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authormid-kid <esteve.varela@gmail.com>2020-02-13 18:30:13 +0100
committermid-kid <esteve.varela@gmail.com>2020-02-13 18:31:10 +0100
commit26b8bf003e3523fee94c4c18447ea55f9eb1d429 (patch)
tree96515ae3efceb833cd71c93786150daa3348c71c /wram.asm
parent34ceaac71d32baace82f1e6de8fd4b252fb92a84 (diff)
Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
Diffstat (limited to 'wram.asm')
-rw-r--r--wram.asm18
1 files changed, 9 insertions, 9 deletions
diff --git a/wram.asm b/wram.asm
index f6a654edf..f77b1095d 100644
--- a/wram.asm
+++ b/wram.asm
@@ -360,10 +360,10 @@ wVirtualOAMEnd::
SECTION "Tilemap", WRAM0
-wTileMap:: ; c4a0
+wTilemap:: ; c4a0
; 20x18 grid of 8x8 tiles
ds SCREEN_WIDTH * SCREEN_HEIGHT
-wTileMapEnd::
+wTilemapEnd::
SECTION "Miscellaneous", WRAM0
@@ -967,8 +967,8 @@ wPrinterSendByteOffset:: dw
wPrinterSendByteCounter:: dw
; tilemap backup?
-wPrinterTileMapBuffer:: ds SCREEN_HEIGHT * SCREEN_WIDTH ; ca90
-wPrinterTileMapBufferEnd::
+wPrinterTilemapBuffer:: ds SCREEN_HEIGHT * SCREEN_WIDTH ; ca90
+wPrinterTilemapBufferEnd::
wPrinterStatus:: db ; cbf8
ds 1
; High nibble is for margin before the image, low nibble is for after.
@@ -1326,7 +1326,7 @@ wCurHPPal:: db
wSGBPals:: ds 48 ; cda9
-wAttrMap:: ; cdd9
+wAttrmap:: ; cdd9
; 20x18 grid of bg tile attributes for 8x8 tiles
; read horizontally from the top row
; bit 7: priority
@@ -1336,7 +1336,7 @@ wAttrMap:: ; cdd9
; bit 3: vram bank (cgb only)
; bit 2-0: pal # (cgb only)
ds SCREEN_WIDTH * SCREEN_HEIGHT
-wAttrMapEnd::
+wAttrmapEnd::
UNION ; cf41
; addresses dealing with serial comms
@@ -2970,7 +2970,7 @@ wGameDataEnd::
SECTION "Pic Animations", WRAMX
-wTempTileMap::
+wTempTilemap::
; 20x18 grid of 8x8 tiles
ds SCREEN_WIDTH * SCREEN_HEIGHT ; $168 = 360
@@ -3193,8 +3193,8 @@ w5_MobileOpponentBattleLossMessage:: ds $c ; dc3e
SECTION "Scratch RAM", WRAMX
UNION ; d000
-wScratchTileMap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT
-wScratchAttrMap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT
+wScratchTilemap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT
+wScratchAttrmap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT
NEXTU ; d000
wDecompressScratch:: ds $80 tiles