diff options
-rw-r--r-- | battle/ai/items.asm | 4 | ||||
-rw-r--r-- | battle/core.asm | 16 | ||||
-rw-r--r-- | wram.asm | 2 |
3 files changed, 11 insertions, 11 deletions
diff --git a/battle/ai/items.asm b/battle/ai/items.asm index d72df4c1a..4405ae756 100644 --- a/battle/ai/items.asm +++ b/battle/ai/items.asm @@ -725,7 +725,7 @@ AI_Switch: ; 3846c .skiptext ld a, 1 - ld [wAISwitch], a + ld [wBattleHasJustStarted], a callab NewEnemyMonStatus callab ResetEnemyStatLevels ld hl, PlayerSubStatus1 @@ -733,7 +733,7 @@ AI_Switch: ; 3846c callba EnemySwitch callba ResetBattleParticipants xor a - ld [wAISwitch], a + ld [wBattleHasJustStarted], a ld a, [wLinkMode] and a ret nz diff --git a/battle/core.asm b/battle/core.asm index 23047a765..015bf3edd 100644 --- a/battle/core.asm +++ b/battle/core.asm @@ -7,7 +7,7 @@ DoBattle: ; 3c000 ld [wPlayerAction], a ld [BattleEnded], a inc a - ld [wAISwitch], a + ld [wBattleHasJustStarted], a ld hl, OTPartyMon1HP ld bc, PARTYMON_STRUCT_LENGTH - 1 ld d, BATTLEACTION_SWITCH1 - 1 @@ -167,7 +167,7 @@ BattleTurn: ; 3c12f xor a ld [wPlayerIsSwitching], a ld [wEnemyIsSwitching], a - ld [wAISwitch], a + ld [wBattleHasJustStarted], a ld [wPlayerJustGotFrozen], a ld [wEnemyJustGotFrozen], a ld [CurDamage], a @@ -3343,14 +3343,14 @@ CheckWhetherSwitchmonIsPredetermined: ; 3d533 .not_linked ld a, [wEnemySwitchMonIndex] and a - jr z, .check_wAISwitch + jr z, .check_wBattleHasJustStarted dec a ld b, a jr .return_carry -.check_wAISwitch - ld a, [wAISwitch] +.check_wBattleHasJustStarted + ld a, [wBattleHasJustStarted] and a ld b, $0 jr nz, .return_carry @@ -3626,7 +3626,7 @@ LoadEnemyPkmnToSwitchTo: ; 3d6ca ; 3d714 CheckWhetherToAskSwitch: ; 3d714 - ld a, [wAISwitch] + ld a, [wBattleHasJustStarted] dec a jp z, .return_nc ld a, [PartyCount] @@ -3825,7 +3825,7 @@ CheckIfCurPartyMonIsFitToFight: ; 3d887 or [hl] ret nz - ld a, [wAISwitch] + ld a, [wBattleHasJustStarted] and a jr nz, .finish_fail ld hl, PartySpecies @@ -7959,7 +7959,7 @@ SendOutPkmnText: ; 3f26d ld hl, JumpText_GoPkmn ; If we're in a LinkBattle print just "Go <PlayerMon>" - ld a, [wAISwitch] ; unless this (unidentified) variable is set + ld a, [wBattleHasJustStarted] ; unless this (unidentified) variable is set and a jr nz, .skip_to_textbox @@ -2178,7 +2178,7 @@ wWaterEncounterRate:: ds 1 ; d25d wListMoves_MoveIndicesBuffer:: ds NUM_MOVES wPutativeTMHMMove:: ds 1 wInitListType:: ds 1 -wAISwitch:: ds 1 +wBattleHasJustStarted:: ds 1 wFoundMatchingIDInParty:: wNamedObjectIndexBuffer:: wCurTMHM:: |