - push bc - ld bc, ForestTreeRightFrames - ForestTreeLeftFrames - add hl, bc - pop bc - -.asm_fc545 - ld sp, hl - ld hl, $90f0 - jp WriteTile -; fc54c - - -GetForestTreeFrame: ; fc54c -; Return 0 if a is even, or 2 if odd. - and a - jr z, .even - cp 1 - jr z, .odd - cp 2 - jr z, .even - cp 3 - jr z, .odd - cp 4 - jr z, .even - cp 5 - jr z, .odd - cp 6 - jr z, .even -.odd - ld a, 2 - scf - ret -.even - xor a - ret -; fc56d - - -AnimateFlowerTile: ; fc56d -; No parameters. - -; Save sp in bc (see WriteTile). - ld hl, [sp+0] - ld b, h - ld c, l - -; Alternate tile graphc every other frame - ld a, [TileAnimationTimer] - and 1 << 1 - ld e, a - -; CGB has different color mappings for flowers. - ld a, [hCGB] - and 1 - - add e - swap a ; << 4 (16 bytes) - ld e, a - ld d, 0 - ld hl, FlowerTileFrames - add hl, de - ld sp, hl - - ld hl, VTiles2 + $30 ; tile 4 - - jp WriteTile -; fc58c - -FlowerTileFrames: ; fc58c -; frame 0 dmg -; frame 0 cgb -; frame 1 dmg -; frame 1 sgb -; INCBIN "gfx/tilesets/flower.2bpp" -INCBIN "baserom.gbc",$fc58c,$fc5cc - $fc58c -; fc5cc - - -SafariFountainAnim1: ; fc5cc -; Splash in the bottom-right corner of the fountain. - ld hl, [sp+0] - ld b, h - ld c, l - ld a, [TileAnimationTimer] - and 6 - srl a - inc a - inc a - and 3 - swap a - ld e, a - ld d, 0 - ld hl, SafariFountainFrames - add hl, de - ld sp, hl - ld hl, $95b0 - jp WriteTile -; fc5eb - - -SafariFountainAnim2: ; fc5eb -; Splash in the top-left corner of the fountain. - ld hl, [sp+0] - ld b, h - ld c, l - ld a, [TileAnimationTimer] - and 6 - add a - add a - add a - ld e, a - ld d, 0 - ld hl, SafariFountainFrames - add hl, de - ld sp, hl - ld hl, $9380 - jp WriteTile -; fc605 - - -SafariFountainFrames: ; fc605 - INCBIN "gfx/tilesets/safari/1.2bpp" - INCBIN "gfx/tilesets/safari/2.2bpp" - INCBIN "gfx/tilesets/safari/3.2bpp" - INCBIN "gfx/tilesets/safari/4.2bpp" -; fc645 - - -AnimateSproutPillarTile: ; fc645 -; Read from struct at de: -; Destination (VRAM) -; Address of the first tile in the frame array - - ld hl, [sp+0] - ld b, h - ld c, l - - ld a, [TileAnimationTimer] - and 7 - -; Get frame index a - ld hl, .frames - add l - ld l, a - ld a, 0 - adc h - ld h, a - ld a, [hl] - -; Destination - ld l, e - ld h, d - ld e, [hl] - inc hl - ld d, [hl] - inc hl - -; Add the frame index to the starting address - add [hl] - inc hl - ld h, [hl] - ld l, a - ld a, 0 - adc h - ld h, a - - ld sp, hl - ld l, e - ld h, d - jr WriteTile - -.frames - db $00, $10, $20, $30, $40, $30, $20, $10 -; fc673 - - -NextTileFrame: ; fc673 - ld hl, TileAnimationTimer - inc [hl] - ret -; fc678 - - -AnimateWhirlpoolTile: ; fc678 -; Update whirlpool tile using struct at de. - -; Struct: -; VRAM address -; Address of the first tile - -; Only does one of 4 tiles at a time. - -; Save sp in bc (see WriteTile). - ld hl, [sp+0] - ld b, h - ld c, l - -; de = VRAM address - ld l, e - ld h, d - ld e, [hl] - inc hl - ld d, [hl] - inc hl -; Tile address is now at hl. - -; Get the tile for this frame. - ld a, [TileAnimationTimer] - and %11 ; 4 frames x2 - swap a ; * 16 bytes per tile - - add [hl] - inc hl - ld h, [hl] - ld l, a - ld a, 0 - adc h - ld h, a - -; Stack now points to the desired frame. - ld sp, hl - - ld l, e - ld h, d - - jr WriteTile -; fc696 - - -WriteTileFromBuffer: ; fc696 -; Write tiledata at $cf41 to de. -; $cf41 is loaded to sp for WriteTile. - - ld hl, [sp+0] - ld b, h - ld c, l - - ld hl, $cf41 - ld sp, hl - - ld h, d - ld l, e - jr WriteTile -; fc6a2 - - -WriteTileToBuffer: ; fc6a2 -; Write tiledata de to $cf41. -; de is loaded to sp for WriteTile. - - ld hl, [sp+0] - ld b, h - ld c, l - - ld h, d - ld l, e - ld sp, hl - - ld hl, $cf41 - - ; fallthrough - -WriteTile: ; fc6ac -; Write one 8x8 tile ($10 bytes) from sp to hl. - -; Warning: sp is saved in bc so we can abuse pop. -; sp is restored to address bc. Save sp in bc before calling. - - pop de - ld [hl], e - inc hl - ld [hl], d - -rept 7 - pop de - inc hl - ld [hl], e - inc hl - ld [hl], d -endr - -; restore sp - ld h, b - ld l, c - ld sp, hl - ret -; fc6d7 - - -TileAnimationPalette: ; fc6d7 -; Transition between color values 0-2 for color 0 in palette 3. - -; No palette changes on DMG. - ld a, [hCGB] - and a - ret z - -; We don't want to mess with non-standard palettes. - ld a, [rBGP] ; BGP - cp %11100100 - ret nz - -; Only update on even frames. - ld a, [TileAnimationTimer] - ld l, a - and 1 ; odd - ret nz - -; Ready for BGPD input... - ld a, %10011000 ; auto increment, index $18 (pal 3 color 0) - ld [rBGPI], a - - ld a, [rSVBK] - push af - ld a, 5 ; wra5: gfx - ld [rSVBK], a - -; Update color 0 in order 0 1 2 1 - - ld a, l - and %110 ; frames 0 2 4 6 - - jr z, .color0 - - cp 4 - jr z, .color2 - -.color1 - ld hl, $d01a ; pal 3 color 1 - ld a, [hli] - ld [rBGPD], a - ld a, [hli] - ld [rBGPD], a - jr .end - -.color0 - ld hl, $d018 ; pal 3 color 0 - ld a, [hli] - ld [rBGPD], a - ld a, [hli] - ld [rBGPD], a - jr .end - -.color2 - ld hl, $d01c ; pal 3 color 2 - ld a, [hli] - ld [rBGPD], a - ld a, [hli] - ld [rBGPD], a - -.end - pop af - ld [rSVBK], a - ret -; fc71e - - -Functionfc71e: ; fc71e - ld a, [hCGB] - and a - ret z - - ld a, [rBGP] - cp $e4 - ret nz - - ld a, [$d847] - cp $ff - ret nz - - ld a, [rSVBK] - push af - - ld a, 5 - ld [rSVBK], a - ld a, $a0 - ld [rBGPI], a - ld a, [$ff9b] - and 2 - jr nz, .asm_fc743 - ld hl, $d020 - jr .asm_fc746 - -.asm_fc743 - ld hl, $d022 - -.asm_fc746 - ld a, [hli] - ld [rBGPD], a - ld a, [hli] - ld [rBGPD], a - - pop af - ld [rSVBK], a - ret -; fc750 - - -SproutPillarTilePointers: ; fc750 -SproutPillarTilePointer1: - dw $92d0, SproutPillarTile1 -SproutPillarTilePointer2: - dw $92f0, SproutPillarTile2 -SproutPillarTilePointer3: - dw $93d0, SproutPillarTile3 -SproutPillarTilePointer4: - dw $93f0, SproutPillarTile4 -SproutPillarTilePointer5: - dw $93c0, SproutPillarTile5 -SproutPillarTilePointer6: - dw $92c0, SproutPillarTile6 -SproutPillarTilePointer7: - dw $94d0, SproutPillarTile7 -SproutPillarTilePointer8: - dw $94f0, SproutPillarTile8 -SproutPillarTilePointer9: - dw $95d0, SproutPillarTile9 -SproutPillarTilePointer10: - dw $95f0, SproutPillarTile10 - -SproutPillarTile1: - INCBIN "gfx/tilesets/sprout-pillar/1.2bpp" -SproutPillarTile2: - INCBIN "gfx/tilesets/sprout-pillar/2.2bpp" -SproutPillarTile3: - INCBIN "gfx/tilesets/sprout-pillar/3.2bpp" -SproutPillarTile4: - INCBIN "gfx/tilesets/sprout-pillar/4.2bpp" -SproutPillarTile5: - INCBIN "gfx/tilesets/sprout-pillar/5.2bpp" -SproutPillarTile6: - INCBIN "gfx/tilesets/sprout-pillar/6.2bpp" -SproutPillarTile7: - INCBIN "gfx/tilesets/sprout-pillar/7.2bpp" -SproutPillarTile8: - INCBIN "gfx/tilesets/sprout-pillar/8.2bpp" -SproutPillarTile9: - INCBIN "gfx/tilesets/sprout-pillar/9.2bpp" -SproutPillarTile10: - INCBIN "gfx/tilesets/sprout-pillar/10.2bpp" -; fca98 - - -INCBIN "baserom.gbc",$fca98,$fcba8 - $fca98 - +INCLUDE "tilesets/animations.asm" Functionfcba8: ; fcba8 ld a, e |