diff options
author | yenatch <yenatch@gmail.com> | 2018-01-22 01:06:48 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-01-22 01:06:48 -0500 |
commit | c60f1331fef22b886adf3472d2b4f348832cfaf7 (patch) | |
tree | 5a471fad61e406f5b3ca1aba67ced0186de01c52 /maps/LancesRoom.asm | |
parent | f27f79488a460f0a89670f3611e1e9e175baf5d6 (diff) | |
parent | 7fba864883732ccecb1221ae7ff97492d112362a (diff) |
Merge pull request #456 from Rangi42/master
OAM data documentation; move more content into data/; move palettes into gfx/; more code+script constants; consistent map naming
Diffstat (limited to 'maps/LancesRoom.asm')
-rw-r--r-- | maps/LancesRoom.asm | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/maps/LancesRoom.asm b/maps/LancesRoom.asm index f185af0dc..a3336251b 100644 --- a/maps/LancesRoom.asm +++ b/maps/LancesRoom.asm @@ -3,7 +3,7 @@ const_value set 2 const LANCESROOM_MARY const LANCESROOM_OAK -LancesRoom_MapScriptHeader: +LancesRoom_MapScripts: .SceneScripts: db 2 scene_script .LockDoor @@ -11,7 +11,7 @@ LancesRoom_MapScriptHeader: .MapCallbacks: db 1 - dbw MAPCALLBACK_TILES, .LancesRoomDoors + callback MAPCALLBACK_TILES, .LancesRoomDoors .LockDoor: priorityjump .LancesDoorLocksBehindYou @@ -22,13 +22,13 @@ LancesRoom_MapScriptHeader: .LancesRoomDoors: checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED - iffalse .KeepDoorsClosed - changeblock $4, $16, $34 -.KeepDoorsClosed: + iffalse .KeepEntranceOpen + changeblock 4, 22, $34 ; wall +.KeepEntranceOpen: checkevent EVENT_LANCES_ROOM_EXIT_OPEN - iffalse .OpenDoors - changeblock $4, $0, $b -.OpenDoors: + iffalse .KeepExitClosed + changeblock 4, 0, $0b ; open door +.KeepExitClosed: return .LancesDoorLocksBehindYou: @@ -36,10 +36,10 @@ LancesRoom_MapScriptHeader: refreshscreen $86 playsound SFX_STRENGTH earthquake 80 - changeblock $4, $16, $34 + changeblock 4, 22, $34 ; wall reloadmappart closetext - setscene $1 + setscene 1 setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED end @@ -69,11 +69,11 @@ LanceScript_0x180e7b: waitbutton closetext playsound SFX_ENTER_DOOR - changeblock $4, $0, $b + changeblock 4, 0, $0b ; open door reloadmappart closetext setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED - musicfadeout MUSIC_BEAUTY_ENCOUNTER, $10 + musicfadeout MUSIC_BEAUTY_ENCOUNTER, 16 pause 30 showemote EMOTE_SHOCK, LANCESROOM_LANCE, 15 spriteface LANCESROOM_LANCE, DOWN @@ -125,9 +125,9 @@ LanceScript_0x180e7b: pause 30 closetext applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRunsBackAndForth - special FadeOutPalettes + special Special_FadeOutPalettes pause 15 - warpfacing UP, HALL_OF_FAME, $4, $d + warpfacing UP, HALL_OF_FAME, 4, 13 end LancesRoom_PlayerWalksInMovementData: @@ -337,7 +337,7 @@ UnknownText_0x1813c5: cont "the interview!" done -LancesRoom_MapEventHeader: +LancesRoom_MapEvents: ; filler db 0, 0 |