diff options
author | mid-kid <esteve.varela@gmail.com> | 2020-02-13 18:30:13 +0100 |
---|---|---|
committer | mid-kid <esteve.varela@gmail.com> | 2020-02-13 18:31:10 +0100 |
commit | 26b8bf003e3523fee94c4c18447ea55f9eb1d429 (patch) | |
tree | 96515ae3efceb833cd71c93786150daa3348c71c /wram.asm | |
parent | 34ceaac71d32baace82f1e6de8fd4b252fb92a84 (diff) |
Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
Diffstat (limited to 'wram.asm')
-rw-r--r-- | wram.asm | 18 |
1 files changed, 9 insertions, 9 deletions
@@ -360,10 +360,10 @@ wVirtualOAMEnd:: SECTION "Tilemap", WRAM0 -wTileMap:: ; c4a0 +wTilemap:: ; c4a0 ; 20x18 grid of 8x8 tiles ds SCREEN_WIDTH * SCREEN_HEIGHT -wTileMapEnd:: +wTilemapEnd:: SECTION "Miscellaneous", WRAM0 @@ -967,8 +967,8 @@ wPrinterSendByteOffset:: dw wPrinterSendByteCounter:: dw ; tilemap backup? -wPrinterTileMapBuffer:: ds SCREEN_HEIGHT * SCREEN_WIDTH ; ca90 -wPrinterTileMapBufferEnd:: +wPrinterTilemapBuffer:: ds SCREEN_HEIGHT * SCREEN_WIDTH ; ca90 +wPrinterTilemapBufferEnd:: wPrinterStatus:: db ; cbf8 ds 1 ; High nibble is for margin before the image, low nibble is for after. @@ -1326,7 +1326,7 @@ wCurHPPal:: db wSGBPals:: ds 48 ; cda9 -wAttrMap:: ; cdd9 +wAttrmap:: ; cdd9 ; 20x18 grid of bg tile attributes for 8x8 tiles ; read horizontally from the top row ; bit 7: priority @@ -1336,7 +1336,7 @@ wAttrMap:: ; cdd9 ; bit 3: vram bank (cgb only) ; bit 2-0: pal # (cgb only) ds SCREEN_WIDTH * SCREEN_HEIGHT -wAttrMapEnd:: +wAttrmapEnd:: UNION ; cf41 ; addresses dealing with serial comms @@ -2970,7 +2970,7 @@ wGameDataEnd:: SECTION "Pic Animations", WRAMX -wTempTileMap:: +wTempTilemap:: ; 20x18 grid of 8x8 tiles ds SCREEN_WIDTH * SCREEN_HEIGHT ; $168 = 360 @@ -3193,8 +3193,8 @@ w5_MobileOpponentBattleLossMessage:: ds $c ; dc3e SECTION "Scratch RAM", WRAMX UNION ; d000 -wScratchTileMap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT -wScratchAttrMap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT +wScratchTilemap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT +wScratchAttrmap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT NEXTU ; d000 wDecompressScratch:: ds $80 tiles |