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authormid-kid <esteve.varela@gmail.com>2017-11-26 11:35:13 +0100
committermid-kid <esteve.varela@gmail.com>2017-11-26 11:35:13 +0100
commit09d9f2c1ef48b0e33ba1616d7a3459f5d4431ce3 (patch)
tree83540e81ac5115575520cbc9715a933e6aed9922 /misc/mobile_45.asm
parent89d6a246443d068c13d1c2413f9a70464b235d53 (diff)
Add MobileError-related labels
This function is called from a few different places in the mobile code, including from one special that is only executed when the BattleTowerRoomMenu special returns with a non-zero code. Since that special causes a blue "error" screen to appear, that looks the exact same as the one you'd get when trying to connect from the mobile trade corner/battle colosseum in a Pokémon Center's top floor, and this function contains a bunch of japanese strings in a jumptable, I think it's reasonable to assume it should be called "DisplayMobileError".
Diffstat (limited to 'misc/mobile_45.asm')
-rw-r--r--misc/mobile_45.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/misc/mobile_45.asm b/misc/mobile_45.asm
index 0bfc7da38..d6743acc2 100644
--- a/misc/mobile_45.asm
+++ b/misc/mobile_45.asm
@@ -7533,7 +7533,7 @@ Function117bb6:
.asm_117bd0
ld a, $2
ld [wc303], a
- callba Function17f555
+ callba DisplayMobileError
ld a, $80
ld [wJumptableIndex], a
ret