diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-02-22 17:13:29 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-02-22 17:39:06 +0100 |
commit | e8bc86d1fedfc6be5a99d426ffc236c4fcf494f4 (patch) | |
tree | dabac449a3cf7bf08c6cb134701ce296a5403c61 /mobile/mobile_5c.asm | |
parent | c3abe8f88b62b121ec7e76cac91467df7471223a (diff) |
Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.
Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
Diffstat (limited to 'mobile/mobile_5c.asm')
-rwxr-xr-x | mobile/mobile_5c.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mobile/mobile_5c.asm b/mobile/mobile_5c.asm index 474dde270..ec5b5428d 100755 --- a/mobile/mobile_5c.asm +++ b/mobile/mobile_5c.asm @@ -220,7 +220,7 @@ Function170c8b: ; 170c8b CheckBTMonMovesForErrors: ; 170c98 ld c, BATTLETOWER_PARTY_LENGTH - ld hl, wBT_OTTempPkmn1Moves + ld hl, wBT_OTTempMon1Moves .loop push hl ld a, [hl] |