diff options
author | PikalaxALT <PikalaxALT@gmail.com> | 2015-11-29 22:29:45 -0500 |
---|---|---|
committer | PikalaxALT <PikalaxALT@gmail.com> | 2015-11-29 22:29:45 -0500 |
commit | 0eb0c40ba7be54862364e6cd3a77cc605a4ada16 (patch) | |
tree | c449bf08b91a3e5ccc1bf728dd9a0b7940ddef8e /maps/ElmsLab.asm | |
parent | b8dcccd0da7d7eda8f4e480aeb4f87d08d7461b4 (diff) |
buttonsound
Diffstat (limited to 'maps/ElmsLab.asm')
-rw-r--r-- | maps/ElmsLab.asm | 2848 |
1 files changed, 1424 insertions, 1424 deletions
diff --git a/maps/ElmsLab.asm b/maps/ElmsLab.asm index ffbd6178f..e2940f58f 100644 --- a/maps/ElmsLab.asm +++ b/maps/ElmsLab.asm @@ -1,1424 +1,1424 @@ -const_value set 2
- const ELMSLAB_ELM
- const ELMSLAB_SCIENTIST
- const ELMSLAB_POKE_BALL1
- const ELMSLAB_POKE_BALL2
- const ELMSLAB_POKE_BALL3
- const ELMSLAB_OFFICER
-
-ElmsLab_MapScriptHeader:
-.MapTriggers:
- db 6
-
- ; triggers
- dw .Trigger0, 0
- dw .Trigger1, 0
- dw .Trigger2, 0
- dw .Trigger3, 0
- dw .Trigger4, 0
- dw .Trigger5, 0
-
-.MapCallbacks:
- db 1
-
- ; callbacks
-
- dbw 2, .Callback_MoveElm
-
-.Trigger0:
- priorityjump ElmsLab_AutowalkUpToElm
- end
-
-.Trigger1:
- end
-
-.Trigger2:
- end
-
-.Trigger3:
- end
-
-.Trigger4:
- end
-
-.Trigger5:
- end
-
-.Callback_MoveElm:
- checktriggers
- iftrue .Skip
- moveperson ELMSLAB_ELM, $3, $4
-.Skip:
- return
-
-ElmsLab_AutowalkUpToElm:
- applymovement PLAYER, ElmsLab_WalkUpToElmMovement
- showemote EMOTE_SHOCK, ELMSLAB_ELM, 15
- spriteface ELMSLAB_ELM, RIGHT
- loadfont
- writetext ElmText_Intro
-ElmsLab_RefuseLoop:
- yesorno
- iftrue ElmsLab_ElmGetsEmail
- writetext ElmText_Refused
- jump ElmsLab_RefuseLoop
-
-ElmsLab_ElmGetsEmail:
- writetext ElmText_Accepted
- keeptextopen
- writetext ElmText_ResearchAmbitions
- waitbutton
- closetext
- playsound SFX_GLASS_TING
- pause 30
- showemote EMOTE_SHOCK, ELMSLAB_ELM, 10
- spriteface ELMSLAB_ELM, DOWN
- loadfont
- writetext ElmText_GotAnEmail
- waitbutton
- closetext
- loadfont
- spriteface ELMSLAB_ELM, RIGHT
- writetext ElmText_MissionFromMrPokemon
- waitbutton
- closetext
- applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement1
- spriteface PLAYER, UP
- applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement2
- spriteface PLAYER, RIGHT
- loadfont
- writetext ElmText_ChooseAPokemon
- waitbutton
- dotrigger $1
- closetext
- end
-
-ProfElmScript:
- faceplayer
- loadfont
- checkevent EVENT_GOT_SS_TICKET_FROM_ELM
- iftrue ElmCheckMasterBall
- checkevent EVENT_BEAT_ELITE_FOUR
- iftrue ElmGiveTicketScript
-ElmCheckMasterBall:
- checkevent EVENT_GOT_MASTER_BALL_FROM_ELM
- iftrue ElmCheckEverstone
- checkflag ENGINE_RISINGBADGE
- iftrue ElmGiveMasterBallScript
-ElmCheckEverstone:
- checkevent EVENT_GOT_EVERSTONE_FROM_ELM
- iftrue ElmScript_CallYou
- checkevent EVENT_SHOWED_TOGEPI_TO_ELM
- iftrue ElmGiveEverstoneScript
- checkevent EVENT_TOLD_ELM_ABOUT_TOGEPI_OVER_THE_PHONE
- iffalse ElmCheckTogepiEgg
- writebyte TOGEPI
- special Special_FindThatSpeciesYourTrainerID
- iftrue ShowElmTogepiScript
- writebyte TOGETIC
- special Special_FindThatSpeciesYourTrainerID
- iftrue ShowElmTogepiScript
- writetext UnknownText_0x79a40
- waitbutton
- closetext
- end
-
-ElmEggHatchedScript:
- writebyte TOGEPI
- special Special_FindThatSpeciesYourTrainerID
- iftrue ShowElmTogepiScript
- writebyte TOGETIC
- special Special_FindThatSpeciesYourTrainerID
- iftrue ShowElmTogepiScript
- jump ElmCheckGotEggAgain
-
-ElmCheckTogepiEgg:
- checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
- iffalse ElmCheckGotEggAgain
- checkevent EVENT_TOGEPI_HATCHED
- iftrue ElmEggHatchedScript
-ElmCheckGotEggAgain:
- checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE ; why are we checking it again?
- iftrue ElmWaitingEggHatchScript
- checkflag ENGINE_ZEPHYRBADGE
- iftrue ElmAideHasEggScript
- checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
- iftrue ElmStudyingEggScript
- checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON
- iftrue ElmAfterTheftScript
- checkevent EVENT_GOT_A_POKEMON_FROM_ELM
- iftrue ElmDescribesMrPokemonScript
- writetext ElmText_LetYourMonBattleIt
- waitbutton
- closetext
- end
-
-LabTryToLeaveScript:
- spriteface ELMSLAB_ELM, DOWN
- loadfont
- writetext LabWhereGoingText
- waitbutton
- closetext
- applymovement PLAYER, MovementData_0x78f70
- end
-
-CyndaquilPokeBallScript:
- checkevent EVENT_GOT_A_POKEMON_FROM_ELM
- iftrue LookAtElmPokeBallScript
- spriteface ELMSLAB_ELM, DOWN
- refreshscreen $0
- pokepic CYNDAQUIL
- cry CYNDAQUIL
- waitbutton
- closepokepic
- loadfont
- writetext TakeCyndaquilText
- yesorno
- iffalse DidntChooseStarterScript
- disappear ELMSLAB_POKE_BALL1
- setevent EVENT_GOT_CYNDAQUIL_FROM_ELM
- writetext ChoseStarterText
- keeptextopen
- waitsfx
- pokenamemem CYNDAQUIL, $0
- writetext ReceivedStarterText
- playsound SFX_CAUGHT_MON
- waitsfx
- keeptextopen
- givepoke CYNDAQUIL, 5, BERRY
- closetext
- checkcode VAR_FACING
- if_equal RIGHT, ElmDirectionsScript
- applymovement PLAYER, AfterCyndaquilMovement
- jump ElmDirectionsScript
-
-TotodilePokeBallScript:
- checkevent EVENT_GOT_A_POKEMON_FROM_ELM
- iftrue LookAtElmPokeBallScript
- spriteface ELMSLAB_ELM, DOWN
- refreshscreen $0
- pokepic TOTODILE
- cry TOTODILE
- waitbutton
- closepokepic
- loadfont
- writetext TakeTotodileText
- yesorno
- iffalse DidntChooseStarterScript
- disappear ELMSLAB_POKE_BALL2
- setevent EVENT_GOT_TOTODILE_FROM_ELM
- writetext ChoseStarterText
- keeptextopen
- waitsfx
- pokenamemem TOTODILE, $0
- writetext ReceivedStarterText
- playsound SFX_CAUGHT_MON
- waitsfx
- keeptextopen
- givepoke TOTODILE, 5, BERRY
- closetext
- applymovement PLAYER, AfterTotodileMovement
- jump ElmDirectionsScript
-
-ChikoritaPokeBallScript:
- checkevent EVENT_GOT_A_POKEMON_FROM_ELM
- iftrue LookAtElmPokeBallScript
- spriteface ELMSLAB_ELM, DOWN
- refreshscreen $0
- pokepic CHIKORITA
- cry CHIKORITA
- waitbutton
- closepokepic
- loadfont
- writetext TakeChikoritaText
- yesorno
- iffalse DidntChooseStarterScript
- disappear ELMSLAB_POKE_BALL3
- setevent EVENT_GOT_CHIKORITA_FROM_ELM
- writetext ChoseStarterText
- keeptextopen
- waitsfx
- pokenamemem CHIKORITA, $0
- writetext ReceivedStarterText
- playsound SFX_CAUGHT_MON
- waitsfx
- keeptextopen
- givepoke CHIKORITA, 5, BERRY
- closetext
- applymovement PLAYER, AfterChikoritaMovement
- jump ElmDirectionsScript
-
-DidntChooseStarterScript:
- writetext DidntChooseStarterText
- waitbutton
- closetext
- end
-
-ElmDirectionsScript:
- spriteface PLAYER, UP
- loadfont
- writetext ElmDirectionsText1
- waitbutton
- closetext
- addcellnum PHONE_ELM
- loadfont
- writetext GotElmsNumberText
- playsound SFX_REGISTER_PHONE_NUMBER
- waitsfx
- waitbutton
- closetext
- spriteface ELMSLAB_ELM, LEFT
- loadfont
- writetext ElmDirectionsText2
- waitbutton
- closetext
- spriteface ELMSLAB_ELM, DOWN
- loadfont
- writetext ElmDirectionsText3
- waitbutton
- closetext
- setevent EVENT_GOT_A_POKEMON_FROM_ELM
- setevent EVENT_RIVAL_CHERRYGROVE_CITY
- dotrigger $5
- domaptrigger NEW_BARK_TOWN, $1
- end
-
-ElmDescribesMrPokemonScript:
- writetext ElmDescribesMrPokemonText
- waitbutton
- closetext
- end
-
-LookAtElmPokeBallScript:
- loadfont
- writetext ElmPokeBallText
- waitbutton
- closetext
- end
-
-ElmsLabHealingMachine:
- loadfont
- checkevent EVENT_GOT_A_POKEMON_FROM_ELM
- iftrue .CanHeal
- writetext ElmsLabHealingMachineText1
- waitbutton
- closetext
- end
-
-.CanHeal
- writetext ElmsLabHealingMachineText2
- yesorno
- iftrue ElmsLabHealingMachine_HealParty
- closetext
- end
-
-ElmsLabHealingMachine_HealParty:
- special Mobile_HealParty
- special HealParty
- playmusic MUSIC_NONE
- writebyte 1 ; Machine is in Elm's Lab
- special HealMachineAnim
- pause 30
- special RestartMapMusic
- closetext
- end
-
-ElmAfterTheftDoneScript:
- waitbutton
- closetext
- end
-
-ElmAfterTheftScript:
- writetext ElmAfterTheftText1
- checkitem MYSTERY_EGG
- iffalse ElmAfterTheftDoneScript
- keeptextopen
- writetext ElmAfterTheftText2
- waitbutton
- takeitem MYSTERY_EGG
- scall ElmJumpBackScript1
- writetext ElmAfterTheftText3
- waitbutton
- scall ElmJumpBackScript2
- writetext ElmAfterTheftText4
- keeptextopen
- writetext ElmAfterTheftText5
- keeptextopen
- setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
- setflag ENGINE_BUG_CONTEST_ON
- domaptrigger ROUTE_29, $1
- clearevent EVENT_ROUTE_30_YOUNGSTER_JOEY
- setevent EVENT_ROUTE_30_BATTLE
- writetext ElmAfterTheftText6
- waitbutton
- closetext
- dotrigger $6
- end
-
-ElmStudyingEggScript:
- writetext ElmStudyingEggText
- waitbutton
- closetext
- end
-
-ElmAideHasEggScript:
- writetext ElmAideHasEggText
- waitbutton
- closetext
- end
-
-ElmWaitingEggHatchScript:
- writetext ElmWaitingEggHatchText
- waitbutton
- closetext
- end
-
-ShowElmTogepiScript:
- writetext ShowElmTogepiText1
- waitbutton
- closetext
- showemote EMOTE_SHOCK, ELMSLAB_ELM, 15
- setevent EVENT_SHOWED_TOGEPI_TO_ELM
- loadfont
- writetext ShowElmTogepiText2
- keeptextopen
- writetext ShowElmTogepiText3
- keeptextopen
-ElmGiveEverstoneScript:
- writetext ElmGiveEverstoneText1
- keeptextopen
- verbosegiveitem EVERSTONE
- iffalse ElmScript_NoRoomForEverstone
- writetext ElmGiveEverstoneText2
- waitbutton
- closetext
- setevent EVENT_GOT_EVERSTONE_FROM_ELM
- end
-
-ElmScript_CallYou:
- writetext ElmText_CallYou
- waitbutton
-ElmScript_NoRoomForEverstone:
- closetext
- end
-
-ElmGiveMasterBallScript:
- writetext ElmGiveMasterBallText1
- keeptextopen
- verbosegiveitem MASTER_BALL
- iffalse .notdone
- setevent EVENT_GOT_MASTER_BALL_FROM_ELM
- writetext ElmGiveMasterBallText2
- waitbutton
-.notdone
- closetext
- end
-
-ElmGiveTicketScript:
- writetext ElmGiveTicketText1
- keeptextopen
- verbosegiveitem S_S_TICKET
- setevent EVENT_GOT_SS_TICKET_FROM_ELM
- writetext ElmGiveTicketText2
- waitbutton
- closetext
- end
-
-ElmJumpBackScript1:
- closetext
- checkcode VAR_FACING
- if_equal DOWN, ElmJumpDownScript
- if_equal UP, ElmJumpUpScript
- if_equal LEFT, ElmJumpLeftScript
- if_equal RIGHT, ElmJumpRightScript
- end
-
-ElmJumpBackScript2:
- closetext
- checkcode VAR_FACING
- if_equal DOWN, ElmJumpUpScript
- if_equal UP, ElmJumpDownScript
- if_equal LEFT, ElmJumpRightScript
- if_equal RIGHT, ElmJumpLeftScript
- end
-
-ElmJumpUpScript:
- applymovement ELMSLAB_ELM, ElmJumpUpMovement
- loadfont
- end
-
-ElmJumpDownScript:
- applymovement ELMSLAB_ELM, ElmJumpDownMovement
- loadfont
- end
-
-ElmJumpLeftScript:
- applymovement ELMSLAB_ELM, ElmJumpLeftMovement
- loadfont
- end
-
-ElmJumpRightScript:
- applymovement ELMSLAB_ELM, ElmJumpRightMovement
- loadfont
- end
-
-AideScript_WalkPotions1:
- applymovement ELMSLAB_SCIENTIST, AideWalksRight1
- spriteface PLAYER, DOWN
- scall AideScript_GivePotions
- applymovement ELMSLAB_SCIENTIST, AideWalksLeft1
- end
-
-AideScript_WalkPotions2:
- applymovement ELMSLAB_SCIENTIST, AideWalksRight2
- spriteface PLAYER, DOWN
- scall AideScript_GivePotions
- applymovement ELMSLAB_SCIENTIST, AideWalksLeft2
- end
-
-AideScript_GivePotions:
- loadfont
- writetext AideText_GiveYouPotions
- keeptextopen
- verbosegiveitem POTION
- writetext AideText_AlwaysBusy
- waitbutton
- closetext
- dotrigger $2
- end
-
-AideScript_WalkBalls1:
- applymovement ELMSLAB_SCIENTIST, AideWalksRight1
- spriteface PLAYER, DOWN
- scall AideScript_GiveYouBalls
- applymovement ELMSLAB_SCIENTIST, AideWalksLeft1
- end
-
-AideScript_WalkBalls2:
- applymovement ELMSLAB_SCIENTIST, AideWalksRight2
- spriteface PLAYER, DOWN
- scall AideScript_GiveYouBalls
- applymovement ELMSLAB_SCIENTIST, AideWalksLeft2
- end
-
-AideScript_GiveYouBalls:
- loadfont
- writetext AideText_GiveYouBalls
- keeptextopen
- itemtotext POKE_BALL, $1
- scall AideScript_ReceiveTheBalls
- giveitem POKE_BALL, 5
- writetext AideText_ExplainBalls
- keeptextopen
- itemnotify
- closetext
- dotrigger $2
- end
-
-AideScript_ReceiveTheBalls:
- jumpstd receiveitem
- end
-
-ElmsAideScript:
- faceplayer
- loadfont
- checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
- iftrue AideScript_AfterTheft
- checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
- iftrue AideScript_ExplainBalls
- checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON
- iftrue AideScript_TheftTestimony
- writetext AideText_AlwaysBusy
- waitbutton
- closetext
- end
-
-AideScript_TheftTestimony:
- writetext AideText_TheftTestimony
- waitbutton
- closetext
- end
-
-AideScript_ExplainBalls:
- writetext AideText_ExplainBalls
- waitbutton
- closetext
- end
-
-AideScript_AfterTheft:
- writetext AideText_AfterTheft
- waitbutton
- closetext
- end
-
-MeetCopScript2:
- applymovement PLAYER, MeetCopScript2_StepLeft
-
-MeetCopScript:
- applymovement PLAYER, MeetCopScript_WalkUp
-CopScript:
- spriteface ELMSLAB_OFFICER, LEFT
- loadfont
- writetext ElmsLabOfficerText1
- keeptextopen
- special SpecialNameRival
- writetext ElmsLabOfficerText2
- waitbutton
- closetext
- applymovement ELMSLAB_OFFICER, OfficerLeavesMovement
- disappear ELMSLAB_OFFICER
- dotrigger $2
- end
-
-ElmsLabWindow:
- loadfont
- checkflag ENGINE_FLYPOINT_VIOLET
- iftrue .Normal
- checkevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON
- iftrue .BreakIn
- jump .Normal
-
-.BreakIn
- writetext ElmsLabWindowText2
- waitbutton
- closetext
- end
-
-.Normal
- writetext ElmsLabWindowText1
- waitbutton
- closetext
- end
-
-ElmsLabTravelTip1:
- jumptext ElmsLabTravelTip1Text
-
-ElmsLabTravelTip2:
- jumptext ElmsLabTravelTip2Text
-
-ElmsLabTravelTip3:
- jumptext ElmsLabTravelTip3Text
-
-ElmsLabTravelTip4:
- jumptext ElmsLabTravelTip4Text
-
-ElmsLabTrashcan:
- jumptext ElmsLabTrashcanText
-
-ElmsLabPC:
- jumptext ElmsLabPCText
-
-ElmsLabTrashcan2:
-; unused
- jumpstd trashcan
-
-ElmsLabBookshelf:
- jumpstd difficultbookshelf
-
-ElmsLab_WalkUpToElmMovement:
- step_up
- step_up
- step_up
- step_up
- step_up
- step_up
- step_up
- turn_head_left
- step_end
-
-MovementData_0x78f70:
- step_up
- step_end
-
-MeetCopScript2_StepLeft:
- step_left
- step_end
-
-MeetCopScript_WalkUp:
- step_up
- step_up
- turn_head_right
- step_end
-
-OfficerLeavesMovement:
- step_down
- step_down
- step_down
- step_down
- step_down
- step_end
-
-AideWalksRight1:
- step_right
- step_right
- turn_head_up
- step_end
-
-AideWalksRight2:
- step_right
- step_right
- step_right
- turn_head_up
- step_end
-
-AideWalksLeft1:
- step_left
- step_left
- turn_head_down
- step_end
-
-AideWalksLeft2:
- step_left
- step_left
- step_left
- turn_head_down
- step_end
-
-ElmJumpUpMovement:
- fix_facing
- big_step_up
- remove_fixed_facing
- step_end
-
-ElmJumpDownMovement:
- fix_facing
- big_step_down
- remove_fixed_facing
- step_end
-
-ElmJumpLeftMovement:
- fix_facing
- big_step_left
- remove_fixed_facing
- step_end
-
-ElmJumpRightMovement:
- fix_facing
- big_step_right
- remove_fixed_facing
- step_end
-
-ElmsLab_ElmToDefaultPositionMovement1:
- step_up
- step_end
-
-ElmsLab_ElmToDefaultPositionMovement2:
- step_right
- step_right
- step_up
- turn_head_down
- step_end
-
-AfterCyndaquilMovement:
- step_left
- step_up
- turn_head_up
- step_end
-
-AfterTotodileMovement:
- step_left
- step_left
- step_up
- turn_head_up
- step_end
-
-AfterChikoritaMovement:
- step_left
- step_left
- step_left
- step_up
- turn_head_up
- step_end
-
-ElmText_Intro:
- text "ELM: <PLAY_G>!"
- line "There you are!"
-
- para "I needed to ask"
- line "you a favor."
-
- para "I'm conducting new"
- line "#MON research"
-
- para "right now. I was"
- line "wondering if you"
-
- para "could help me with"
- line "it, <PLAY_G>."
-
- para "You see…"
-
- para "I'm writing a"
- line "paper that I want"
-
- para "to present at a"
- line "conference."
-
- para "But there are some"
- line "things I don't"
-
- para "quite understand"
- line "yet."
-
- para "So!"
-
- para "I'd like you to"
- line "raise a #MON"
-
- para "that I recently"
- line "caught."
- done
-
-ElmText_Accepted:
- text "Thanks, <PLAY_G>!"
-
- para "You're a great"
- line "help!"
- done
-
-ElmText_Refused:
- text "But… Please, I"
- line "need your help!"
- done
-
-ElmText_ResearchAmbitions:
- text "When I announce my"
- line "findings, I'm sure"
-
- para "we'll delve a bit"
- line "deeper into the"
-
- para "many mysteries of"
- line "#MON."
-
- para "You can count on"
- line "it!"
- done
-
-ElmText_GotAnEmail:
- text "Oh, hey! I got an"
- line "e-mail!"
-
- para $56, $56, $56
- line "Hm… Uh-huh…"
-
- para "Okay…"
- done
-
-ElmText_MissionFromMrPokemon:
- text "Hey, listen."
-
- para "I have an acquain-"
- line "tance called MR."
- cont "#MON."
-
- para "He keeps finding"
- line "weird things and"
-
- para "raving about his"
- line "discoveries."
-
- para "Anyway, I just got"
- line "an e-mail from him"
-
- para "saying that this"
- line "time it's real."
-
- para "It is intriguing,"
- line "but we're busy"
-
- para "with our #MON"
- line "research…"
-
- para "Wait!"
-
- para "I know!"
-
- para "<PLAY_G>, can you"
- line "go in our place?"
- done
-
-ElmText_ChooseAPokemon:
- text "I want you to"
- line "raise one of the"
-
- para "#MON contained"
- line "in these BALLS."
-
- para "You'll be that"
- line "#MON's first"
- cont "partner, <PLAY_G>!"
-
- para "Go on. Pick one!"
- done
-
-ElmText_LetYourMonBattleIt:
- text "If a wild #MON"
- line "appears, let your"
- cont "#MON battle it!"
- done
-
-LabWhereGoingText:
- text "ELM: Wait! Where"
- line "are you going?"
- done
-
-TakeCyndaquilText:
- text "ELM: You'll take"
- line "CYNDAQUIL, the"
- cont "fire #MON?"
- done
-
-TakeTotodileText:
- text "ELM: Do you want"
- line "TOTODILE, the"
- cont "water #MON?"
- done
-
-TakeChikoritaText:
- text "ELM: So, you like"
- line "CHIKORITA, the"
- cont "grass #MON?"
- done
-
-DidntChooseStarterText:
- text "ELM: Think it over"
- line "carefully."
-
- para "Your partner is"
- line "important."
- done
-
-ChoseStarterText:
- text "ELM: I think"
- line "that's a great"
- cont "#MON too!"
- done
-
-ReceivedStarterText:
- text "<PLAYER> received"
- line "@"
- text_from_ram StringBuffer3
- text "!"
- done
-
-ElmDirectionsText1:
- text "MR.#MON lives a"
- line "little bit beyond"
-
- para "CHERRYGROVE, the"
- line "next city over."
-
- para "It's almost a"
- line "direct route"
-
- para "there, so you"
- line "can't miss it."
-
- para "But just in case,"
- line "here's my phone"
-
- para "number. Call me if"
- line "anything comes up!"
- done
-
-ElmDirectionsText2:
- text "If your #MON is"
- line "hurt, you should"
-
- para "heal it with this"
- line "machine."
-
- para "Feel free to use"
- line "it anytime."
- done
-
-ElmDirectionsText3:
- text "<PLAY_G>, I'm"
- line "counting on you!"
- done
-
-GotElmsNumberText:
- text "<PLAYER> got ELM's"
- line "phone number."
- done
-
-ElmDescribesMrPokemonText:
- text "MR.#MON goes"
- line "everywhere and"
- cont "finds rarities."
-
- para "Too bad they're"
- line "just rare and"
- cont "not very useful…"
- done
-
-ElmPokeBallText:
- text "It contains a"
- line "#MON caught by"
- cont "PROF.ELM."
- done
-
-ElmsLabHealingMachineText1:
- text "I wonder what this"
- line "does?"
- done
-
-ElmsLabHealingMachineText2:
- text "Would you like to"
- line "heal your #MON?"
- done
-
-ElmAfterTheftText1:
- text "ELM: <PLAY_G>, this"
- line "is terrible…"
-
- para "Oh, yes, what was"
- line "MR.#MON's big"
- cont "discovery?"
- done
-
-ElmAfterTheftText2:
- text "<PLAYER> handed"
- line "the MYSTERY EGG to"
- cont "PROF.ELM."
- done
-
-ElmAfterTheftText3:
- text "ELM: This?"
- done
-
-ElmAfterTheftText4:
- text "But… Is it a"
- line "#MON EGG?"
-
- para "If it is, it is a"
- line "great discovery!"
- done
-
-ElmAfterTheftText5:
- text "ELM: What?!?"
-
- para "PROF.OAK gave you"
- line "a #DEX?"
-
- para "<PLAY_G>, is that"
- line "true? Th-that's"
- cont "incredible!"
-
- para "He is superb at"
- line "seeing the poten-"
- cont "tial of people as"
- cont "trainers."
-
- para "Wow, <PLAY_G>. You"
- line "may have what it"
-
- para "takes to become"
- line "the CHAMPION."
-
- para "You seem to be"
- line "getting on great"
- cont "with #MON too."
-
- para "You should take"
- line "the #MON GYM"
- cont "challenge."
-
- para "The closest GYM"
- line "would be the one"
- cont "in VIOLET CITY."
- done
-
-ElmAfterTheftText6:
- text "…<PLAY_G>. The"
- line "road to the"
-
- para "championship will"
- line "be a long one."
-
- para "Before you leave,"
- line "make sure that you"
- cont "talk to your mom."
- done
-
-ElmStudyingEggText:
- text "ELM: Don't give"
- line "up! I'll call if"
-
- para "I learn anything"
- line "about that EGG!"
- done
-
-ElmAideHasEggText:
- text "ELM: <PLAY_G>?"
- line "Didn't you meet my"
- cont "assistant?"
-
- para "He should have met"
- line "you with the EGG"
-
- para "at VIOLET CITY's"
- line "#MON CENTER."
-
- para "You must have just"
- line "missed him. Try to"
- cont "catch him there."
- done
-
-ElmWaitingEggHatchText:
- text "ELM: Hey, has that"
- line "EGG changed any?"
- done
-
-UnknownText_0x79a40:
- text "<PLAY_G>? I thought"
- line "the EGG hatched."
-
- para "Where is the"
- line "#MON?"
- done
-
-ShowElmTogepiText1:
- text "ELM: <PLAY_G>, you"
- line "look great!"
- done
-
-ShowElmTogepiText2:
- text "What?"
- line "That #MON!?!"
- done
-
-ShowElmTogepiText3:
- text "The EGG hatched!"
- line "So, #MON are"
- cont "born from EGGS…"
-
- para "No, perhaps not"
- line "all #MON are."
-
- para "Wow, there's still"
- line "a lot of research"
- cont "to be done."
- done
-
-ElmGiveEverstoneText1:
- text "Thanks, <PLAY_G>!"
- line "You're helping"
-
- para "unravel #MON"
- line "mysteries for us!"
-
- para "I want you to have"
- line "this as a token of"
- cont "our appreciation."
- done
-
-ElmGiveEverstoneText2:
- text "That's an"
- line "EVERSTONE."
-
- para "Some species of"
- line "#MON evolve"
-
- para "when they grow to"
- line "certain levels."
-
- para "A #MON holding"
- line "the EVERSTONE"
- cont "won't evolve."
-
- para "Give it to a #-"
- line "MON you don't want"
- cont "to evolve."
- done
-
-ElmText_CallYou:
- text "ELM: <PLAY_G>, I'll"
- line "call you if any-"
- cont "thing comes up."
- done
-
-AideText_AfterTheft:
- text "…sigh… That"
- line "stolen #MON."
-
- para "I wonder how it's"
- line "doing."
-
- para "They say a #MON"
- line "raised by a bad"
-
- para "person turns bad"
- line "itself."
- done
-
-ElmGiveMasterBallText1:
- text "ELM: Hi, <PLAY_G>!"
- line "Thanks to you, my"
-
- para "research is going"
- line "great!"
-
- para "Take this as a"
- line "token of my"
- cont "appreciation."
- done
-
-ElmGiveMasterBallText2:
- text "The MASTER BALL is"
- line "the best!"
-
- para "It's the ultimate"
- line "BALL! It'll catch"
-
- para "any #MON with-"
- line "out fail."
-
- para "It's given only to"
- line "recognized #MON"
- cont "researchers."
-
- para "I think you can"
- line "make much better"
-
- para "use of it than I"
- line "can, <PLAY_G>!"
- done
-
-ElmGiveTicketText1:
- text "ELM: <PLAY_G>!"
- line "There you are!"
-
- para "I called because I"
- line "have something for"
- cont "you."
-
- para "See? It's an"
- line "S.S.TICKET."
-
- para "Now you can catch"
- line "#MON in KANTO."
- done
-
-ElmGiveTicketText2:
- text "The ship departs"
- line "from OLIVINE CITY."
-
- para "But you knew that"
- line "already, <PLAY_G>."
-
- para "After all, you've"
- line "traveled all over"
- cont "with your #MON."
-
- para "Give my regards to"
- line "PROF.OAK in KANTO!"
- done
-
-ElmsLabSignpostText_Egg:
- text "It's the #MON"
- line "EGG being studied"
- cont "by PROF.ELM."
- done
-
-AideText_GiveYouPotions:
- text "<PLAY_G>, I want"
- line "you to have this"
- cont "for your errand."
- done
-
-AideText_AlwaysBusy:
- text "There are only two"
- line "of us, so we're"
- cont "always busy."
- done
-
-AideText_TheftTestimony:
- text "There was a loud"
- line "noise outside…"
-
- para "When we went to"
- line "look, someone"
- cont "stole a #MON."
-
- para "It's unbelievable"
- line "that anyone would"
- cont "do that!"
-
- para "…sigh… That"
- line "stolen #MON."
-
- para "I wonder how it's"
- line "doing."
-
- para "They say a #MON"
- line "raised by a bad"
-
- para "person turns bad"
- line "itself."
- done
-
-AideText_GiveYouBalls:
- text "<PLAY_G>!"
-
- para "Use these on your"
- line "#DEX quest!"
- done
-
-AideText_ExplainBalls:
- text "To add to your"
- line "#DEX, you have"
- cont "to catch #MON."
-
- para "Throw # BALLS"
- line "at wild #MON"
- cont "to get them."
- done
-
-ElmsLabOfficerText1:
- text "I heard a #MON"
- line "was stolen here…"
-
- para "I was just getting"
- line "some information"
- cont "from PROF.ELM."
-
- para "Apparently, it was"
- line "a young male with"
- cont "long, red hair…"
-
- para "What?"
-
- para "You battled a"
- line "trainer like that?"
-
- para "Did you happen to"
- line "get his name?"
- done
-
-ElmsLabOfficerText2:
- text "OK! So <RIVAL>"
- line "was his name."
-
- para "Thanks for helping"
- line "my investigation!"
- done
-
-ElmsLabWindowText1:
- text "The window's open."
-
- para "A pleasant breeze"
- line "is blowing in."
- done
-
-ElmsLabWindowText2:
- text "He broke in"
- line "through here!"
- done
-
-ElmsLabTravelTip1Text:
- text "<PLAYER> opened a"
- line "book."
-
- para "Travel Tip 1:"
-
- para "Press START to"
- line "open the MENU."
- done
-
-ElmsLabTravelTip2Text:
- text "<PLAYER> opened a"
- line "book."
-
- para "Travel Tip 2:"
-
- para "Record your trip"
- line "with SAVE!"
- done
-
-ElmsLabTravelTip3Text:
- text "<PLAYER> opened a"
- line "book."
-
- para "Travel Tip 3:"
-
- para "Open your PACK and"
- line "press SELECT to"
- cont "move items."
- done
-
-ElmsLabTravelTip4Text:
- text "<PLAYER> opened a"
- line "book."
-
- para "Travel Tip 4:"
-
- para "Check your #MON"
- line "moves. Press the"
-
- para "A Button to switch"
- line "moves."
- done
-
-ElmsLabTrashcanText:
- text "The wrapper from"
- line "the snack PROF.ELM"
- cont "ate is in there…"
- done
-
-ElmsLabPCText:
- text "OBSERVATIONS ON"
- line "#MON EVOLUTION"
-
- para "…It says on the"
- line "screen…"
- done
-
-ElmsLab_MapEventHeader:
- ; filler
- db 0, 0
-
-.Warps:
- db 2
- warp_def $b, $4, 1, NEW_BARK_TOWN
- warp_def $b, $5, 1, NEW_BARK_TOWN
-
-.XYTriggers:
- db 8
- xy_trigger 1, $6, $4, $0, LabTryToLeaveScript, $0, $0
- xy_trigger 1, $6, $5, $0, LabTryToLeaveScript, $0, $0
- xy_trigger 3, $5, $4, $0, MeetCopScript, $0, $0
- xy_trigger 3, $5, $5, $0, MeetCopScript2, $0, $0
- xy_trigger 5, $8, $4, $0, AideScript_WalkPotions1, $0, $0
- xy_trigger 5, $8, $5, $0, AideScript_WalkPotions2, $0, $0
- xy_trigger 6, $8, $4, $0, AideScript_WalkBalls1, $0, $0
- xy_trigger 6, $8, $5, $0, AideScript_WalkBalls2, $0, $0
-
-.Signposts:
- db 16
- signpost 1, 2, SIGNPOST_READ, ElmsLabHealingMachine
- signpost 1, 6, SIGNPOST_READ, ElmsLabBookshelf
- signpost 1, 7, SIGNPOST_READ, ElmsLabBookshelf
- signpost 1, 8, SIGNPOST_READ, ElmsLabBookshelf
- signpost 1, 9, SIGNPOST_READ, ElmsLabBookshelf
- signpost 7, 0, SIGNPOST_READ, ElmsLabTravelTip1
- signpost 7, 1, SIGNPOST_READ, ElmsLabTravelTip2
- signpost 7, 2, SIGNPOST_READ, ElmsLabTravelTip3
- signpost 7, 3, SIGNPOST_READ, ElmsLabTravelTip4
- signpost 7, 6, SIGNPOST_READ, ElmsLabBookshelf
- signpost 7, 7, SIGNPOST_READ, ElmsLabBookshelf
- signpost 7, 8, SIGNPOST_READ, ElmsLabBookshelf
- signpost 7, 9, SIGNPOST_READ, ElmsLabBookshelf
- signpost 3, 9, SIGNPOST_READ, ElmsLabTrashcan
- signpost 0, 5, SIGNPOST_READ, ElmsLabWindow
- signpost 5, 3, SIGNPOST_DOWN, ElmsLabPC
-
-.PersonEvents:
- db 6
- person_event SPRITE_ELM, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ProfElmScript, -1
- person_event SPRITE_SCIENTIST, 9, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, ElmsAideScript, EVENT_ELMS_AIDE_IN_LAB
- person_event SPRITE_POKE_BALL, 3, 6, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CyndaquilPokeBallScript, EVENT_CYNDAQUIL_POKEBALL_IN_ELMS_LAB
- person_event SPRITE_POKE_BALL, 3, 7, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, TotodilePokeBallScript, EVENT_TOTODILE_POKEBALL_IN_ELMS_LAB
- person_event SPRITE_POKE_BALL, 3, 8, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ChikoritaPokeBallScript, EVENT_CHIKORITA_POKEBALL_IN_ELMS_LAB
- person_event SPRITE_OFFICER, 3, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, CopScript, EVENT_COP_IN_ELMS_LAB
+const_value set 2 + const ELMSLAB_ELM + const ELMSLAB_SCIENTIST + const ELMSLAB_POKE_BALL1 + const ELMSLAB_POKE_BALL2 + const ELMSLAB_POKE_BALL3 + const ELMSLAB_OFFICER + +ElmsLab_MapScriptHeader: +.MapTriggers: + db 6 + + ; triggers + dw .Trigger0, 0 + dw .Trigger1, 0 + dw .Trigger2, 0 + dw .Trigger3, 0 + dw .Trigger4, 0 + dw .Trigger5, 0 + +.MapCallbacks: + db 1 + + ; callbacks + + dbw 2, .Callback_MoveElm + +.Trigger0: + priorityjump ElmsLab_AutowalkUpToElm + end + +.Trigger1: + end + +.Trigger2: + end + +.Trigger3: + end + +.Trigger4: + end + +.Trigger5: + end + +.Callback_MoveElm: + checktriggers + iftrue .Skip + moveperson ELMSLAB_ELM, $3, $4 +.Skip: + return + +ElmsLab_AutowalkUpToElm: + applymovement PLAYER, ElmsLab_WalkUpToElmMovement + showemote EMOTE_SHOCK, ELMSLAB_ELM, 15 + spriteface ELMSLAB_ELM, RIGHT + loadfont + writetext ElmText_Intro +ElmsLab_RefuseLoop: + yesorno + iftrue ElmsLab_ElmGetsEmail + writetext ElmText_Refused + jump ElmsLab_RefuseLoop + +ElmsLab_ElmGetsEmail: + writetext ElmText_Accepted + buttonsound + writetext ElmText_ResearchAmbitions + waitbutton + closetext + playsound SFX_GLASS_TING + pause 30 + showemote EMOTE_SHOCK, ELMSLAB_ELM, 10 + spriteface ELMSLAB_ELM, DOWN + loadfont + writetext ElmText_GotAnEmail + waitbutton + closetext + loadfont + spriteface ELMSLAB_ELM, RIGHT + writetext ElmText_MissionFromMrPokemon + waitbutton + closetext + applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement1 + spriteface PLAYER, UP + applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement2 + spriteface PLAYER, RIGHT + loadfont + writetext ElmText_ChooseAPokemon + waitbutton + dotrigger $1 + closetext + end + +ProfElmScript: + faceplayer + loadfont + checkevent EVENT_GOT_SS_TICKET_FROM_ELM + iftrue ElmCheckMasterBall + checkevent EVENT_BEAT_ELITE_FOUR + iftrue ElmGiveTicketScript +ElmCheckMasterBall: + checkevent EVENT_GOT_MASTER_BALL_FROM_ELM + iftrue ElmCheckEverstone + checkflag ENGINE_RISINGBADGE + iftrue ElmGiveMasterBallScript +ElmCheckEverstone: + checkevent EVENT_GOT_EVERSTONE_FROM_ELM + iftrue ElmScript_CallYou + checkevent EVENT_SHOWED_TOGEPI_TO_ELM + iftrue ElmGiveEverstoneScript + checkevent EVENT_TOLD_ELM_ABOUT_TOGEPI_OVER_THE_PHONE + iffalse ElmCheckTogepiEgg + writebyte TOGEPI + special Special_FindThatSpeciesYourTrainerID + iftrue ShowElmTogepiScript + writebyte TOGETIC + special Special_FindThatSpeciesYourTrainerID + iftrue ShowElmTogepiScript + writetext UnknownText_0x79a40 + waitbutton + closetext + end + +ElmEggHatchedScript: + writebyte TOGEPI + special Special_FindThatSpeciesYourTrainerID + iftrue ShowElmTogepiScript + writebyte TOGETIC + special Special_FindThatSpeciesYourTrainerID + iftrue ShowElmTogepiScript + jump ElmCheckGotEggAgain + +ElmCheckTogepiEgg: + checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE + iffalse ElmCheckGotEggAgain + checkevent EVENT_TOGEPI_HATCHED + iftrue ElmEggHatchedScript +ElmCheckGotEggAgain: + checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE ; why are we checking it again? + iftrue ElmWaitingEggHatchScript + checkflag ENGINE_ZEPHYRBADGE + iftrue ElmAideHasEggScript + checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM + iftrue ElmStudyingEggScript + checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON + iftrue ElmAfterTheftScript + checkevent EVENT_GOT_A_POKEMON_FROM_ELM + iftrue ElmDescribesMrPokemonScript + writetext ElmText_LetYourMonBattleIt + waitbutton + closetext + end + +LabTryToLeaveScript: + spriteface ELMSLAB_ELM, DOWN + loadfont + writetext LabWhereGoingText + waitbutton + closetext + applymovement PLAYER, MovementData_0x78f70 + end + +CyndaquilPokeBallScript: + checkevent EVENT_GOT_A_POKEMON_FROM_ELM + iftrue LookAtElmPokeBallScript + spriteface ELMSLAB_ELM, DOWN + refreshscreen $0 + pokepic CYNDAQUIL + cry CYNDAQUIL + waitbutton + closepokepic + loadfont + writetext TakeCyndaquilText + yesorno + iffalse DidntChooseStarterScript + disappear ELMSLAB_POKE_BALL1 + setevent EVENT_GOT_CYNDAQUIL_FROM_ELM + writetext ChoseStarterText + buttonsound + waitsfx + pokenamemem CYNDAQUIL, $0 + writetext ReceivedStarterText + playsound SFX_CAUGHT_MON + waitsfx + buttonsound + givepoke CYNDAQUIL, 5, BERRY + closetext + checkcode VAR_FACING + if_equal RIGHT, ElmDirectionsScript + applymovement PLAYER, AfterCyndaquilMovement + jump ElmDirectionsScript + +TotodilePokeBallScript: + checkevent EVENT_GOT_A_POKEMON_FROM_ELM + iftrue LookAtElmPokeBallScript + spriteface ELMSLAB_ELM, DOWN + refreshscreen $0 + pokepic TOTODILE + cry TOTODILE + waitbutton + closepokepic + loadfont + writetext TakeTotodileText + yesorno + iffalse DidntChooseStarterScript + disappear ELMSLAB_POKE_BALL2 + setevent EVENT_GOT_TOTODILE_FROM_ELM + writetext ChoseStarterText + buttonsound + waitsfx + pokenamemem TOTODILE, $0 + writetext ReceivedStarterText + playsound SFX_CAUGHT_MON + waitsfx + buttonsound + givepoke TOTODILE, 5, BERRY + closetext + applymovement PLAYER, AfterTotodileMovement + jump ElmDirectionsScript + +ChikoritaPokeBallScript: + checkevent EVENT_GOT_A_POKEMON_FROM_ELM + iftrue LookAtElmPokeBallScript + spriteface ELMSLAB_ELM, DOWN + refreshscreen $0 + pokepic CHIKORITA + cry CHIKORITA + waitbutton + closepokepic + loadfont + writetext TakeChikoritaText + yesorno + iffalse DidntChooseStarterScript + disappear ELMSLAB_POKE_BALL3 + setevent EVENT_GOT_CHIKORITA_FROM_ELM + writetext ChoseStarterText + buttonsound + waitsfx + pokenamemem CHIKORITA, $0 + writetext ReceivedStarterText + playsound SFX_CAUGHT_MON + waitsfx + buttonsound + givepoke CHIKORITA, 5, BERRY + closetext + applymovement PLAYER, AfterChikoritaMovement + jump ElmDirectionsScript + +DidntChooseStarterScript: + writetext DidntChooseStarterText + waitbutton + closetext + end + +ElmDirectionsScript: + spriteface PLAYER, UP + loadfont + writetext ElmDirectionsText1 + waitbutton + closetext + addcellnum PHONE_ELM + loadfont + writetext GotElmsNumberText + playsound SFX_REGISTER_PHONE_NUMBER + waitsfx + waitbutton + closetext + spriteface ELMSLAB_ELM, LEFT + loadfont + writetext ElmDirectionsText2 + waitbutton + closetext + spriteface ELMSLAB_ELM, DOWN + loadfont + writetext ElmDirectionsText3 + waitbutton + closetext + setevent EVENT_GOT_A_POKEMON_FROM_ELM + setevent EVENT_RIVAL_CHERRYGROVE_CITY + dotrigger $5 + domaptrigger NEW_BARK_TOWN, $1 + end + +ElmDescribesMrPokemonScript: + writetext ElmDescribesMrPokemonText + waitbutton + closetext + end + +LookAtElmPokeBallScript: + loadfont + writetext ElmPokeBallText + waitbutton + closetext + end + +ElmsLabHealingMachine: + loadfont + checkevent EVENT_GOT_A_POKEMON_FROM_ELM + iftrue .CanHeal + writetext ElmsLabHealingMachineText1 + waitbutton + closetext + end + +.CanHeal + writetext ElmsLabHealingMachineText2 + yesorno + iftrue ElmsLabHealingMachine_HealParty + closetext + end + +ElmsLabHealingMachine_HealParty: + special Mobile_HealParty + special HealParty + playmusic MUSIC_NONE + writebyte 1 ; Machine is in Elm's Lab + special HealMachineAnim + pause 30 + special RestartMapMusic + closetext + end + +ElmAfterTheftDoneScript: + waitbutton + closetext + end + +ElmAfterTheftScript: + writetext ElmAfterTheftText1 + checkitem MYSTERY_EGG + iffalse ElmAfterTheftDoneScript + buttonsound + writetext ElmAfterTheftText2 + waitbutton + takeitem MYSTERY_EGG + scall ElmJumpBackScript1 + writetext ElmAfterTheftText3 + waitbutton + scall ElmJumpBackScript2 + writetext ElmAfterTheftText4 + buttonsound + writetext ElmAfterTheftText5 + buttonsound + setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM + setflag ENGINE_BUG_CONTEST_ON + domaptrigger ROUTE_29, $1 + clearevent EVENT_ROUTE_30_YOUNGSTER_JOEY + setevent EVENT_ROUTE_30_BATTLE + writetext ElmAfterTheftText6 + waitbutton + closetext + dotrigger $6 + end + +ElmStudyingEggScript: + writetext ElmStudyingEggText + waitbutton + closetext + end + +ElmAideHasEggScript: + writetext ElmAideHasEggText + waitbutton + closetext + end + +ElmWaitingEggHatchScript: + writetext ElmWaitingEggHatchText + waitbutton + closetext + end + +ShowElmTogepiScript: + writetext ShowElmTogepiText1 + waitbutton + closetext + showemote EMOTE_SHOCK, ELMSLAB_ELM, 15 + setevent EVENT_SHOWED_TOGEPI_TO_ELM + loadfont + writetext ShowElmTogepiText2 + buttonsound + writetext ShowElmTogepiText3 + buttonsound +ElmGiveEverstoneScript: + writetext ElmGiveEverstoneText1 + buttonsound + verbosegiveitem EVERSTONE + iffalse ElmScript_NoRoomForEverstone + writetext ElmGiveEverstoneText2 + waitbutton + closetext + setevent EVENT_GOT_EVERSTONE_FROM_ELM + end + +ElmScript_CallYou: + writetext ElmText_CallYou + waitbutton +ElmScript_NoRoomForEverstone: + closetext + end + +ElmGiveMasterBallScript: + writetext ElmGiveMasterBallText1 + buttonsound + verbosegiveitem MASTER_BALL + iffalse .notdone + setevent EVENT_GOT_MASTER_BALL_FROM_ELM + writetext ElmGiveMasterBallText2 + waitbutton +.notdone + closetext + end + +ElmGiveTicketScript: + writetext ElmGiveTicketText1 + buttonsound + verbosegiveitem S_S_TICKET + setevent EVENT_GOT_SS_TICKET_FROM_ELM + writetext ElmGiveTicketText2 + waitbutton + closetext + end + +ElmJumpBackScript1: + closetext + checkcode VAR_FACING + if_equal DOWN, ElmJumpDownScript + if_equal UP, ElmJumpUpScript + if_equal LEFT, ElmJumpLeftScript + if_equal RIGHT, ElmJumpRightScript + end + +ElmJumpBackScript2: + closetext + checkcode VAR_FACING + if_equal DOWN, ElmJumpUpScript + if_equal UP, ElmJumpDownScript + if_equal LEFT, ElmJumpRightScript + if_equal RIGHT, ElmJumpLeftScript + end + +ElmJumpUpScript: + applymovement ELMSLAB_ELM, ElmJumpUpMovement + loadfont + end + +ElmJumpDownScript: + applymovement ELMSLAB_ELM, ElmJumpDownMovement + loadfont + end + +ElmJumpLeftScript: + applymovement ELMSLAB_ELM, ElmJumpLeftMovement + loadfont + end + +ElmJumpRightScript: + applymovement ELMSLAB_ELM, ElmJumpRightMovement + loadfont + end + +AideScript_WalkPotions1: + applymovement ELMSLAB_SCIENTIST, AideWalksRight1 + spriteface PLAYER, DOWN + scall AideScript_GivePotions + applymovement ELMSLAB_SCIENTIST, AideWalksLeft1 + end + +AideScript_WalkPotions2: + applymovement ELMSLAB_SCIENTIST, AideWalksRight2 + spriteface PLAYER, DOWN + scall AideScript_GivePotions + applymovement ELMSLAB_SCIENTIST, AideWalksLeft2 + end + +AideScript_GivePotions: + loadfont + writetext AideText_GiveYouPotions + buttonsound + verbosegiveitem POTION + writetext AideText_AlwaysBusy + waitbutton + closetext + dotrigger $2 + end + +AideScript_WalkBalls1: + applymovement ELMSLAB_SCIENTIST, AideWalksRight1 + spriteface PLAYER, DOWN + scall AideScript_GiveYouBalls + applymovement ELMSLAB_SCIENTIST, AideWalksLeft1 + end + +AideScript_WalkBalls2: + applymovement ELMSLAB_SCIENTIST, AideWalksRight2 + spriteface PLAYER, DOWN + scall AideScript_GiveYouBalls + applymovement ELMSLAB_SCIENTIST, AideWalksLeft2 + end + +AideScript_GiveYouBalls: + loadfont + writetext AideText_GiveYouBalls + buttonsound + itemtotext POKE_BALL, $1 + scall AideScript_ReceiveTheBalls + giveitem POKE_BALL, 5 + writetext AideText_ExplainBalls + buttonsound + itemnotify + closetext + dotrigger $2 + end + +AideScript_ReceiveTheBalls: + jumpstd receiveitem + end + +ElmsAideScript: + faceplayer + loadfont + checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE + iftrue AideScript_AfterTheft + checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM + iftrue AideScript_ExplainBalls + checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON + iftrue AideScript_TheftTestimony + writetext AideText_AlwaysBusy + waitbutton + closetext + end + +AideScript_TheftTestimony: + writetext AideText_TheftTestimony + waitbutton + closetext + end + +AideScript_ExplainBalls: + writetext AideText_ExplainBalls + waitbutton + closetext + end + +AideScript_AfterTheft: + writetext AideText_AfterTheft + waitbutton + closetext + end + +MeetCopScript2: + applymovement PLAYER, MeetCopScript2_StepLeft + +MeetCopScript: + applymovement PLAYER, MeetCopScript_WalkUp +CopScript: + spriteface ELMSLAB_OFFICER, LEFT + loadfont + writetext ElmsLabOfficerText1 + buttonsound + special SpecialNameRival + writetext ElmsLabOfficerText2 + waitbutton + closetext + applymovement ELMSLAB_OFFICER, OfficerLeavesMovement + disappear ELMSLAB_OFFICER + dotrigger $2 + end + +ElmsLabWindow: + loadfont + checkflag ENGINE_FLYPOINT_VIOLET + iftrue .Normal + checkevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON + iftrue .BreakIn + jump .Normal + +.BreakIn + writetext ElmsLabWindowText2 + waitbutton + closetext + end + +.Normal + writetext ElmsLabWindowText1 + waitbutton + closetext + end + +ElmsLabTravelTip1: + jumptext ElmsLabTravelTip1Text + +ElmsLabTravelTip2: + jumptext ElmsLabTravelTip2Text + +ElmsLabTravelTip3: + jumptext ElmsLabTravelTip3Text + +ElmsLabTravelTip4: + jumptext ElmsLabTravelTip4Text + +ElmsLabTrashcan: + jumptext ElmsLabTrashcanText + +ElmsLabPC: + jumptext ElmsLabPCText + +ElmsLabTrashcan2: +; unused + jumpstd trashcan + +ElmsLabBookshelf: + jumpstd difficultbookshelf + +ElmsLab_WalkUpToElmMovement: + step_up + step_up + step_up + step_up + step_up + step_up + step_up + turn_head_left + step_end + +MovementData_0x78f70: + step_up + step_end + +MeetCopScript2_StepLeft: + step_left + step_end + +MeetCopScript_WalkUp: + step_up + step_up + turn_head_right + step_end + +OfficerLeavesMovement: + step_down + step_down + step_down + step_down + step_down + step_end + +AideWalksRight1: + step_right + step_right + turn_head_up + step_end + +AideWalksRight2: + step_right + step_right + step_right + turn_head_up + step_end + +AideWalksLeft1: + step_left + step_left + turn_head_down + step_end + +AideWalksLeft2: + step_left + step_left + step_left + turn_head_down + step_end + +ElmJumpUpMovement: + fix_facing + big_step_up + remove_fixed_facing + step_end + +ElmJumpDownMovement: + fix_facing + big_step_down + remove_fixed_facing + step_end + +ElmJumpLeftMovement: + fix_facing + big_step_left + remove_fixed_facing + step_end + +ElmJumpRightMovement: + fix_facing + big_step_right + remove_fixed_facing + step_end + +ElmsLab_ElmToDefaultPositionMovement1: + step_up + step_end + +ElmsLab_ElmToDefaultPositionMovement2: + step_right + step_right + step_up + turn_head_down + step_end + +AfterCyndaquilMovement: + step_left + step_up + turn_head_up + step_end + +AfterTotodileMovement: + step_left + step_left + step_up + turn_head_up + step_end + +AfterChikoritaMovement: + step_left + step_left + step_left + step_up + turn_head_up + step_end + +ElmText_Intro: + text "ELM: <PLAY_G>!" + line "There you are!" + + para "I needed to ask" + line "you a favor." + + para "I'm conducting new" + line "#MON research" + + para "right now. I was" + line "wondering if you" + + para "could help me with" + line "it, <PLAY_G>." + + para "You see…" + + para "I'm writing a" + line "paper that I want" + + para "to present at a" + line "conference." + + para "But there are some" + line "things I don't" + + para "quite understand" + line "yet." + + para "So!" + + para "I'd like you to" + line "raise a #MON" + + para "that I recently" + line "caught." + done + +ElmText_Accepted: + text "Thanks, <PLAY_G>!" + + para "You're a great" + line "help!" + done + +ElmText_Refused: + text "But… Please, I" + line "need your help!" + done + +ElmText_ResearchAmbitions: + text "When I announce my" + line "findings, I'm sure" + + para "we'll delve a bit" + line "deeper into the" + + para "many mysteries of" + line "#MON." + + para "You can count on" + line "it!" + done + +ElmText_GotAnEmail: + text "Oh, hey! I got an" + line "e-mail!" + + para $56, $56, $56 + line "Hm… Uh-huh…" + + para "Okay…" + done + +ElmText_MissionFromMrPokemon: + text "Hey, listen." + + para "I have an acquain-" + line "tance called MR." + cont "#MON." + + para "He keeps finding" + line "weird things and" + + para "raving about his" + line "discoveries." + + para "Anyway, I just got" + line "an e-mail from him" + + para "saying that this" + line "time it's real." + + para "It is intriguing," + line "but we're busy" + + para "with our #MON" + line "research…" + + para "Wait!" + + para "I know!" + + para "<PLAY_G>, can you" + line "go in our place?" + done + +ElmText_ChooseAPokemon: + text "I want you to" + line "raise one of the" + + para "#MON contained" + line "in these BALLS." + + para "You'll be that" + line "#MON's first" + cont "partner, <PLAY_G>!" + + para "Go on. Pick one!" + done + +ElmText_LetYourMonBattleIt: + text "If a wild #MON" + line "appears, let your" + cont "#MON battle it!" + done + +LabWhereGoingText: + text "ELM: Wait! Where" + line "are you going?" + done + +TakeCyndaquilText: + text "ELM: You'll take" + line "CYNDAQUIL, the" + cont "fire #MON?" + done + +TakeTotodileText: + text "ELM: Do you want" + line "TOTODILE, the" + cont "water #MON?" + done + +TakeChikoritaText: + text "ELM: So, you like" + line "CHIKORITA, the" + cont "grass #MON?" + done + +DidntChooseStarterText: + text "ELM: Think it over" + line "carefully." + + para "Your partner is" + line "important." + done + +ChoseStarterText: + text "ELM: I think" + line "that's a great" + cont "#MON too!" + done + +ReceivedStarterText: + text "<PLAYER> received" + line "@" + text_from_ram StringBuffer3 + text "!" + done + +ElmDirectionsText1: + text "MR.#MON lives a" + line "little bit beyond" + + para "CHERRYGROVE, the" + line "next city over." + + para "It's almost a" + line "direct route" + + para "there, so you" + line "can't miss it." + + para "But just in case," + line "here's my phone" + + para "number. Call me if" + line "anything comes up!" + done + +ElmDirectionsText2: + text "If your #MON is" + line "hurt, you should" + + para "heal it with this" + line "machine." + + para "Feel free to use" + line "it anytime." + done + +ElmDirectionsText3: + text "<PLAY_G>, I'm" + line "counting on you!" + done + +GotElmsNumberText: + text "<PLAYER> got ELM's" + line "phone number." + done + +ElmDescribesMrPokemonText: + text "MR.#MON goes" + line "everywhere and" + cont "finds rarities." + + para "Too bad they're" + line "just rare and" + cont "not very useful…" + done + +ElmPokeBallText: + text "It contains a" + line "#MON caught by" + cont "PROF.ELM." + done + +ElmsLabHealingMachineText1: + text "I wonder what this" + line "does?" + done + +ElmsLabHealingMachineText2: + text "Would you like to" + line "heal your #MON?" + done + +ElmAfterTheftText1: + text "ELM: <PLAY_G>, this" + line "is terrible…" + + para "Oh, yes, what was" + line "MR.#MON's big" + cont "discovery?" + done + +ElmAfterTheftText2: + text "<PLAYER> handed" + line "the MYSTERY EGG to" + cont "PROF.ELM." + done + +ElmAfterTheftText3: + text "ELM: This?" + done + +ElmAfterTheftText4: + text "But… Is it a" + line "#MON EGG?" + + para "If it is, it is a" + line "great discovery!" + done + +ElmAfterTheftText5: + text "ELM: What?!?" + + para "PROF.OAK gave you" + line "a #DEX?" + + para "<PLAY_G>, is that" + line "true? Th-that's" + cont "incredible!" + + para "He is superb at" + line "seeing the poten-" + cont "tial of people as" + cont "trainers." + + para "Wow, <PLAY_G>. You" + line "may have what it" + + para "takes to become" + line "the CHAMPION." + + para "You seem to be" + line "getting on great" + cont "with #MON too." + + para "You should take" + line "the #MON GYM" + cont "challenge." + + para "The closest GYM" + line "would be the one" + cont "in VIOLET CITY." + done + +ElmAfterTheftText6: + text "…<PLAY_G>. The" + line "road to the" + + para "championship will" + line "be a long one." + + para "Before you leave," + line "make sure that you" + cont "talk to your mom." + done + +ElmStudyingEggText: + text "ELM: Don't give" + line "up! I'll call if" + + para "I learn anything" + line "about that EGG!" + done + +ElmAideHasEggText: + text "ELM: <PLAY_G>?" + line "Didn't you meet my" + cont "assistant?" + + para "He should have met" + line "you with the EGG" + + para "at VIOLET CITY's" + line "#MON CENTER." + + para "You must have just" + line "missed him. Try to" + cont "catch him there." + done + +ElmWaitingEggHatchText: + text "ELM: Hey, has that" + line "EGG changed any?" + done + +UnknownText_0x79a40: + text "<PLAY_G>? I thought" + line "the EGG hatched." + + para "Where is the" + line "#MON?" + done + +ShowElmTogepiText1: + text "ELM: <PLAY_G>, you" + line "look great!" + done + +ShowElmTogepiText2: + text "What?" + line "That #MON!?!" + done + +ShowElmTogepiText3: + text "The EGG hatched!" + line "So, #MON are" + cont "born from EGGS…" + + para "No, perhaps not" + line "all #MON are." + + para "Wow, there's still" + line "a lot of research" + cont "to be done." + done + +ElmGiveEverstoneText1: + text "Thanks, <PLAY_G>!" + line "You're helping" + + para "unravel #MON" + line "mysteries for us!" + + para "I want you to have" + line "this as a token of" + cont "our appreciation." + done + +ElmGiveEverstoneText2: + text "That's an" + line "EVERSTONE." + + para "Some species of" + line "#MON evolve" + + para "when they grow to" + line "certain levels." + + para "A #MON holding" + line "the EVERSTONE" + cont "won't evolve." + + para "Give it to a #-" + line "MON you don't want" + cont "to evolve." + done + +ElmText_CallYou: + text "ELM: <PLAY_G>, I'll" + line "call you if any-" + cont "thing comes up." + done + +AideText_AfterTheft: + text "…sigh… That" + line "stolen #MON." + + para "I wonder how it's" + line "doing." + + para "They say a #MON" + line "raised by a bad" + + para "person turns bad" + line "itself." + done + +ElmGiveMasterBallText1: + text "ELM: Hi, <PLAY_G>!" + line "Thanks to you, my" + + para "research is going" + line "great!" + + para "Take this as a" + line "token of my" + cont "appreciation." + done + +ElmGiveMasterBallText2: + text "The MASTER BALL is" + line "the best!" + + para "It's the ultimate" + line "BALL! It'll catch" + + para "any #MON with-" + line "out fail." + + para "It's given only to" + line "recognized #MON" + cont "researchers." + + para "I think you can" + line "make much better" + + para "use of it than I" + line "can, <PLAY_G>!" + done + +ElmGiveTicketText1: + text "ELM: <PLAY_G>!" + line "There you are!" + + para "I called because I" + line "have something for" + cont "you." + + para "See? It's an" + line "S.S.TICKET." + + para "Now you can catch" + line "#MON in KANTO." + done + +ElmGiveTicketText2: + text "The ship departs" + line "from OLIVINE CITY." + + para "But you knew that" + line "already, <PLAY_G>." + + para "After all, you've" + line "traveled all over" + cont "with your #MON." + + para "Give my regards to" + line "PROF.OAK in KANTO!" + done + +ElmsLabSignpostText_Egg: + text "It's the #MON" + line "EGG being studied" + cont "by PROF.ELM." + done + +AideText_GiveYouPotions: + text "<PLAY_G>, I want" + line "you to have this" + cont "for your errand." + done + +AideText_AlwaysBusy: + text "There are only two" + line "of us, so we're" + cont "always busy." + done + +AideText_TheftTestimony: + text "There was a loud" + line "noise outside…" + + para "When we went to" + line "look, someone" + cont "stole a #MON." + + para "It's unbelievable" + line "that anyone would" + cont "do that!" + + para "…sigh… That" + line "stolen #MON." + + para "I wonder how it's" + line "doing." + + para "They say a #MON" + line "raised by a bad" + + para "person turns bad" + line "itself." + done + +AideText_GiveYouBalls: + text "<PLAY_G>!" + + para "Use these on your" + line "#DEX quest!" + done + +AideText_ExplainBalls: + text "To add to your" + line "#DEX, you have" + cont "to catch #MON." + + para "Throw # BALLS" + line "at wild #MON" + cont "to get them." + done + +ElmsLabOfficerText1: + text "I heard a #MON" + line "was stolen here…" + + para "I was just getting" + line "some information" + cont "from PROF.ELM." + + para "Apparently, it was" + line "a young male with" + cont "long, red hair…" + + para "What?" + + para "You battled a" + line "trainer like that?" + + para "Did you happen to" + line "get his name?" + done + +ElmsLabOfficerText2: + text "OK! So <RIVAL>" + line "was his name." + + para "Thanks for helping" + line "my investigation!" + done + +ElmsLabWindowText1: + text "The window's open." + + para "A pleasant breeze" + line "is blowing in." + done + +ElmsLabWindowText2: + text "He broke in" + line "through here!" + done + +ElmsLabTravelTip1Text: + text "<PLAYER> opened a" + line "book." + + para "Travel Tip 1:" + + para "Press START to" + line "open the MENU." + done + +ElmsLabTravelTip2Text: + text "<PLAYER> opened a" + line "book." + + para "Travel Tip 2:" + + para "Record your trip" + line "with SAVE!" + done + +ElmsLabTravelTip3Text: + text "<PLAYER> opened a" + line "book." + + para "Travel Tip 3:" + + para "Open your PACK and" + line "press SELECT to" + cont "move items." + done + +ElmsLabTravelTip4Text: + text "<PLAYER> opened a" + line "book." + + para "Travel Tip 4:" + + para "Check your #MON" + line "moves. Press the" + + para "A Button to switch" + line "moves." + done + +ElmsLabTrashcanText: + text "The wrapper from" + line "the snack PROF.ELM" + cont "ate is in there…" + done + +ElmsLabPCText: + text "OBSERVATIONS ON" + line "#MON EVOLUTION" + + para "…It says on the" + line "screen…" + done + +ElmsLab_MapEventHeader: + ; filler + db 0, 0 + +.Warps: + db 2 + warp_def $b, $4, 1, NEW_BARK_TOWN + warp_def $b, $5, 1, NEW_BARK_TOWN + +.XYTriggers: + db 8 + xy_trigger 1, $6, $4, $0, LabTryToLeaveScript, $0, $0 + xy_trigger 1, $6, $5, $0, LabTryToLeaveScript, $0, $0 + xy_trigger 3, $5, $4, $0, MeetCopScript, $0, $0 + xy_trigger 3, $5, $5, $0, MeetCopScript2, $0, $0 + xy_trigger 5, $8, $4, $0, AideScript_WalkPotions1, $0, $0 + xy_trigger 5, $8, $5, $0, AideScript_WalkPotions2, $0, $0 + xy_trigger 6, $8, $4, $0, AideScript_WalkBalls1, $0, $0 + xy_trigger 6, $8, $5, $0, AideScript_WalkBalls2, $0, $0 + +.Signposts: + db 16 + signpost 1, 2, SIGNPOST_READ, ElmsLabHealingMachine + signpost 1, 6, SIGNPOST_READ, ElmsLabBookshelf + signpost 1, 7, SIGNPOST_READ, ElmsLabBookshelf + signpost 1, 8, SIGNPOST_READ, ElmsLabBookshelf + signpost 1, 9, SIGNPOST_READ, ElmsLabBookshelf + signpost 7, 0, SIGNPOST_READ, ElmsLabTravelTip1 + signpost 7, 1, SIGNPOST_READ, ElmsLabTravelTip2 + signpost 7, 2, SIGNPOST_READ, ElmsLabTravelTip3 + signpost 7, 3, SIGNPOST_READ, ElmsLabTravelTip4 + signpost 7, 6, SIGNPOST_READ, ElmsLabBookshelf + signpost 7, 7, SIGNPOST_READ, ElmsLabBookshelf + signpost 7, 8, SIGNPOST_READ, ElmsLabBookshelf + signpost 7, 9, SIGNPOST_READ, ElmsLabBookshelf + signpost 3, 9, SIGNPOST_READ, ElmsLabTrashcan + signpost 0, 5, SIGNPOST_READ, ElmsLabWindow + signpost 5, 3, SIGNPOST_DOWN, ElmsLabPC + +.PersonEvents: + db 6 + person_event SPRITE_ELM, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ProfElmScript, -1 + person_event SPRITE_SCIENTIST, 9, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, ElmsAideScript, EVENT_ELMS_AIDE_IN_LAB + person_event SPRITE_POKE_BALL, 3, 6, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CyndaquilPokeBallScript, EVENT_CYNDAQUIL_POKEBALL_IN_ELMS_LAB + person_event SPRITE_POKE_BALL, 3, 7, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, TotodilePokeBallScript, EVENT_TOTODILE_POKEBALL_IN_ELMS_LAB + person_event SPRITE_POKE_BALL, 3, 8, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ChikoritaPokeBallScript, EVENT_CHIKORITA_POKEBALL_IN_ELMS_LAB + person_event SPRITE_OFFICER, 3, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, CopScript, EVENT_COP_IN_ELMS_LAB |