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authoryenatch <yenatch@gmail.com>2018-01-22 01:06:48 -0500
committerGitHub <noreply@github.com>2018-01-22 01:06:48 -0500
commitc60f1331fef22b886adf3472d2b4f348832cfaf7 (patch)
tree5a471fad61e406f5b3ca1aba67ced0186de01c52 /maps/LancesRoom.asm
parentf27f79488a460f0a89670f3611e1e9e175baf5d6 (diff)
parent7fba864883732ccecb1221ae7ff97492d112362a (diff)
Merge pull request #456 from Rangi42/master
OAM data documentation; move more content into data/; move palettes into gfx/; more code+script constants; consistent map naming
Diffstat (limited to 'maps/LancesRoom.asm')
-rw-r--r--maps/LancesRoom.asm30
1 files changed, 15 insertions, 15 deletions
diff --git a/maps/LancesRoom.asm b/maps/LancesRoom.asm
index f185af0dc..a3336251b 100644
--- a/maps/LancesRoom.asm
+++ b/maps/LancesRoom.asm
@@ -3,7 +3,7 @@ const_value set 2
const LANCESROOM_MARY
const LANCESROOM_OAK
-LancesRoom_MapScriptHeader:
+LancesRoom_MapScripts:
.SceneScripts:
db 2
scene_script .LockDoor
@@ -11,7 +11,7 @@ LancesRoom_MapScriptHeader:
.MapCallbacks:
db 1
- dbw MAPCALLBACK_TILES, .LancesRoomDoors
+ callback MAPCALLBACK_TILES, .LancesRoomDoors
.LockDoor:
priorityjump .LancesDoorLocksBehindYou
@@ -22,13 +22,13 @@ LancesRoom_MapScriptHeader:
.LancesRoomDoors:
checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
- iffalse .KeepDoorsClosed
- changeblock $4, $16, $34
-.KeepDoorsClosed:
+ iffalse .KeepEntranceOpen
+ changeblock 4, 22, $34 ; wall
+.KeepEntranceOpen:
checkevent EVENT_LANCES_ROOM_EXIT_OPEN
- iffalse .OpenDoors
- changeblock $4, $0, $b
-.OpenDoors:
+ iffalse .KeepExitClosed
+ changeblock 4, 0, $0b ; open door
+.KeepExitClosed:
return
.LancesDoorLocksBehindYou:
@@ -36,10 +36,10 @@ LancesRoom_MapScriptHeader:
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
- changeblock $4, $16, $34
+ changeblock 4, 22, $34 ; wall
reloadmappart
closetext
- setscene $1
+ setscene 1
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
end
@@ -69,11 +69,11 @@ LanceScript_0x180e7b:
waitbutton
closetext
playsound SFX_ENTER_DOOR
- changeblock $4, $0, $b
+ changeblock 4, 0, $0b ; open door
reloadmappart
closetext
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
- musicfadeout MUSIC_BEAUTY_ENCOUNTER, $10
+ musicfadeout MUSIC_BEAUTY_ENCOUNTER, 16
pause 30
showemote EMOTE_SHOCK, LANCESROOM_LANCE, 15
spriteface LANCESROOM_LANCE, DOWN
@@ -125,9 +125,9 @@ LanceScript_0x180e7b:
pause 30
closetext
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRunsBackAndForth
- special FadeOutPalettes
+ special Special_FadeOutPalettes
pause 15
- warpfacing UP, HALL_OF_FAME, $4, $d
+ warpfacing UP, HALL_OF_FAME, 4, 13
end
LancesRoom_PlayerWalksInMovementData:
@@ -337,7 +337,7 @@ UnknownText_0x1813c5:
cont "the interview!"
done
-LancesRoom_MapEventHeader:
+LancesRoom_MapEvents:
; filler
db 0, 0