diff options
-rw-r--r-- | constants.asm | 231 | ||||
-rw-r--r-- | main.asm | 3028 | ||||
-rw-r--r-- | music/championbattle.asm | 1 | ||||
-rw-r--r-- | music/darkcave.asm | 1 | ||||
-rw-r--r-- | music/elmslab.asm | 1 | ||||
-rw-r--r-- | music/goldenrodcity.asm | 1 | ||||
-rw-r--r-- | music/johtogymleaderbattle.asm | 1 | ||||
-rw-r--r-- | music/lookpokemaniac.asm | 1 | ||||
-rw-r--r-- | music/newbarktown.asm | 1 | ||||
-rw-r--r-- | music/nothing.asm | 17 | ||||
-rw-r--r-- | music/rivalbattle.asm | 1 | ||||
-rw-r--r-- | music/rocketbattle.asm | 1 | ||||
-rw-r--r-- | music/route36.asm | 1 | ||||
-rw-r--r-- | music/ruinsofalphinterior.asm | 1 | ||||
-rw-r--r-- | music/ssaqua.asm | 1 | ||||
-rw-r--r-- | music/titlescreen.asm | 1 | ||||
-rw-r--r-- | music/trainervictory.asm | 1 | ||||
-rw-r--r-- | music/vermilioncity.asm | 1 | ||||
-rw-r--r-- | wram.asm | 258 |
19 files changed, 3398 insertions, 151 deletions
diff --git a/constants.asm b/constants.asm index 616fbc586..1f9a9444c 100644 --- a/constants.asm +++ b/constants.asm @@ -9,6 +9,10 @@ dn: MACRO db \1 << 4 + \2 ENDM +bigdw: MACRO + dw ((\1)/$100) + (((\1)&$ff)*$100) + ENDM + callab: MACRO ld hl, \1 ld a, BANK(\1) @@ -3115,3 +3119,230 @@ MUSIC_BATTLE_TOWER_THEME EQU 99 MUSIC_SUICUNE_BATTLE EQU 100 MUSIC_BATTLE_TOWER_LOBBY EQU 101 MUSIC_MOBILE_CENTER EQU 102 + +; sound +_4CH1 EQU $c0 +_3CH1 EQU $80 +_2CH1 EQU $40 +_1CH1 EQU $00 +_3CH2 EQU $81 +_2CH2 EQU $41 +_1CH2 EQU $01 +_2CH3 EQU $42 +_1CH3 EQU $02 +_1CH4 EQU $03 + +_4CH5 EQU $c4 +_3CH5 EQU $84 +_2CH5 EQU $44 +_1CH5 EQU $04 +_3CH6 EQU $85 +_2CH6 EQU $45 +_1CH6 EQU $05 +_2CH7 EQU $46 +_1CH7 EQU $06 +_1CH8 EQU $07 + +_CH2 EQU $01 +_CH3 EQU $02 +_CH4 EQU $03 +_CH5 EQU $04 +_CH6 EQU $05 +_CH7 EQU $06 +_CH8 EQU $07 + +note: MACRO + db \1 + ENDM +; eventually replace with this: +; note: MACRO + ; db NOTE_\1 + NOTE_\2 + ; ENDM + +NOTE_RST EQU $00 +NOTE_C EQU $10 +NOTE_C# EQU $20 +NOTE_D EQU $30 +NOTE_D# EQU $40 +NOTE_E EQU $50 +NOTE_F EQU $60 +NOTE_F# EQU $70 +NOTE_G EQU $80 +NOTE_G# EQU $90 +NOTE_A EQU $a0 +NOTE_A# EQU $b0 +NOTE_B EQU $c0 + +; 16ths +NOTE_1 EQU $00 +NOTE_2 EQU $01 +NOTE_3 EQU $02 +NOTE_4 EQU $03 +NOTE_5 EQU $04 +NOTE_6 EQU $05 +NOTE_7 EQU $06 +NOTE_8 EQU $07 +NOTE_9 EQU $08 +NOTE_10 EQU $09 +NOTE_11 EQU $0a +NOTE_12 EQU $0b +NOTE_13 EQU $0c +NOTE_14 EQU $0d +NOTE_15 EQU $0e +NOTE_16 EQU $0f + +octave: MACRO +; $d0-$d7 + db $d8 - \1 + ENDM +notetype: MACRO + db $d8 + db \1 + ENDM +forceoctave: MACRO + db $d9 + db \1 + ENDM +tempo: MACRO + db $da + bigdw \1 + ENDM +dutycycle: MACRO + db $db + db \1 + ENDM +intensity: MACRO + db $dc + db \1 + ENDM +soundinput: MACRO + db $dd + db \1 + ENDM +unknownmusic0xde: MACRO + db $de + db \1 + ENDM +unknownmusic0xdf: MACRO + db $df + ENDM +unknownmusic0xe0: MACRO + db $e0 + db \1 + db \2 + db \3 + ENDM +vibrato: MACRO + db $e1 + db \1 + db \2 + ENDM +unknownmusic0xe2: MACRO + db $e2 + db \1 + ENDM +togglenoise: MACRO + db $e3 + ENDM +panning: MACRO + db $e4 + db \1 + ENDM +volume: MACRO + db $e5 + db \1 + ENDM +tone: MACRO + db $e6 + bigdw \1 + ENDM +unknownmusic0xe7: MACRO + db $e7 + db \1 + ENDM +unknownmusic0xe8: MACRO + db $e8 + db \1 + ENDM +globaltempo : MACRO + db $e9 + bigdw \1 + ENDM +restartchannel: MACRO + db $ea + bigdw \1 + ENDM +newsong: MACRO + db $eb + dw \1 + ENDM +sfxpriorityon: MACRO + db $ec + ENDM +sfxpriorityoff: MACRO + db $ed + ENDM +unknownmusic0xee: MACRO + db $ee + dw \1 + ENDM +stereopanning: MACRO + db $ef + db \1 + ENDM +sfxtogglenoise: MACRO + db $f0 + db \1 + ENDM +music0xf1: MACRO + db $f1 + ENDM +music0xf2: MACRO + db $f2 + ENDM +music0xf3: MACRO + db $f3 + ENDM +music0xf4: MACRO + db $f4 + ENDM +music0xf5: MACRO + db $f5 + ENDM +music0xf6: MACRO + db $f6 + ENDM +music0xf7: MACRO + db $f7 + ENDM +music0xf8: MACRO + db $f8 + ENDM +unknownmusic0xf9: MACRO + db $f9 + ENDM +setcondition: MACRO + db $fa + db \1 + ENDM +jumpif: MACRO + db $fb + db \1 + dw \2 + ENDM +jumpchannel: MACRO + db $fc + dw \1 + ENDM +loopchannel: MACRO + db $fd + db \1 + dw \2 + ENDM +callchannel: MACRO + db $fe + dw \1 + ENDM +endchannel: MACRO + db $ff + ENDM
\ No newline at end of file @@ -1287,15 +1287,15 @@ Function3927: ; 3927 INCBIN "baserom.gbc",$392d,$3b86 - $392d -LoadMusicHeader: ; 3b86 -; store music header in ram +LoadMusicByte: ; 3b86 +; load music data into CurMusicByte ; input: ; a: bank ; de: address ld [$ff00+$9d], a ld [$2000], a ; bankswitch ld a, [de] - ld [MusicHeaderBuffer], a + ld [CurMusicByte], a ld a, $3a ; manual bank restore ld [$ff00+$9d], a ld [$2000], a ; bankswitch @@ -1335,15 +1335,18 @@ StartMusic: ; 3b97 INCBIN "baserom.gbc",$3bbc,$3c23 - $3bbc StartSFX: ; 3c23 -; not sure why this was written differently from StartMusic +; sfx id order is by priority (highest to lowest) +; to disable this, remove the check! ; input: de = sfx id push hl push de push bc push af - call CheckSFX ; is something already playing? + ; is something already playing? + call CheckSFX jr nc, .asm_3c32 - ld a, [CurSFX] ; i guess sfx order is by priority + ; only play sfx if it has priority + ld a, [CurSFX] cp e jr c, .quit .asm_3c32 @@ -74343,7 +74346,7 @@ SECTION "bank3A",DATA,BANK[$3A] SoundRestart: ; e8000 ; restart sound operation -; clear all relevant registers +; clear all relevant hardware registers & wram push hl push de push bc @@ -74359,7 +74362,7 @@ SoundRestart: ; e8000 ld hl, $ff10 ; sound channel registers ld e, $04 ; number of channels .clearsound -; sound channel 1 2 3 4 +; sound channel 1 2 3 4 xor a ld [hli], a ; $ff10, $ff15, $ff1a, $ff1f ; sweep = 0 @@ -74373,8 +74376,8 @@ SoundRestart: ; e8000 dec e jr nz, .clearsound - ld hl, $c101 ; start of channel data - ld de, $01bf ; length ($ * 8 channels) + ld hl, Channel1 ; start of channel data + ld de, $01bf ; length of area to clear (entire sound wram area) .clearchannels ; clear $c101-$c2bf xor a ld [hli], a @@ -74392,45 +74395,2251 @@ SoundRestart: ; e8000 ret ; e803d -INCBIN "baserom.gbc",$e803d,$e8051 - $e803d +MusicFadeRestart: ; e803d +; restart but keep the music id to fade in to + ld a, [MusicFadeIDHi] + push af + ld a, [MusicFadeIDLo] + push af + call SoundRestart + pop af + ld [MusicFadeIDLo], a + pop af + ld [MusicFadeIDHi], a + ret +; e8051 MusicOn: ; e8051 ld a, $01 - ld [$c100], a + ld [MusicPlaying], a ret ; e8057 MusicOff: ; e8057 xor a - ld [$c100], a + ld [MusicPlaying], a ret ; e805c -INCBIN "baserom.gbc",$e805c,$e8b11 - $e805c +UpdateSound: ; e805c +; called once per frame + ; no use updating audio if it's not playing + ld a, [MusicPlaying] + and a + ret z + ; start at ch1 + xor a + ld [CurChannel], a ; just + ld [SoundOutput], a ; off + ld bc, Channel1 +.loop + ; is the channel active? + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 0, [hl] + jp z, .nextchannel + ; check time left in the current note + ld hl, Channel1NoteDuration - Channel1 + add hl, bc + ld a, [hl] + cp a, $02 ; 1 or 0? + jr c, .noteover + dec [hl] + jr .asm_e8093 +.noteover + ; reset vibrato delay + ld hl, Channel1VibratoDelay - Channel1 + add hl, bc + ld a, [hl] + ld hl, Channel1VibratoDelayCount - Channel1 + add hl, bc + ld [hl], a + ; turn vibrato off for now + ld hl, Channel1Flags2 - Channel1 + add hl, bc + res 1, [hl] + ; get next note + call ParseMusic +.asm_e8093 + ; + call Functione84f9 + ; duty cycle + ld hl, Channel1DutyCycle - Channel1 + add hl, bc + ld a, [hli] + ld [$c292], a + ; intensity + ld a, [hli] + ld [$c293], a + ; frequency + ld a, [hli] + ld [$c294], a + ld a, [hl] + ld [$c295], a + ; + call Functione8466 ; handle vibrato and other things + call HandleNoise + ; turn off music when playing sfx? + ld a, [SFXPriority] + and a + jr z, .next + ; are we in a sfx channel right now? + ld a, [CurChannel] + cp a, $04 + jr nc, .next + ; are any sfx channels active? + ; if so, mute + ld hl, $c1cc ; Channel5Flags + bit 0, [hl] + jr nz, .restnote + ld hl, $c1fe ; Channel6Flags + bit 0, [hl] + jr nz, .restnote + ld hl, $c230 ; Channel7Flags + bit 0, [hl] + jr nz, .restnote + ld hl, $c262 ; Channel8Flags + bit 0, [hl] + jr z, .next +.restnote + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 5, [hl] ; Rest +.next + ; are we in a sfx channel right now? + ld a, [CurChannel] + cp a, $04 ; sfx + jr nc, .asm_e80ee + ld hl, $00cb + add hl, bc + bit 0, [hl] + jr nz, .asm_e80fc +.asm_e80ee + call UpdateChannels + ld hl, Channel1Tracks - Channel1 + add hl, bc + ld a, [SoundOutput] + or [hl] + ld [SoundOutput], a +.asm_e80fc + ; clear note flags + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + xor a + ld [hl], a +.nextchannel + ; next channel + ld hl, Channel2 - Channel1 + add hl, bc + ld c, l + ld b, h + ld a, [CurChannel] + inc a + ld [CurChannel], a + cp a, $08 ; are we done? + jp nz, .loop ; do it all again + ; writing to hardware registers? + call Functione8307 + ; fade music in/out + call FadeMusic + ; write volume to hardware register + ld a, [Volume] + ld [$ff00+$24], a + ; write SO on/off to hardware register + ld a, [SoundOutput] + ld [$ff00+$25], a + ret +; e8125 + +UpdateChannels: ; e8125 + ld hl, .ChannelFnPtrs + ld a, [CurChannel] + and a, $07 + add a + ld e, a + ld d, $00 + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp [hl] + +.ChannelFnPtrs + dw .Channel1 + dw .Channel2 + dw .Channel3 + dw .Channel4 +; sfx ch ptrs are identical to music chs +; ..except 5 + dw .Channel5 + dw .Channel6 + dw .Channel7 + dw .Channel8 + +.Channel1 + ld a, [$c2a6] + bit 7, a + ret nz +.Channel5 + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + bit 3, [hl] + jr z, .asm_e8159 + ; + ld a, [SoundInput] + ld [$ff00+$10], a +.asm_e8159 + bit 5, [hl] ; rest + jr nz, .ch1rest + bit 4, [hl] + jr nz, .asm_e81a2 + bit 1, [hl] + jr nz, .asm_e816b + bit 6, [hl] + jr nz, .asm_e8184 + jr .asm_e8175 +.asm_e816b + ld a, [$c294] + ld [$ff00+$13], a + ld a, [$c295] + ld [$ff00+$14], a +.asm_e8175 + bit 0, [hl] + ret z + ld a, [$c292] + ld d, a + ld a, [$ff00+$11] + and a, $3f ; sound length + or d + ld [$ff00+$11], a + ret +.asm_e8184 + ld a, [$c292] + ld d, a + ld a, [$ff00+$11] + and a, $3f ; sound length + or d + ld [$ff00+$11], a + ld a, [$c294] + ld [$ff00+$13], a + ret +.ch1rest + ld a, [$ff00+$26] + and a, %10001110 ; ch1 off + ld [$ff00+$26], a + ld hl, $ff10 + call ClearChannel + ret +.asm_e81a2 + ld hl, $c292 + ld a, $3f ; sound length + or [hl] + ld [$ff00+$11], a + ld a, [$c293] + ld [$ff00+$12], a + ld a, [$c294] + ld [$ff00+$13], a + ld a, [$c295] + or a, $80 + ld [$ff00+$14], a + ret + +.Channel2 +.Channel6 + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + bit 5, [hl] ; rest + jr nz, .ch2rest + bit 4, [hl] + jr nz, .asm_e8204 + bit 6, [hl] + jr nz, .asm_e81e6 + bit 0, [hl] + ret z + ld a, [$c292] + ld d, a + ld a, [$ff00+$16] + and a, $3f ; sound length + or d + ld [$ff00+$16], a + ret +.asm_e81db ; unused + ld a, [$c294] + ld [$ff00+$18], a + ld a, [$c295] + ld [$ff00+$19], a + ret +.asm_e81e6 + ld a, [$c292] + ld d, a + ld a, [$ff00+$16] + and a, $3f ; sound length + or d + ld [$ff00+$16], a + ld a, [$c294] + ld [$ff00+$18], a + ret +.ch2rest + ld a, [$ff00+$26] + and a, %10001101 ; ch2 off + ld [$ff00+$26], a + ld hl, $ff15 + call ClearChannel + ret +.asm_e8204 + ld hl, $c292 + ld a, $3f ; sound length + or [hl] + ld [$ff00+$16], a + ld a, [$c293] + ld [$ff00+$17], a + ld a, [$c294] + ld [$ff00+$18], a + ld a, [$c295] + or a, $80 ; initial (restart) + ld [$ff00+$19], a + ret + +.Channel3 +.Channel7 + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + bit 5, [hl] ; rest + jr nz, .ch3rest + bit 4, [hl] + jr nz, .asm_e824d + bit 6, [hl] + jr nz, .asm_e823a + ret +.asm_e822f ; unused + ld a, [$c294] + ld [$ff00+$1d], a + ld a, [$c295] + ld [$ff00+$1e], a + ret +.asm_e823a + ld a, [$c294] + ld [$ff00+$1d], a + ret +.ch3rest + ld a, [$ff00+$26] + and a, %10001011 ; ch3 off + ld [$ff00+$26], a + ld hl, $ff1a + call ClearChannel + ret +.asm_e824d + ld a, $3f + ld [$ff00+$1b], a + xor a + ld [$ff00+$1a], a + call .asm_e8268 + ld a, $80 + ld [$ff00+$1a], a + ld a, [$c294] + ld [$ff00+$1d], a + ld a, [$c295] + or a, $80 + ld [$ff00+$1e], a + ret +.asm_e8268 + push hl + ld a, [$c293] + and a, $0f ; only 0-9 are valid + ld l, a + ld h, $00 + ; hl << 4 + ; each wavepattern is $0f bytes long + ; so seeking is done in $10s + add hl, hl + add hl, hl + add hl, hl + add hl, hl + ld de, WaveSamples + add hl, de + ; load wavepattern into $ff30-$ff3f + ld a, [hli] + ld [$ff00+$30], a + ld a, [hli] + ld [$ff00+$31], a + ld a, [hli] + ld [$ff00+$32], a + ld a, [hli] + ld [$ff00+$33], a + ld a, [hli] + ld [$ff00+$34], a + ld a, [hli] + ld [$ff00+$35], a + ld a, [hli] + ld [$ff00+$36], a + ld a, [hli] + ld [$ff00+$37], a + ld a, [hli] + ld [$ff00+$38], a + ld a, [hli] + ld [$ff00+$39], a + ld a, [hli] + ld [$ff00+$3a], a + ld a, [hli] + ld [$ff00+$3b], a + ld a, [hli] + ld [$ff00+$3c], a + ld a, [hli] + ld [$ff00+$3d], a + ld a, [hli] + ld [$ff00+$3e], a + ld a, [hli] + ld [$ff00+$3f], a + pop hl + ld a, [$c293] + and a, $f0 + sla a + ld [$ff00+$1c], a + ret + +.Channel4 +.Channel8 + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + bit 5, [hl] ; rest + jr nz, .ch4rest + bit 4, [hl] + jr nz, .asm_e82d4 + ret +.asm_e82c1 ; unused + ld a, [$c294] + ld [$ff00+$22], a + ret +.ch4rest + ld a, [$ff00+$26] + and a, %10000111 ; ch4 off + ld [$ff00+$26], a + ld hl, $ff1f + call ClearChannel + ret +.asm_e82d4 + ld a, $3f ; sound length + ld [$ff00+$20], a + ld a, [$c293] + ld [$ff00+$21], a + ld a, [$c294] + ld [$ff00+$22], a + ld a, $80 + ld [$ff00+$23], a + ret +; e82e7 + +_CheckSFX: ; e82e7 +; return carry if any sfx channels are active + ld hl, $c1cc ; Channel5Flags + bit 0, [hl] + jr nz, .sfxon + ld hl, $c1fe ; Channel6Flags + bit 0, [hl] + jr nz, .sfxon + ld hl, $c230 ; Channel7Flags + bit 0, [hl] + jr nz, .sfxon + ld hl, $c262 ; Channel8Flags + bit 0, [hl] + jr nz, .sfxon + and a + ret +.sfxon + scf + ret +; e8307 + +Functione8307: ; e8307 +; what is $c2a6? + ld a, [$c2a6] + bit 7, a + ret z + and a, $7f + ld d, a + call _CheckSFX + jr c, .asm_e8335 + and a + jr z, .asm_e8323 + cp a, $10 + jr z, .asm_e831e + jr .asm_e8335 +.asm_e831e + ld hl, Tablee8354 + jr .updatehw +.asm_e8323 + ld hl, Tablee8350 +.updatehw + xor a + ld [$ff00+$10], a ; sweep off + ld a, [hli] + ld [$ff00+$11], a ; sound length / duty cycle + ld a, [hli] + ld [$ff00+$12], a ; ch1 volume envelope + ld a, [hli] + ld [$ff00+$13], a ; ch1 frequency lo + ld a, [hli] + ld [$ff00+$14], a ; ch1 frequency hi +.asm_e8335 + ld a, d + inc a + cp a, $1e + jr c, .asm_e833c + xor a +.asm_e833c + or a, $80 + ld [$c2a6], a + ; is hw ch1 on? + ld a, [SoundOutput] + and a, $11 + ret nz + ; if not, turn it on + ld a, [SoundOutput] + or a, $11 + ld [SoundOutput], a + ret +; e8350 + +Tablee8350: ; e8350 + db $80 ; duty 50% + db $e2 ; volume $e, envelope decrease sweep 2 + db $50 ; frequency: $750 + db $87 ; restart sound +; e8354 + +Tablee8354: ; e8354 + db $80 ; duty 50% + db $e2 ; volume $e, envelope decrease sweep 2 + db $ee ; frequency: $6ee + db $86 ; restart sound +; e8358 + +FadeMusic: ; e8358 +; fade music if applicable +; usage: +; write to MusicFade +; song fades out at the given rate +; load song id in MusicFadeID +; fade new song in +; notes: +; max # frames per volume level is $3f + + ; fading? + ld a, [MusicFade] + and a + ret z + ; has the count ended? + ld a, [MusicFadeCount] + and a + jr z, .update + ; count down + dec a + ld [MusicFadeCount], a + ret +.update + ld a, [MusicFade] + ld d, a + ; get new count + and a, $3f + ld [MusicFadeCount], a + ; get SO1 volume + ld a, [Volume] + and a, $07 + ; which way are we fading? + bit 7, d + jr nz, .fadein + ; fading out + and a + jr z, .novolume + dec a + jr .updatevolume +.novolume + ; make sure volume is off + xor a + ld [Volume], a + ; did we just get on a bike? + ld a, [PlayerState] + cp a, $01 ; bicycle + jr z, .bicycle + push bc + ; restart sound + call MusicFadeRestart + ; get new song id + ld a, [MusicFadeIDLo] + and a + jr z, .quit ; this assumes there are fewer than 256 songs! + ld e, a + ld a, [MusicFadeIDHi] + ld d, a + ; load new song + call LoadMusic +.quit + ; cleanup + pop bc + ; stop fading + xor a + ld [MusicFade], a + ret +.bicycle + push bc + ; restart sound + call MusicFadeRestart + ; this turns the volume up + ; turn it back down + xor a + ld [Volume], a + ; get new song id + ld a, [MusicFadeIDLo] + ld e, a + ld a, [MusicFadeIDHi] + ld d, a + ; load new song + call LoadMusic + pop bc + ; fade in + ld hl, MusicFade + set 7, [hl] + ret +.fadein + ; are we done? + cp a, $07 + jr nc, .maxvolume + ; inc volume + inc a + jr .updatevolume +.maxvolume + ; we're done + xor a + ld [MusicFade], a + ret +.updatevolume + ; hi = lo + ld d, a + swap a + or d + ld [Volume], a + ret +; e83d1 + +LoadNote: ; e83d1 + ; check mute?? + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 1, [hl] + ret z + ; get note duration + ld hl, Channel1NoteDuration - Channel1 + add hl, bc + ld a, [hl] + ld hl, $c297 ; ???? + sub [hl] + jr nc, .ok + ld a, $01 +.ok + ld [hl], a + ; get frequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; ???? + ld hl, $0021 + add hl, bc + ld a, e + sub [hl] + ld e, a + ld a, d + sbc a, $00 + ld d, a + ; ???? + ld hl, $0022 + add hl, bc + sub [hl] + jr nc, .asm_e8420 + ; ???? + ld hl, Channel1Flags3 - Channel1 + add hl, bc + set 1, [hl] + ; get frequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; ???? + ld hl, $0021 + add hl, bc + ld a, [hl] + sub e + ld e, a + ld a, d + sbc a, $00 + ld d, a + ; ???? + ld hl, $0022 + add hl, bc + ld a, [hl] + sub d + ld d, a + jr .asm_e843e +.asm_e8420 + ; ???? + ld hl, Channel1Flags3 - Channel1 + add hl, bc + res 1, [hl] + ; get frequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; ???? + ld hl, $0021 + add hl, bc + ld a, e + sub [hl] + ld e, a + ld a, d + sbc a, $00 + ld d, a + ; ???? + ld hl, $0022 + add hl, bc + sub [hl] + ld d, a +.asm_e843e + push bc + ld hl, $c297 + ld b, $00 ; loop count +.loop + inc b + ld a, e + sub [hl] + ld e, a + jr nc, .loop + ld a, d + and a + jr z, .quit + dec d + jr .loop +.quit + ld a, e ; result + add [hl] + ld d, b ; loop count + ; ???? + pop bc + ld hl, $0023 + add hl, bc + ld [hl], d + ld hl, $0024 + add hl, bc + ld [hl], a + ; clear ???? + ld hl, $0025 + add hl, bc + xor a + ld [hl], a + ret +; e8466 + +Functione8466: ; e8466 +; handle vibrato and other things +; unknowns: $c292, $c294 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 2, [hl] + jr z, .next + ld hl, $001c + add hl, bc + ld a, [hl] + rlca + rlca + ld [hl], a + and a, $c0 + ld [$c292], a + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 0, [hl] +.next + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 4, [hl] + jr z, .vibrato + ld hl, $0027 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ld hl, $c294 + ld a, [hli] + ld h, [hl] + ld l, a + add hl, de + ld e, l + ld d, h + ld hl, $c294 + ld [hl], e + inc hl + ld [hl], d +.vibrato + ; is vibrato on? + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 0, [hl] ; vibrato + jr z, .quit + ; is vibrato active for this note yet? + ; is the delay over? + ld hl, Channel1VibratoDelayCount - Channel1 + add hl, bc + ld a, [hl] + and a + jr nz, .subexit + ; is the extent nonzero? + ld hl, Channel1VibratoExtent - Channel1 + add hl, bc + ld a, [hl] + and a + jr z, .quit + ; save it for later + ld d, a + ; is it time to toggle vibrato up/down? + ld hl, Channel1VibratoRate - Channel1 + add hl, bc + ld a, [hl] + and a, $0f ; count + jr z, .toggle +.subexit + dec [hl] + jr .quit +.toggle + ; refresh count + ld a, [hl] + swap [hl] + or [hl] + ld [hl], a + ; ???? + ld a, [$c294] + ld e, a + ; toggle vibrato up/down + ld hl, Channel1Flags3 - Channel1 + add hl, bc + bit 0, [hl] ; vibrato up/down + jr z, .down +; up + ; vibrato down + res 0, [hl] + ; get the delay + ld a, d + and a, $0f ; lo + ; + ld d, a + ld a, e + sub d + jr nc, .asm_e84ef + ld a, $00 + jr .asm_e84ef +.down + ; vibrato up + set 0, [hl] + ; get the delay + ld a, d + and a, $f0 ; hi + swap a ; move it to lo + ; + add e + jr nc, .asm_e84ef + ld a, $ff +.asm_e84ef + ld [$c294], a + ; + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 6, [hl] +.quit + ret +; e84f9 + +Functione84f9: ; e84f9 + ; quit if ???? + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 1, [hl] + ret z + ; de = Frequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; + ld hl, Channel1Flags3 - Channel1 + add hl, bc + bit 1, [hl] + jr z, .next + ; + ld hl, $0023 + add hl, bc + ld l, [hl] + ld h, $00 + add hl, de + ld d, h + ld e, l + ; get ???? + ld hl, $0024 + add hl, bc + ld a, [hl] + ; add it to ???? + ld hl, $0025 + add hl, bc + add [hl] + ld [hl], a + ld a, $00 + adc e + ld e, a + ld a, $00 + adc d + ld d, a + ; + ld hl, $0022 + add hl, bc + ld a, [hl] + cp d + jp c, .quit1 + jr nz, .quit2 + ld hl, $0021 + add hl, bc + ld a, [hl] + cp e + jp c, .quit1 + jr .quit2 +.next + ld a, e + ld hl, $0023 + add hl, bc + ld e, [hl] + sub e + ld e, a + ld a, d + sbc a, $00 + ld d, a + ld hl, $0024 + add hl, bc + ld a, [hl] + add a + ld [hl], a + ld a, e + sbc a, $00 + ld e, a + ld a, d + sbc a, $00 + ld d,a + ld hl, $0022 + add hl, bc + ld a, d + cp [hl] + jr c, .quit1 + jr nz, .quit2 + ld hl, $0021 + add hl, bc + ld a, e + cp [hl] + jr nc, .quit2 +.quit1 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + res 1, [hl] + ld hl, Channel1Flags3 - Channel1 + add hl, bc + res 1, [hl] + ret +.quit2 + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 1, [hl] + set 0, [hl] + ret +; e858c + +HandleNoise: ; e858c + ; is noise sampling on? + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 4, [hl] ; noise sampling + ret z + ; are we in a sfx channel? + ld a, [CurChannel] + bit 2, a ; sfx + jr nz, .next + ; is ch8 on? (noise) + ld hl, $c262 ; Channel8Flags + bit 0, [hl] ; on? + jr z, .next + ; is ch8 playing noise? + bit 4, [hl] + ret nz ; quit if so + ; +.next + ld a, [$c2a2] + and a + jr z, ReadNoiseSample + dec a + ld [$c2a2], a + ret +; e85af + +ReadNoiseSample: ; e85af +; sample struct: +; [wx] [yy] [zz] +; w: ? either 2 or 3 +; x: ? 0-7 +; zzyy: pointer to sample data +; NOTE: these seem to have $4000 added to them later + + ; de = NoiseSampleAddress + ld hl, NoiseSampleAddress + ld e, [hl] + inc hl + ld d, [hl] + ; is it empty? + ld a, e + or d + jr z, .quit + ; get the noise sample + ld a, [de] + inc de + ; are we done? + cp a, $ff + jr z, .quit + ; + and a, $0f ; bottom nybble + inc a + ld [$c2a2], a + ld a, [de] + inc de + ld [$c293], a + ld a, [de] + inc de + ld [$c294], a + xor a + ld [$c295], a + ; + ld hl, NoiseSampleAddress + ld [hl], e + inc hl + ld [hl], d + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 4, [hl] + ret +.quit + ret +; e85e1 + +ParseMusic: ; e85e1 +; parses until a note is read or the song is ended + call GetMusicByte ; store next byte in a + cp a, $ff ; is the song over? + jr z, .readff + cp a, $d0 ; is it a note? + jr c, .readnote + ; then it's a command +.readcommand + call ParseCommand + jr ParseMusic ; start over + +.readnote +; CurMusicByte contains current note +; special notes + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 3, [hl] + jp nz, Functione8698 + bit 5, [hl] + jp nz, Functione8698 + bit 4, [hl] ; noise sample + jp nz, GetNoiseSample +; normal note + ; set note duration (bottom nybble) + ld a, [CurMusicByte] + and a, $0f + call SetNoteDuration + ; get note pitch (top nybble) + ld a, [CurMusicByte] + swap a + and a, $0f + jr z, .rest ; pitch $0 -> rest + ; update pitch + ld hl, Channel1Pitch - Channel1 + add hl, bc + ld [hl], a + ; store pitch in e + ld e, a + ; store octave in d + ld hl, Channel1Octave - Channel1 + add hl, bc + ld d, [hl] + ; update frequency + call GetFrequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ; ???? + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 4, [hl] + jp LoadNote +.rest +; note = rest + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 5, [hl] ; Rest + ret +; +.readff +; $ff is reached in music data + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 1, [hl] ; in a subroutine? + jr nz, .readcommand ; execute + ld a, [CurChannel] + cp a, $04 ; channels 0-3? + jr nc, .asm_e8651 + ; ???? + ld hl, $00cb + add hl, bc + bit 0, [hl] + jr nz, .ok +.asm_e8651 + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 5, [hl] + call nz, RestoreVolume + ; end music + ld a, [CurChannel] + cp a, $04 ; channel 5? + jr nz, .ok + ; ???? + xor a + ld [$ff00+$10], a ; sweep = 0 +.ok +; stop playing + ; turn channel off + ld hl, Channel1Flags - Channel1 + add hl, bc + res 0, [hl] + ; note = rest + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 5, [hl] + ; clear music id & bank + ld hl, Channel1MusicID - Channel1 + add hl, bc + xor a + ld [hli], a ; id hi + ld [hli], a ; id lo + ld [hli], a ; bank + ret +; e8679 + +RestoreVolume: ; e8679 + ; ch5 only + ld a, [CurChannel] + cp a, $04 + ret nz + xor a + ld hl, $c222 + ld [hli], a + ld [hl], a + ld hl, $c286 + ld [hli], a + ld [hl], a + ld a, [LastVolume] + ld [Volume], a + xor a + ld [LastVolume], a + ld [SFXPriority], a + ret +; e8698 + +Functione8698: ; e8698 + ; turn noise sampling on + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 4, [hl] ; noise sample + ; update note duration + ld a, [CurMusicByte] + call SetNoteDuration ; top nybble doesnt matter? + ; update intensity from next param + call GetMusicByte + ld hl, Channel1Intensity - Channel1 + add hl, bc + ld [hl], a + ; update lo frequency from next param + call GetMusicByte + ld hl, Channel1FrequencyLo - Channel1 + add hl, bc + ld [hl], a + ; are we on the last channel? (noise sampling) + ld a, [CurChannel] + and a, $03 + cp a, $03 + ret z + ; update hi frequency from next param + call GetMusicByte + ld hl, Channel1FrequencyHi - Channel1 + add hl, bc + ld [hl], a + ret +; e86c5 + +GetNoiseSample: ; e86c5 +; load ptr to sample header in NoiseSampleAddress + ; are we on the last channel? + ld a, [CurChannel] + and a, $03 + cp a, $03 + ; ret if not + ret nz + ; update note duration + ld a, [CurMusicByte] + and a, $0f + call SetNoteDuration + ; check current channel + ld a, [CurChannel] + bit 2, a ; are we in a sfx channel? + jr nz, .sfx + ld hl, $c262 ; Channel8Flags + bit 0, [hl] ; is ch8 on? (noise) + ret nz + ld a, [MusicNoiseSampleSet] + jr .next +.sfx + ld a, [SFXNoiseSampleSet] +.next + ; load noise sample set id into de + ld e, a + ld d, $00 + ; load ptr to noise sample set in hl + ld hl, NoiseSampleSetsPointers + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + ; get pitch + ld a, [CurMusicByte] + swap a + ; non-rest note? + and a, $0f + ret z + ; use 'pitch' to seek noise sample set + ld e, a + ld d, $00 + add hl, de + add hl, de + ; load sample pointer into NoiseSampleAddress + ld a, [hli] + ld [NoiseSampleAddressLo], a + ld a, [hl] + ld [NoiseSampleAddressHi], a + ; clear ???? + xor a + ld [$c2a2], a + ret +; e870f + +ParseCommand ; e870f + ; reload command + ld a, [CurMusicByte] + ; get command # + sub a, $d0 ; first command + ld e, a + ld d, $00 + ; seek command pointer + ld hl, MusicCommands + add hl, de + add hl, de + ; jump to the new pointer + ld a, [hli] + ld h, [hl] + ld l, a + jp [hl] +; e8720 + +MusicCommands: ; e8720 +; pointer to each command in order + ; octaves + dw MusicD0 ; octave 8 + dw MusicD0 ; octave 7 + dw MusicD0 ; octave 6 + dw MusicD0 ; octave 5 + dw MusicD0 ; octave 4 + dw MusicD0 ; octave 3 + dw MusicD0 ; octave 2 + dw MusicD0 ; octave 1 + dw MusicD8 ; note length + intensity + dw MusicD9 ; set starting octave + dw MusicDA ; tempo + dw MusicDB ; duty cycle + dw MusicDC ; intensity + dw MusicDD ; update sound status + dw MusicDE ; ???? + duty cycle + dw MusicDF ; + dw MusicE0 ; + dw MusicE1 ; vibrato + dw MusicE2 ; + dw MusicE3 ; music noise sampling + dw MusicE4 ; force panning + dw MusicE5 ; volume + dw MusicE6 ; tune + dw MusicE7 ; + dw MusicE8 ; + dw MusicE9 ; global tempo + dw MusicEA ; restart current channel from header + dw MusicEB ; new song + dw MusicEC ; sfx priority on + dw MusicED ; sfx priority off + dw MusicEE ; + dw MusicEF ; stereo panning + dw MusicF0 ; sfx noise sampling + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF9 ; + dw MusicFA ; + dw MusicFB ; + dw MusicFC ; jump + dw MusicFD ; loop + dw MusicFE ; call + dw MusicFF ; return +; e8780 + +MusicF1: ; e8780 + ret +; e8781 + +MusicFF: ; e8781 +; called when $ff is encountered w/ subroutine flag set +; end music stream +; return to caller of the subroutine + ; reset subroutine flag + ld hl, Channel1Flags - Channel1 + add hl, bc + res 1, [hl] + ; copy LastMusicAddress to MusicAddress + ld hl, Channel1LastMusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret +; e8796 + +MusicFE: ; e8796 +; call music stream (subroutine) +; parameters: ll hh ; pointer to subroutine + ; get pointer from next 2 bytes + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + push de + ; copy MusicAddress to LastMusicAddress + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ld hl, Channel1LastMusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ; load pointer into MusicAddress + pop de + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ; set subroutine flag + ld hl, Channel1Flags - Channel1 + add hl, bc + set 1, [hl] + ret +; e87bc + +MusicFC: ; e87bc +; jump +; parameters: ll hh ; pointer + ; get pointer from next 2 bytes + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret +; e87cc + +MusicFD: ; e87cc +; loops xx - 1 times +; 00: infinite +; params: 3 +; xx ll hh +; xx : loop count +; ll hh : pointer + + ; get loop count + call GetMusicByte + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 2, [hl] ; has the loop been initiated? + jr nz, .checkloop + and a ; loop counter 0 = infinite + jr z, .loop + ; initiate loop + dec a + set 2, [hl] ; set loop flag + ld hl, Channel1LoopCount - Channel1 + add hl, bc + ld [hl], a ; store loop counter +.checkloop + ld hl, Channel1LoopCount - Channel1 + add hl, bc + ld a, [hl] + and a ; are we done? + jr z, .endloop + dec [hl] +.loop + ; get pointer + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + ; load new pointer into MusicAddress + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret + +.endloop + ; reset loop flag + ld hl, Channel1Flags - Channel1 + add hl, bc + res 2, [hl] + ; skip to next command + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + inc de ; skip + inc de ; pointer + ld [hl], d + dec hl + ld [hl], e + ret +; e880e + +MusicFA: ; e880e +; set condition for a jump +; used with FB +; params: 1 +; xx ; condition + + ; set condition + call GetMusicByte + ld hl, Channel1Condition - Channel1 + add hl, bc + ld [hl], a + ret +; e8817 + +MusicFB: ; e8817 +; conditional jump +; used with FA +; params: 3 +; xx: condition +; ll hh: pointer + +; check condition + ; a = condition + call GetMusicByte + ; if existing condition matches, jump to new address + ld hl, Channel1Condition - Channel1 + add hl, bc + cp [hl] + jr z, .jump +; skip to next command + ; get address + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; skip pointer + inc de + inc de + ; update address + ld [hl], d + dec hl + ld [hl], e + ret +.jump +; jump to the new address + ; get pointer + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + ; update pointer in MusicAddress + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret +; e883e + +MusicEE; e883e +; conditional jump +; checks a byte in ram corresponding to the current channel +; doesn't seem to be set by any commands +; params: 2 +; ll hh ; pointer + +; if ????, jump + ; get channel + ld a, [CurChannel] + and a, $03 ; ch0-3 + ld e, a + ld d, $00 + ; hl = $c2b8 + channel id + ld hl, $c2b8 + add hl, de + ; if set, jump + ld a, [hl] + and a + jr nz, .jump +; skip to next command + ; get address + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; skip pointer + inc de + inc de + ; update address + ld [hl], d + dec hl + ld [hl], e + ret +.jump + ; reset jump flag + ld [hl], $00 + ; de = pointer + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + ; update address + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret +; e886d + +MusicF9: ; e886d +; sets some flag +; seems to be unused +; params: 0 + ld a, $01 + ld [$c2b5], a + ret +; e8873 + +MusicE2: ; e8873 +; seems to have been dummied out +; params: 1 + call GetMusicByte + ld hl, $002c + add hl, bc + ld [hl], a + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 3, [hl] + ret +; e8882 + +MusicE1: ; e8882 +; vibrato +; params: 2 +; 1: [xx] + ; delay in frames +; 2: [yz] + ; y: extent + ; z: rate (# frames per cycle) + + ; set vibrato flag? + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 0, [hl] + ; start at lower frequency (extent is positive) + ld hl, Channel1Flags3 - Channel1 + add hl, bc + res 0, [hl] + ; get delay + call GetMusicByte +; update delay + ld hl, Channel1VibratoDelay - Channel1 + add hl, bc + ld [hl], a +; update delay count + ld hl, Channel1VibratoDelayCount - Channel1 + add hl, bc + ld [hl], a +; update extent +; this is split into halves only to get added back together at the last second + ; get extent/rate + call GetMusicByte + ld hl, Channel1VibratoExtent - Channel1 + add hl, bc + ld d, a + ; get top nybble + and a, $f0 + swap a + srl a ; halve + ld e, a + adc a, $00 ; round up + swap a + or e + ld [hl], a +; update rate + ld hl, Channel1VibratoRate - Channel1 + add hl, bc + ; get bottom nybble + ld a, d + and a, $0f + ld d, a + swap a + or d + ld [hl], a + ret +; e88bd + +MusicE0: ; e88bd +; ???? +; params: 2 + call GetMusicByte + ld [$c297], a + call GetMusicByte + ld d, a + and a, $0f + ld e, a + ld a, d + swap a + and a, $0f + ld d, a + call GetFrequency + ld hl, $0021 + add hl, bc + ld [hl], e + ld hl, $0022 + add hl, bc + ld [hl], d + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 1, [hl] + ret +; e88e4 + +MusicE6: ; e88e4 +; tone +; params: 2 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 4, [hl] + ld hl, $0028 + add hl, bc + call GetMusicByte + ld [hld], a + call GetMusicByte + ld [hl], a + ret +; e88f7 + +MusicE7: ; e88f7 +; shrug +; params: 1 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 6, [hl] + call GetMusicByte + ld hl, $0029 + add hl, bc + ld [hl], a + ret +; e8906 + +MusicDE: ; e8906 +; ???? + duty cycle +; params: 1 + ; + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 2, [hl] ; duty cycle + ; + call GetMusicByte + rrca + rrca + ld hl, $001c + add hl, bc + ld [hl], a + ; update duty cycle + and a, $c0 ; only uses top 2 bits + ld hl, Channel1DutyCycle - Channel1 + add hl, bc + ld [hl], a + ret +; e891e + +MusicE8: ; e891e +; shrug +; params: 1 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 5, [hl] + call GetMusicByte + ld hl, $002a + add hl, bc + ld [hl], a + ret +; e892d + +MusicDF: ; e892d +; toggle something +; params: none + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 3, [hl] + jr z, .on + res 3, [hl] + ret +.on + set 3, [hl] + ret +; e893b + +MusicE3: ; e893b +; toggle music noise sampling +; can't be used as a straight toggle since the param is not read from on->off +; params: +; noise on: 1 +; noise off: 0 + ; check if noise sampling is on + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 4, [hl] + jr z, .on + ; turn noise sampling off + res 4, [hl] + ret +.on + ; turn noise sampling on + set 4, [hl] + call GetMusicByte + ld [MusicNoiseSampleSet], a + ret +; e894f + +MusicF0: ; e894f +; toggle sfx noise sampling +; params: +; on: 1 +; off: 0 + ; check if noise sampling is on + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 4, [hl] + jr z, .on + ; turn noise sampling off + res 4, [hl] + ret +.on + ; turn noise sampling on + set 4, [hl] + call GetMusicByte + ld [SFXNoiseSampleSet], a + ret +; e8963 + +MusicD8: ; e8963 +; note length +; # frames per 16th note +; intensity: see MusicDC +; params: 2 + ; note length + call GetMusicByte + ld hl, $002d + add hl, bc + ld [hl], a + ld a, [CurChannel] + and a, $03 + cp a, $03 + ret z + ; intensity + call MusicDC + ret +; e8977 + +MusicDD: ; e8977 +; update sound status +; params: 1 + call GetMusicByte + ld [SoundInput], a + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 3, [hl] + ret +; e8984 + +MusicDB: ; e8984 +; duty cycle +; params: 1 + call GetMusicByte + rrca + rrca + and a, $c0 + ld hl, Channel1DutyCycle - Channel1 + add hl, bc + ld [hl], a + ret +; e8991 + +MusicDC: ; e8991 +; intensity +; params: 1 +; hi: pressure +; lo: velocity + call GetMusicByte + ld hl, Channel1Intensity - Channel1 + add hl, bc + ld [hl], a + ret +; e899a + +MusicDA: ; e899a +; global tempo +; params: 2 +; de: tempo + call GetMusicByte + ld d, a + call GetMusicByte + ld e, a + call SetGlobalTempo + ret +; e89a6 + +MusicD0: ; e89a6 +; used by d0-d7 +; set octave based on lo nybble of the command + ld hl, Channel1Octave - Channel1 + add hl, bc + ld a, [CurMusicByte] ; get current command + and a, $07 + ld [hl], a + ret +; e89b1 + +MusicD9: ; e89b1 +; set starting octave +; this forces all notes up by the starting octave +; params: 1 + call GetMusicByte + ld hl, Channel1StartingOctave - Channel1 + add hl, bc + ld [hl], a + ret +; e89ba + +MusicEF: ; e89ba +; stereo panning +; params: 1 + ; stereo on? + ld a, [Options] + bit 5, a ; stereo + jr nz, MusicE4 + ; skip param + call GetMusicByte + ret +; e89c5 + +MusicE4: ; e89c5 +; force panning +; params: 1 + call SetLRTracks + call GetMusicByte + ld hl, Channel1Tracks - Channel1 + add hl, bc + and [hl] + ld [hl], a + ret +; e89d2 + +MusicE5: ; e89d2 +; set volume +; params: 1 +; see Volume + ; read param even if it's not used + call GetMusicByte + ; is the song fading? + ld a, [MusicFade] + and a + ret nz + ; reload param + ld a, [CurMusicByte] + ; set volume + ld [Volume], a + ret +; e89e1 + +MusicE9: ; e89e1 +; set global tempo to current channel tempo +- param +; params: 1 signed + call GetMusicByte + ld e, a + ; check sign + cp a, $80 + jr nc, .negative +;positive + ld d, $00 + jr .ok +.negative + ld d, $ff +.ok + ld hl, Channel1Tempo - Channel1 + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + add hl, de + ld e, l + ld d, h + call SetGlobalTempo + ret +; e89fd + +MusicEC: ; e89fd +; turn sfx priority on +; params: none + ld a, $01 + ld [SFXPriority], a + ret +; e8a03 + +MusicED: ; e8a03 +; turn sfx priority off +; params: none + xor a + ld [SFXPriority], a + ret +; e8a08 + +MusicEA: ; e8a08 +; restart current channel from channel header (same bank) +; params: 2 (5) +; ll hh: pointer to new channel header +; header format: 0x yy zz +; x: channel # (0-3) +; zzyy: pointer to new music data + + ; update music id + ld hl, Channel1MusicID - Channel1 + add hl, bc + ld a, [hli] + ld [MusicIDLo], a + ld a, [hl] + ld [MusicIDHi], a + ; update music bank + ld hl, Channel1MusicBank - Channel1 + add hl, bc + ld a, [hl] + ld [MusicBank], a + ; get pointer to new channel header + call GetMusicByte + ld l, a + call GetMusicByte + ld h, a + ld e, [hl] + inc hl + ld d, [hl] + push bc ; save current channel + call LoadChannel + call StartChannel + pop bc ; restore current channel + ret +; e8a30 + +MusicEB: ; e8a30 +; new song +; params: 2 +; de: song id + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + push bc + call LoadMusic + pop bc + ret +; e8a3e + +GetMusicByte: ; e8a3e +; returns byte from current address in a +; advances to next byte in music data +; input: bc = start of current channel + push hl + push de + ; load address into de + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld a, [hli] + ld e, a + ld d, [hl] + ; load bank into a + ld hl, Channel1MusicBank - Channel1 + add hl, bc + ld a, [hl] + ; get byte + call LoadMusicByte ; load data into CurMusicByte + inc de ; advance to next byte for next time this is called + ; update channeldata address + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld a, e + ld [hli], a + ld [hl], d + ; cleanup + pop de + pop hl + ; store channeldata in a + ld a, [CurMusicByte] + ret +; e8a5d + +GetFrequency: ; e8a5d +; generate frequency +; input: +; d: octave +; e: pitch +; output: +; de: frequency + +; get octave + ; get starting octave + ld hl, Channel1StartingOctave - Channel1 + add hl, bc + ld a, [hl] + swap a ; hi nybble + and a, $0f + ; add current octave + add d + push af ; we'll use this later + ; get starting octave + ld hl, Channel1StartingOctave - Channel1 + add hl, bc + ld a, [hl] + and a, $0f ; lo nybble + ; + ld l, a ; ok + ld d, $00 + ld h, d + add hl, de ; add current pitch + add hl, hl ; skip 2 bytes for each + ld de, FrequencyTable + add hl, de + ld e, [hl] + inc hl + ld d, [hl] + ; get our octave + pop af +.loop + ; [7 - octave] loops + cp a, $07 + jr nc, .ok + ; sra de + sra d + rr e + inc a + jr .loop +.ok + ld a, d + and a, $07 ; top 3 bits for frequency (11 total) + ld d, a + ret +; e8a8d + +SetNoteDuration: ; e8a8d +; input: a = note duration in 16ths + ; store delay units in de + inc a + ld e, a + ld d, $00 + ; store NoteLength in a + ld hl, Channel1NoteLength - Channel1 + add hl, bc + ld a, [hl] + ; multiply NoteLength by delay units + ld l, $00 ; just multiply + call MultiplySimple + ld a, l ; % $100 + ; store Tempo in de + ld hl, Channel1Tempo - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; add ???? to the next result + ld hl, $0016 + add hl, bc + ld l, [hl] + ; multiply Tempo by last result (NoteLength * delay % $100) + call MultiplySimple + ; copy result to de + ld e, l + ld d, h + ; store result in ???? + ld hl, $0016 + add hl, bc + ld [hl], e + ; store result in NoteDuration + ld hl, Channel1NoteDuration - Channel1 + add hl, bc + ld [hl], d + ret +; e8ab8 + +MultiplySimple: ; e8ab8 +; multiplies a and de +; adds the result to l +; stores the result in hl + ld h, $00 +.loop + ; halve a + srl a + ; is there a remainder? + jr nc, .skip + ; add it to the result + add hl, de +.skip + ; add de, de + sla e + rl d + ; are we done? + and a + jr nz, .loop + ret +; e8ac7 + +SetGlobalTempo: ; e8ac7 + push bc ; save current channel + ; are we dealing with music or sfx? + ld a, [CurChannel] + cp a, $04 + jr nc, .sfxchannels + ld bc, Channel1 + call SetTempo + ld bc, Channel2 + call SetTempo + ld bc, Channel3 + call SetTempo + ld bc, Channel4 + call SetTempo + jr .end +.sfxchannels + ld bc, Channel5 + call SetTempo + ld bc, Channel6 + call SetTempo + ld bc, Channel7 + call SetTempo + ld bc, Channel8 + call SetTempo +.end + pop bc ; restore current channel + ret +; e8b03 + +SetTempo: ; e8b03 +; input: +; de: note length + ; update Tempo + ld hl, Channel1Tempo - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ; clear ???? + xor a + ld hl, $0016 + add hl, bc + ld [hl], a + ret +; e8b11 StartChannel: ; e8b11 call SetLRTracks - ld hl, $0003 + ld hl, Channel1Flags - Channel1 add hl, bc - set 0, [hl] ; channel on + set 0, [hl] ; turn channel on ret ; e8b1b SetLRTracks: ; e8b1b -; input: -; bc = Channels ($c101) +; set tracks for a the current channel to default ; seems to be redundant since this is overwritten by stereo data later push de - ld a, [CurMusicChannel] - and a, $03 ; bit 0-1 + ; store current channel in de + ld a, [CurChannel] + and a, $03 ld e, a ld d, $00 - call GetLRTracks ; hl = mono / stereo table - add hl, de ; + channel # - ld a, [hl] ; get result - ld hl, Channel1LR - Channel1 + ; get this channel's lr tracks + call GetLRTracks + add hl, de ; de = channel 0-3 + ld a, [hl] + ; load lr tracks into Tracks + ld hl, Channel1Tracks - Channel1 add hl, bc - ld [hl], a ; set tracks + ld [hl], a pop de ret ; e8b30 @@ -74451,7 +76660,7 @@ LoadMusic: ; e8b30 ld e, [hl] inc hl ld d, [hl] ; music header address - call GetByteFromMusicHeader ; store first byte of music header in [a] + call FarLoadMusicByte ; store first byte of music header in a rlca rlca and a, $03 ; get number of channels @@ -74470,23 +76679,116 @@ LoadMusic: ; e8b30 ld [$c2b9], a ld [$c2ba], a ld [$c2bb], a - ld [$c2a0], a - ld [$c2a1], a + ld [NoiseSampleAddressLo], a + ld [NoiseSampleAddressHi], a ld [$c2a2], a - ld [$c2a4], a + ld [MusicNoiseSampleSet], a call MusicOn ret ; e8b79 -INCBIN "baserom.gbc",$e8b79,$e8c04 - $e8b79 +PlayCry: ; e8b79 +; input: de = cry id + call MusicOff + ; load cry id + ld hl, MusicID + ld [hl], e + inc hl + ld [hl], d + ; seek pointer table + ld hl, Cries + add hl, de + add hl, de + add hl, de + ; get bank + ld a, [hli] + ld [MusicBank], a + ; get address + ld e, [hl] + inc hl + ld d, [hl] +; read cry header + ; get byte at bank:address + call FarLoadMusicByte + ; get top 2 bits (# chs) + rlca + rlca + and a, $03 + inc a ; ch count -> loop count +.loop + push af + call LoadChannel + ld hl, Channel1Flags - Channel1 + add hl, bc + set 5, [hl] + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 4, [hl] + ld hl, $0027 + add hl, bc + ld a, [$c2b0] + ld [hli], a + ld a, [$c2b1] + ld [hl], a + ; are we on the last channel? (music & sfx) + ld a, [CurChannel] + and a, $03 + cp a, $03 + jr nc, .start + ; update tempo + ld hl, Channel1Tempo - Channel1 + add hl, bc + ld a, [$c2b2] + ld [hli], a + ld a, [$c2b3] + ld [hl], a +.start + call StartChannel + ld a, [$c2bc] + and a + jr z, .next +; play cry from the side of the monster it's coming from (stereo only) +; outside of battles cries play on both tracks + ; is stereo on? + ld a, [Options] + bit 5, a ; stereo + jr z, .next + ; and [Tracks], [CryTracks] + ld hl, Channel1Tracks - Channel1 + add hl, bc + ld a, [hl] + ld hl, CryTracks + and a, [hl] + ld hl, Channel1Tracks - Channel1 + add hl, bc + ld [hl], a +.next + pop af + dec a + jr nz, .loop + ; save current volume + ld a, [LastVolume] + and a + jr nz, .end + ld a, [Volume] + ld [LastVolume], a + ; cries have max volume + ld a, $77 + ld [Volume], a +.end + ld a, $01 ; stop playing music + ld [SFXPriority], a + call MusicOn + ret +; e8c04 LoadSFX: ; e8c04 ; clear channels if they aren't already call MusicOff - ld hl, $c1cc ; ch5 on - bit 0, [hl] + ld hl, $c1cc ; Channel5Flags + bit 0, [hl] ; ch5 on? jr z, .ch6 - res 0, [hl] + res 0, [hl] ; turn it off xor a ld [$ff00+$11], a ; length/wavepattern = 0 ld a, $08 @@ -74496,13 +76798,13 @@ LoadSFX: ; e8c04 ld a, $80 ld [$ff00+$14], a ; restart sound (freq hi = 0) xor a - ld [$c29c], a ; ???? + ld [SoundInput], a ; global sound off ld [$ff00+$10], a ; sweep = 0 .ch6 - ld hl, $c1fe ; ch6 on + ld hl, $c1fe ; ch6 on? bit 0, [hl] jr z, .ch7 - res 0, [hl] + res 0, [hl] ; turn it off xor a ld [$ff00+$16], a ; length/wavepattern = 0 ld a, $08 @@ -74512,10 +76814,10 @@ LoadSFX: ; e8c04 ld a, $80 ld [$ff00+$19], a ; restart sound (freq hi = 0) .ch7 - ld hl, $c230 ; ch7 on + ld hl, $c230 ; ch7 on? bit 0, [hl] jr z, .ch8 - res 0, [hl] + res 0, [hl] ; turn it off xor a ld [$ff00+$1a], a ; sound mode #3 off ld [$ff00+$1b], a ; length/wavepattern = 0 @@ -74526,10 +76828,10 @@ LoadSFX: ; e8c04 ld a, $80 ld [$ff00+$1e], a ; restart sound (freq hi = 0) .ch8 - ld hl, $c262 ; ch8 on + ld hl, $c262 ; ch8 on? bit 0, [hl] jr z, .chscleared - res 0, [hl] + res 0, [hl] ; turn it off xor a ld [$ff00+$20], a ; length/wavepattern = 0 ld a, $08 @@ -74539,8 +76841,8 @@ LoadSFX: ; e8c04 ld a, $80 ld [$ff00+$23], a ; restart sound (freq hi = 0) xor a - ld [$c2a0], a - ld [$c2a1], a + ld [NoiseSampleAddressLo], a + ld [NoiseSampleAddressHi], a .chscleared ; start reading sfx header for # chs ld hl, MusicID @@ -74551,41 +76853,46 @@ LoadSFX: ; e8c04 add hl, de ; three add hl, de ; byte add hl, de ; pointers + ; get bank ld a, [hli] - ld [MusicBank], a ; get bank - ld e, [hl] ; get address + ld [MusicBank], a + ; get address + ld e, [hl] inc hl ld d, [hl] - call GetByteFromMusicHeader ; get # channels - rlca - rlca - and a, $03 ; bit 0-1 + ; get # channels + call FarLoadMusicByte + rlca ; top 2 + rlca ; bits + and a, $03 inc a ; # channels -> # loops .startchannels push af call LoadChannel ; bc = current channel - ld hl, $0003 + ld hl, Channel1Flags - Channel1 add hl, bc - set 3, [hl] ; not sure what bit 3 does + set 3, [hl] call StartChannel pop af dec a jr nz, .startchannels call MusicOn xor a - ld [$c2b6], a + ld [SFXPriority], a ret ; e8ca6 -INCBIN "baserom.gbc",$e8ca6,$e8d1b - $e8ca6 +INCBIN "baserom.gbc", $e8ca6, $e8d1b - $e8ca6 LoadChannel: ; e8d1b ; prep channel for use +; input: +; de: ; get pointer to current channel - call GetByteFromMusicHeader + call FarLoadMusicByte inc de and a, $07 ; bit 0-2 (current channel) - ld [CurMusicChannel], a + ld [CurChannel], a ld c, a ld b, $00 ld hl, ChannelPointers @@ -74594,17 +76901,17 @@ LoadChannel: ; e8d1b ld c, [hl] inc hl ld b, [hl] ; bc = channel pointer - ld hl, $0003 + ld hl, Channel1Flags - Channel1 add hl, bc res 0, [hl] ; channel off call ChannelInit ; load music pointer ld hl, Channel1MusicAddress - Channel1 add hl, bc - call GetByteFromMusicHeader + call FarLoadMusicByte ld [hli], a inc de - call GetByteFromMusicHeader + call FarLoadMusicByte ld [hl], a inc de ; load music id @@ -74623,45 +76930,392 @@ LoadChannel: ; e8d1b ; e8d5b ChannelInit: ; e8d5b -; make sure channel is clean +; make sure channel is cleared ; set default tempo and note length in case nothing is loaded ; input: ; bc = channel struct pointer push de xor a - ld hl, $0000 + ; get channel struct location and length + ld hl, Channel1MusicID - Channel1 ; start add hl, bc ld e, Channel2 - Channel1 ; channel struct length -; clear channel struct + ; clear channel .loop ld [hli], a dec e jr nz, .loop - ld hl, Channel1NoteLength - Channel1 + ; set tempo to default ($100) + ld hl, Channel1Tempo - Channel1 add hl, bc xor a ld [hli], a inc a - ld [hl], a ; default note length $100 - ld hl, Channel1Tempo - Channel1 + ld [hl], a + ; set note length to default ($01) (fast) + ld hl, Channel1NoteLength - Channel1 add hl, bc - ld [hl], a ; default tempo $01 (fast) + ld [hl], a pop de ret ; e8d76 -GetByteFromMusicHeader: ; e8d76 +FarLoadMusicByte: ; e8d76 ; input: -; de = address of current spot in music header +; de = current music address ; output: -; a +; a = CurMusicByte ld a, [MusicBank] - call LoadMusicHeader - ld a, [MusicHeaderBuffer] + call LoadMusicByte + ld a, [CurMusicByte] ret ; e8d80 -INCBIN "baserom.gbc",$e8d80,$e8fc2 - $e8d80 +FrequencyTable: ; e8d80 + dw $0000 ; filler + dw $f82c + dw $f89d + dw $f907 + dw $f96b + dw $f9ca + dw $fa23 + dw $fa77 + dw $fac7 + dw $fb12 + dw $fb58 + dw $fb9b + dw $fbda + dw $fc16 + dw $fc4e + dw $fc83 + dw $fcb5 + dw $fce5 + dw $fd11 + dw $fd3b + dw $fd63 + dw $fd89 + dw $fdac + dw $fdcd + dw $fded +; e8db2 + +WaveSamples: ; e8db2 + ; these are streams of 32 4-bit values used as wavepatterns + ; nothing interesting here! + db $02, $46, $8a, $ce, $ff, $fe, $ed, $dc, $cb, $a9, $87, $65, $44, $33, $22, $11 + db $02, $46, $8a, $ce, $ef, $ff, $fe, $ee, $dd, $cb, $a9, $87, $65, $43, $22, $11 + db $13, $69, $bd, $ee, $ee, $ff, $ff, $ed, $de, $ff, $ff, $ee, $ee, $db, $96, $31 + db $02, $46, $8a, $cd, $ef, $fe, $de, $ff, $ee, $dc, $ba, $98, $76, $54, $32, $10 + db $01, $23, $45, $67, $8a, $cd, $ee, $f7, $7f, $ee, $dc, $a8, $76, $54, $32, $10 + db $00, $11, $22, $33, $44, $33, $22, $11, $ff, $ee, $cc, $aa, $88, $aa, $cc, $ee + db $02, $46, $8a, $ce, $cb, $a9, $87, $65, $ff, $fe, $ed, $dc, $44, $33, $22, $11 + db $c0, $a9, $87, $f5, $ff, $fe, $ed, $dc, $44, $33, $22, $f1, $02, $46, $8a, $ce + db $44, $33, $22, $1f, $00, $46, $8a, $ce, $f8, $fe, $ed, $dc, $cb, $a9, $87, $65 + db $11, $00, $00, $08, $00, $13, $57, $9a, $b4, $ba, $a9, $98, $87, $65, $43, $21 +; e8e52 + +NoiseSampleSetsPointers: ; e8e52 + dw NoiseSampleSets0 + dw NoiseSampleSets1 + dw NoiseSampleSets2 + dw NoiseSampleSets3 + dw NoiseSampleSets4 + dw NoiseSampleSets5 +; e8e5e + +NoiseSampleSets: +NoiseSampleSets0: ; e8e5e + dw NoiseSampleSet00 ; rest + dw NoiseSampleSet01 ; c + dw NoiseSampleSet02 ; c# + dw NoiseSampleSet03 ; d + dw NoiseSampleSet04 ; d# + dw NoiseSampleSet05 ; e + dw NoiseSampleSet06 ; f + dw NoiseSampleSet07 ; f# + dw NoiseSampleSet08 ; g + dw NoiseSampleSet09 ; g# + dw NoiseSampleSet10 ; a + dw NoiseSampleSet11 ; a# + dw NoiseSampleSet12 ; b +NoiseSampleSets1: ; e8e78 + dw NoiseSampleSet00 + dw NoiseSampleSet08 + dw NoiseSampleSet09 + dw NoiseSampleSet10 + dw NoiseSampleSet11 + dw NoiseSampleSet12 + dw NoiseSampleSet13 + dw NoiseSampleSet14 + dw NoiseSampleSet15 + dw NoiseSampleSet16 + dw NoiseSampleSet17 + dw NoiseSampleSet18 + dw NoiseSampleSet19 +NoiseSampleSets2: ; e8e92 + dw NoiseSampleSet00 + dw NoiseSampleSet01 + dw NoiseSampleSet17 + dw NoiseSampleSet18 + dw NoiseSampleSet19 + dw NoiseSampleSet05 + dw NoiseSampleSet06 + dw NoiseSampleSet07 + dw NoiseSampleSet08 + dw NoiseSampleSet09 + dw NoiseSampleSet10 + dw NoiseSampleSet11 + dw NoiseSampleSet12 +NoiseSampleSets3: ; e8eac + dw NoiseSampleSet21 + dw NoiseSampleSet22 + dw NoiseSampleSet23 + dw NoiseSampleSet24 + dw NoiseSampleSet25 + dw NoiseSampleSet26 + dw NoiseSampleSet20 + dw NoiseSampleSet27 + dw NoiseSampleSet28 + dw NoiseSampleSet29 + dw NoiseSampleSet21 + dw NoiseSampleSet37 + dw NoiseSampleSet34 +NoiseSampleSets4: ; e8ec6 + dw NoiseSampleSet21 + dw NoiseSampleSet20 + dw NoiseSampleSet23 + dw NoiseSampleSet24 + dw NoiseSampleSet25 + dw NoiseSampleSet33 + dw NoiseSampleSet26 + dw NoiseSampleSet35 + dw NoiseSampleSet31 + dw NoiseSampleSet32 + dw NoiseSampleSet36 + dw NoiseSampleSet37 + dw NoiseSampleSet30 +NoiseSampleSets5: ; e8ee0 + dw NoiseSampleSet00 + dw NoiseSampleSet17 + dw NoiseSampleSet18 + dw NoiseSampleSet19 + dw NoiseSampleSet27 + dw NoiseSampleSet28 + dw NoiseSampleSet29 + dw NoiseSampleSet05 + dw NoiseSampleSet06 + dw NoiseSampleSet30 + dw NoiseSampleSet24 + dw NoiseSampleSet23 + dw NoiseSampleSet37 +; e8efa + +NoiseSampleSet00: ; e8efa +; unused + db $20, $11, $00 + db $ff ; end +; e8efe + +NoiseSampleSet01: ; e8efe + db $20, $c1, $33 + db $ff ; end +; e8f02 + +NoiseSampleSet02: ; e8f02 + db $20, $b1, $33 + db $ff ; end +; e8f06 + +NoiseSampleSet03: ; e8f06 + db $20, $a1, $33 + db $ff ; end +; e8f0a + +NoiseSampleSet04: ; e8f0a + db $20, $81, $33 + db $ff ; end +; e8f0e + +NoiseSampleSet05: ; e8f0e + db $27, $84, $37 + db $26, $84, $36 + db $25, $83, $35 + db $24, $83, $34 + db $23, $82, $33 + db $22, $81, $32 + db $ff ; end +; e8f21 + +NoiseSampleSet06: ; e8f21 + db $20, $51, $2a + db $ff ; end +; e8f25 + +NoiseSampleSet07: ; e8f25 + db $21, $41, $2b + db $20, $61, $2a + db $ff ; end +; e8f2c + +NoiseSampleSet08: ; e8f2c + db $20, $81, $10 + db $ff ; end +; e8f30 + +NoiseSampleSet09: ; e8f30 + db $20, $82, $23 + db $ff ; end +; e8f34 + +NoiseSampleSet10: ; e8f34 + db $20, $82, $25 + db $ff ; end +; e8f38 + +NoiseSampleSet11: ; e8f38 + db $20, $82, $26 + db $ff ; end +; e8f3c + +NoiseSampleSet12: ; e8f3c + db $20, $a1, $10 + db $ff ; end +; e8f40 + +NoiseSampleSet13: ; e8f40 + db $20, $a2, $11 + db $ff ; end +; e8f44 + +NoiseSampleSet14: ; e8f44 + db $20, $a2, $50 + db $ff ; end +; e8f48 + +NoiseSampleSet15: ; e8f48 + db $20, $a1, $18 + db $20, $31, $33 + db $ff ; end +; e8f4f + +NoiseSampleSet16: ; e8f4f + db $22, $91, $28 + db $20, $71, $18 + db $ff ; end +; e8f56 + +NoiseSampleSet17: ; e8f56 + db $20, $91, $22 + db $ff ; end +; e8f5a + +NoiseSampleSet18: ; e8f5a + db $20, $71, $22 + db $ff ; end +; e8f5e + +NoiseSampleSet19: ; e8f5e + db $20, $61, $22 + db $ff ; end +; e8f62 + +NoiseSampleSet20: ; e8f62 + db $20, $11, $11 + db $ff ; end +; e8f66 + +NoiseSampleSet21: ; e8f66 + db $ff +; e8f67 + +NoiseSampleSet22: ; e8f67 + db $20, $91, $33 + db $ff ; end +; e8f6b + +NoiseSampleSet23: ; e8f6b + db $20, $51, $32 + db $ff ; end +; e8f6f + +NoiseSampleSet24: ; e8f6f + db $20, $81, $31 + db $ff ; end +; e8f73 + +NoiseSampleSet25: ; e8f73 + db $20, $88, $6b + db $20, $71, $00 + db $ff ; end +; e8f7a + +NoiseSampleSet26: ; e8f7a + db $30, $91, $18 + db $ff ; end +; e8f7e + +NoiseSampleSet27: ; e8f7e + db $27, $92, $10 + db $ff ; end +; e8f82 + +NoiseSampleSet28: ; e8f82 + db $33, $91, $00 + db $33, $11, $00 + db $ff ; end +; e8f89 + +NoiseSampleSet29: ; e8f89 + db $33, $91, $11 + db $33, $11, $00 + db $ff ; end +; e8f90 + +NoiseSampleSet30: ; e8f90 + db $33, $88, $15 + db $20, $65, $12 + db $ff ; end +; e8f97 + +NoiseSampleSet31: ; e8f97 + db $33, $51, $21 + db $33, $11, $11 + db $ff ; end +; e8f9e + +NoiseSampleSet32: ; e8f9e + db $33, $51, $50 + db $33, $11, $11 + db $ff ; end +; e8fa5 + +NoiseSampleSet33: ; e8fa5 + db $20, $a1, $31 + db $ff ; end +; e8fa9 + +NoiseSampleSet34: ; e8fa9 + db $20, $84, $12 + db $ff ; end +; e8fad + +NoiseSampleSet35: ; e8fad + db $33, $81, $00 + db $33, $11, $00 + db $ff ; end +; e8fb4 + +NoiseSampleSet36: ; e8fb4 + db $33, $81, $21 + db $33, $11, $11 + db $ff ; end +; e8fbb + +NoiseSampleSet37: ; e8fbb + db $20, $a8, $6b + db $20, $71, $00 + db $ff ; end +; e8fc2 GetLRTracks: ; e8fc2 ; gets the default sound l/r channels @@ -74679,15 +77333,14 @@ GetLRTracks: ; e8fc2 MonoTracks: ; e8fd1 ; bit corresponds to track # -; top nybble: right channel -; bottom nybble: left channel +; hi: left channel +; lo: right channel db $11, $22, $44, $88 ; e8fd5 StereoTracks: ; e8fd5 -; seems to be wrong -; figure out what this is actually for -; might be default then clears one nybble based on song id +; made redundant +; seems to be modified on a per-song basis db $11, $22, $44, $88 ; e8fd9 @@ -74704,16 +77357,50 @@ ChannelPointers: ; e8fd9 dw Channel8 ; e8fe9 -; identical in function to SoundRestart but cleaner -INCBIN "baserom.gbc",$e8fe9,$e900a - $e8fe9 +ClearChannels: ; e8fe9 +; runs ClearChannel for all 4 channels +; doesn't seem to be used, but functionally identical to SoundRestart + ld hl, $ff24 + xor a + ld [hli], a + ld [hli], a + ld a, $80 + ld [hli], a + ld hl, $ff10 + ld e, $04 +.loop + call ClearChannel + dec e + jr nz, .loop + ret +; e8ffe + +ClearChannel: ; e8ffe +; input: hl = beginning hw sound register ($ff10, $ff15, $ff1a, $ff1f) +; output: 00 00 80 00 80 + +; sound channel 1 2 3 4 + xor a + ld [hli], a ; $ff10, $ff15, $ff1a, $ff1f ; sweep = 0 + + ld [hli], a ; $ff11, $ff16, $ff1b, $ff20 ; length/wavepattern = 0 + ld a, $08 + ld [hli], a ; $ff12, $ff17, $ff1c, $ff21 ; envelope = 0 + xor a + ld [hli], a ; $ff13, $ff18, $ff1d, $ff22 ; frequency lo = 0 + ld a, $80 + ld [hli], a ; $ff14, $ff19, $ff1e, $ff23 ; restart sound (freq hi = 0) + ret +; e900a PlayTrainerEncounterMusic: ; e900a ; input: e = trainer type - ; turn music off for one frame + ; turn fade off xor a - ld [MusicLength], a ; $00 = infinite + ld [MusicFade], a + ; play nothing for one frame push de - ld de, $0000 + ld de, $0000 ; id: Music_Nothing call StartMusic call DelayFrame ; play new song @@ -74802,9 +77489,8 @@ TrainerEncounterMusic: ; e9027 ; e906e Music: ; e906e -; bank, address - dbw BANK(NoMusic), NoMusic - dbw $3a, $7808 + dbw BANK(Music_Nothing), Music_Nothing ; 0xe91a3 + dbw BANK(Music_TitleScreen), Music_TitleScreen ; 0xeb808 dbw $3b, $4000 dbw $3b, $42ca dbw $3b, $4506 @@ -74826,7 +77512,7 @@ Music: ; e906e dbw $3c, $45bf dbw $3d, $4000 dbw $3d, $435b - dbw $3a, $7eab + dbw BANK(Music_TrainerVictory), Music_TrainerVictory ; 0xebeab dbw $3d, $4518 dbw $3d, $462c dbw $3d, $4815 @@ -74849,23 +77535,23 @@ Music: ; e906e dbw $3b, $7c01 dbw $3b, $72d0 dbw $3c, $4000 - dbw $3a, $650d - dbw $3a, $69c1 - dbw $3a, $574f - dbw $3a, $5b6f - dbw $3a, $6040 - dbw $3a, $62be + dbw BANK(Music_JohtoGymLeaderBattle), Music_JohtoGymLeaderBattle ; 0xea50d + dbw BANK(Music_ChampionBattle), Music_ChampionBattle ; 0xea9c1 + dbw BANK(Music_RivalBattle), Music_RivalBattle ; 0xe974f + dbw BANK(Music_RocketBattle), Music_RocketBattle ; 0xe9b6f + dbw BANK(Music_ElmsLab), Music_ElmsLab ; 0xea040 + dbw BANK(Music_DarkCave), Music_DarkCave ; 0x dbw $3c, $4386 - dbw $3a, $54e9 - dbw $3a, $6d99 + dbw BANK(Music_Route36), Music_Route36 ; 0xe94e9 + dbw BANK(Music_SSAqua), Music_SSAqua ; 0xead99 dbw $3d, $66c3 dbw $3b, $6e3e dbw $3d, $74a2 - dbw $3a, $7de1 + dbw BANK(Music_LookPokemaniac), Music_LookPokemaniac ; 0xebde1 dbw $3b, $635e - dbw $3a, $72d3 - dbw $3a, $7453 - dbw $3a, $7676 + dbw BANK(Music_NewBarkTown), Music_NewBarkTown ; 0xeb2d3 + dbw BANK(Music_GoldenrodCity), Music_GoldenrodCity ; 0xeb453 + dbw BANK(Music_VermilionCity), Music_VermilionCity ; 0xeb676 dbw $3b, $645f dbw $3d, $7b13 dbw $3d, $6811 @@ -74888,7 +77574,7 @@ Music: ; e906e dbw $3d, $7055 dbw $3d, $7308 dbw $3d, $78fd - dbw $3a, $7d9e + dbw BANK(Music_RuinsOfAlphInterior), Music_RuinsOfAlphInterior ; 0xebd9e dbw $3d, $766d dbw $3b, $79bc dbw $3b, $7b3e @@ -74908,20 +77594,81 @@ Music: ; e906e dbw $5e, $561d ; e91a3 -NoMusic: ; e91a3 -; (nothing) - dbw $c0, NoMusic_Ch0 - dbw $01, NoMusic_Ch1 - dbw $02, NoMusic_Ch2 - dbw $03, NoMusic_Ch3 -NoMusic_Ch0: -NoMusic_Ch1: -NoMusic_Ch2: -NoMusic_Ch3: ; e91af - db $ff ; end -; e91b0 - -INCBIN "baserom.gbc",$e91b0,$e927c-$e91b0 +Music_Nothing: ; 0xe91a3 +INCLUDE "music/nothing.asm" +; 0xe91b0 + +Cries: ; e91b0 +; 3-byte pointers + dbw $3c, $747d + dbw $3c, $7486 + dbw $3c, $748f + dbw $3c, $7498 + dbw $3c, $74a1 + dbw $3c, $74aa + dbw $3c, $74b3 + dbw $3c, $74bc + dbw $3c, $74c5 + dbw $3c, $74ce + dbw $3c, $74d7 + dbw $3c, $74e0 + dbw $3c, $74e9 + dbw $3c, $74f2 + dbw $3c, $74fb + dbw $3c, $7504 + dbw $3c, $750d + dbw $3c, $7516 + dbw $3c, $751f + dbw $3c, $7528 + dbw $3c, $7531 + dbw $3c, $753a + dbw $3c, $7543 + dbw $3c, $754c + dbw $3c, $7555 + dbw $3c, $755e + dbw $3c, $7567 + dbw $3c, $7570 + dbw $3c, $7579 + dbw $3c, $7582 + dbw $3c, $758b + dbw $3c, $7594 + dbw $3c, $759d + dbw $3c, $75a6 + dbw $3c, $75af + dbw $3c, $75b8 + dbw $3c, $75c1 + dbw $3c, $75ca + dbw $3c, $6d81 + dbw $3c, $6d96 + dbw $3c, $6d8a + dbw $3c, $6dde + dbw $3c, $6d9f + dbw $3c, $6dc0 + dbw $3c, $6d90 + dbw $3c, $6da8 + dbw $3c, $6db1 + dbw $3c, $6db7 + dbw $3c, $6dc6 + dbw $3c, $6dcf + dbw $3c, $6e35 + dbw $3c, $6dd8 + dbw $3c, $6e3e + dbw $3c, $6de7 + dbw $3c, $6ded + dbw $3c, $6e6b + dbw $3c, $6df6 + dbw $3c, $6e74 + dbw $3c, $6e08 + dbw $3c, $6e11 + dbw $3c, $6e1a + dbw $3c, $6e23 + dbw $3c, $6e2c + dbw $3c, $6e62 + dbw $3c, $6e47 + dbw $3c, $6e50 + dbw $3c, $6e59 + dbw $3c, $6dff +; e927c SFX: ; e927c dbw $3c, $4b3f ; dex fanfare 50-79 @@ -75133,7 +77880,64 @@ SFX: ; e927c dbw $5e, $59cb ; twinkle ; e94e9 -INCBIN "baserom.gbc",$e94e9,$ebfc3 - $e94e9 +Music_Route36: ; 0xe94e9 +INCLUDE "music/route36.asm" +; 0xe974f + +Music_RivalBattle: ; 0xe974f +INCLUDE "music/rivalbattle.asm" +; 0xe9b6f + +Music_RocketBattle: ; 0xe9b6f +INCLUDE "music/rocketbattle.asm" +; 0xea040 + +Music_ElmsLab: ; 0xea040 +INCLUDE "music/elmslab.asm" +; 0xea2be + +Music_DarkCave: ; 0xea2be +INCLUDE "music/darkcave.asm" +; 0xea50d + +Music_JohtoGymLeaderBattle: ; 0xea50d +INCLUDE "music/johtogymleaderbattle.asm" +; 0xea9c1 + +Music_ChampionBattle: ; 0xea9c1 +INCLUDE "music/championbattle.asm" +; 0xead99 + +Music_SSAqua: ; 0xead99 +INCLUDE "music/ssaqua.asm" +; 0xeb2d3 + +Music_NewBarkTown: ; 0xeb2d3 +INCLUDE "music/newbarktown.asm" +; 0xeb453 + +Music_GoldenrodCity: ; 0xeb453 +INCLUDE "music/goldenrodcity.asm" +; 0xeb676 + +Music_VermilionCity: ; 0xeb676 +INCLUDE "music/vermilioncity.asm" +; 0xeb808 + +Music_TitleScreen: ; 0xeb808 +INCLUDE "music/titlescreen.asm" +; 0xebd9e + +Music_RuinsOfAlphInterior: ; 0xebd9e +INCLUDE "music/ruinsofalphinterior.asm" +; 0xebde1 + +Music_LookPokemaniac: ; 0xebde1 +INCLUDE "music/lookpokemaniac.asm" + +Music_TrainerVictory: ; 0xebeab +INCLUDE "music/trainervictory.asm" +; 0xebfc3 SECTION "bank3B",DATA,BANK[$3B] diff --git a/music/championbattle.asm b/music/championbattle.asm new file mode 100644 index 000000000..e5388f644 --- /dev/null +++ b/music/championbattle.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$ea9c1,$ead99 - $ea9c1
\ No newline at end of file diff --git a/music/darkcave.asm b/music/darkcave.asm new file mode 100644 index 000000000..15b95bb3c --- /dev/null +++ b/music/darkcave.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$ea2be,$ea50d - $ea2be
\ No newline at end of file diff --git a/music/elmslab.asm b/music/elmslab.asm new file mode 100644 index 000000000..54e4da6c2 --- /dev/null +++ b/music/elmslab.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$ea040,$ea2be - $ea040
\ No newline at end of file diff --git a/music/goldenrodcity.asm b/music/goldenrodcity.asm new file mode 100644 index 000000000..a4eab0d17 --- /dev/null +++ b/music/goldenrodcity.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$eb453,$eb676 - $eb453
\ No newline at end of file diff --git a/music/johtogymleaderbattle.asm b/music/johtogymleaderbattle.asm new file mode 100644 index 000000000..7e3bd4056 --- /dev/null +++ b/music/johtogymleaderbattle.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$ea50d,$ea9c1 - $ea50d
\ No newline at end of file diff --git a/music/lookpokemaniac.asm b/music/lookpokemaniac.asm new file mode 100644 index 000000000..e5bcbe742 --- /dev/null +++ b/music/lookpokemaniac.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$ebde1,$ebeab - $ebde1
\ No newline at end of file diff --git a/music/newbarktown.asm b/music/newbarktown.asm new file mode 100644 index 000000000..81e6c1946 --- /dev/null +++ b/music/newbarktown.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$eb2d3,$eb453 - $eb2d3
\ No newline at end of file diff --git a/music/nothing.asm b/music/nothing.asm new file mode 100644 index 000000000..028651f9b --- /dev/null +++ b/music/nothing.asm @@ -0,0 +1,17 @@ +; 0xe91a3 + db $c0 + dw Music_Nothing_Ch1 + db $01 + dw Music_Nothing_Ch2 + db $02 + dw Music_Nothing_Ch3 + db $03 + dw Music_Nothing_Ch4 +; 0xe91af + +Music_Nothing_Ch1: ; 0xe91af +Music_Nothing_Ch2: ; 0xe91af +Music_Nothing_Ch3: ; 0xe91af +Music_Nothing_Ch4: ; 0xe91af + endchannel ; end +; 0xe91b0 diff --git a/music/rivalbattle.asm b/music/rivalbattle.asm new file mode 100644 index 000000000..fe3f92543 --- /dev/null +++ b/music/rivalbattle.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$e974f,$e9b6f - $e974f
\ No newline at end of file diff --git a/music/rocketbattle.asm b/music/rocketbattle.asm new file mode 100644 index 000000000..1b65f5184 --- /dev/null +++ b/music/rocketbattle.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$e9b6f,$ea040 - $e9b6f
\ No newline at end of file diff --git a/music/route36.asm b/music/route36.asm new file mode 100644 index 000000000..0fc77f8a1 --- /dev/null +++ b/music/route36.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$e94e9,$e974f - $e94e9
\ No newline at end of file diff --git a/music/ruinsofalphinterior.asm b/music/ruinsofalphinterior.asm new file mode 100644 index 000000000..752ec1489 --- /dev/null +++ b/music/ruinsofalphinterior.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$ebd9e,$ebde1 - $ebd9e
\ No newline at end of file diff --git a/music/ssaqua.asm b/music/ssaqua.asm new file mode 100644 index 000000000..993d34992 --- /dev/null +++ b/music/ssaqua.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$ead99,$eb2d3 - $ead99
\ No newline at end of file diff --git a/music/titlescreen.asm b/music/titlescreen.asm new file mode 100644 index 000000000..98a81a4f5 --- /dev/null +++ b/music/titlescreen.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$eb808,$ebd9e - $eb808
\ No newline at end of file diff --git a/music/trainervictory.asm b/music/trainervictory.asm new file mode 100644 index 000000000..af20ab771 --- /dev/null +++ b/music/trainervictory.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$ebeab,$ebfc3 - $ebeab
\ No newline at end of file diff --git a/music/vermilioncity.asm b/music/vermilioncity.asm new file mode 100644 index 000000000..8b186f592 --- /dev/null +++ b/music/vermilioncity.asm @@ -0,0 +1 @@ +INCBIN "baserom.gbc",$eb676,$eb808 - $eb676
\ No newline at end of file @@ -1,17 +1,7 @@ -SECTION "audio",BSS[$c101] -; channel structure: -; $00: music id lo -; $01: music id hi -; -; $03: channel flags? bit 0 = on/off -; -; $06: address of music data -; -; $19: note length lo -; $1a: note length hi -; $1b: lr tracks (bit corresponds to track #) -; -; $2d: tempo +SECTION "audio",BSS[$c100] +MusicPlaying: ; c100 +; nonzero if playing + ds 1 Channels: Channel1: @@ -19,21 +9,157 @@ Channel1MusicID: ; c101 ds 2 Channel1MusicBank: ; c103 ds 1 -; $03 = channel flags? +Channel1Flags: ; c104 +; 0: on/off +; 1: subroutine +; 2: +; 3: +; 4: noise sampling on/off +; 5: +; 6: +; 7: + ds 1 +Channel1Flags2: ; c105 +; 0: vibrato on/off +; 1: +; 2: duty cycle on/off +; 3: +; 4: +; 5: +; 6: +; 7: + ds 1 +Channel1Flags3: ; c106 +; 0: vibrato up/down +; 1: +; 2: +; 3: +; 4: +; 5: +; 6: +; 7: ds 1 -; note/octave???? - ds 2 Channel1MusicAddress: ; c107 ds 2 - ds 17 -Channel1NoteLength: ; c11a +Channel1LastMusicAddress: ; c109 ds 2 -Channel1LR: ; c11c +; could have been meant as a third-level address +; unused? ; c10b ds 1 - ds 17 -Channel1Tempo: ; c12e +; unused? ; c10c ds 1 - ds 4 +Channel1NoteFlags: ; c10d +; 0: +; 1: +; 2: +; 3: +; 4: +; 5: rest +; 6: +; 7: + ds 1 +Channel1Condition: ; c10e +; used for conditional jumps + ds 1 +Channel1DutyCycle: ; c10f +; uses top 2 bits only +; 0: 12.5% +; 1: 25% +; 2: 50% +; 3: 75% + ds 1 +Channel1Intensity: ; c110 +; hi: pressure +; lo: velocity + ds 1 +Channel1Frequency: +; 11 bits +Channel1FrequencyLo: ; c111 + ds 1 +Channel1FrequencyHi: ; c112 + ds 1 +Channel1Pitch: ; c113 +; 0: rest +; 1: C +; 2: C# +; 3: D +; 4: D# +; 5: E +; 6: F +; 7: F# +; 8: G +; 9: G# +; a: A +; b: A# +; c: B + ds 1 +Channel1Octave: ; c114 +; 0: highest +; 7: lowest + ds 1 +Channel1StartingOctave ; c115 +; raises existing octaves by this value +; used for repeating phrases in a higher octave to save space + ds 1 +Channel1NoteDuration: ; c116 +; number of frames remaining in the current note + ds 1 +; c117 + ds 1 +; c118 + ds 1 +Channel1LoopCount ; c119 + ds 1 +Channel1Tempo: ; c11a + ds 2 +Channel1Tracks: ; c11c +; hi: l +; lo: r + ds 1 +; c11d + ds 1 + +Channel1VibratoDelayCount: ; c11e +; initialized at the value in VibratoDelay +; decrements each frame +; at 0, vibrato starts + ds 1 +Channel1VibratoDelay: ; c11f +; number of frames a note plays until vibrato starts + ds 1 +Channel1VibratoExtent: ; c120 +; difference in + ds 1 +Channel1VibratoRate: ; c121 +; counts down from a max of 15 frames +; over which the pitch is alternated +; hi: init frames +; lo: frame count + ds 1 + +; c122 + ds 1 +; c123 + ds 1 +; c124 + ds 1 +; c125 + ds 1 +; c126 + ds 1 + ds 7 +Channel1NoteLength: ; c12e +; # frames per 16th note + ds 1 +; c12f + ds 1 +; c130 + ds 1 +; c131 + ds 1 +; c132 + ds 1 +; end Channel2: ; c133 ds 50 @@ -52,13 +178,25 @@ Channel7: ; c22d Channel8: ; c25f ds 50 - ds 7 - -MusicHeaderBuffer: ; c298 +; c291 + ds 1 +; c292 + ds 1 +; c293 + ds 1 +; c294 ds 1 -CurMusicChannel: ; c299 +; c295 + ds 1 +; c296 + ds 1 +; c297 ds 1 +CurMusicByte: ; c298 + ds 1 +CurChannel: ; c299 + ds 1 Volume: ; c29a ; corresponds to $ff24 ; Channel control / ON-OFF / Volume (R/W) @@ -67,27 +205,69 @@ Volume: ; c29a ; bit 3 - Vin->SO1 ON/OFF ; bit 2-0 - SO1 output level (volume) (# 0-7) ds 1 +SoundOutput: ; c29b +; corresponds to $ff25 +; bit 4-7: ch1-4 so2 on/off +; bit 0-3: ch1-4 so1 on/off + ds 1 +SoundInput: ; c29c +; corresponds to $ff26 +; bit 7: global on/off +; bit 0: ch1 on/off +; bit 1: ch2 on/off +; bit 2: ch3 on/off +; bit 3: ch4 on/off + ds 1 - ds 2 - MusicID: MusicIDLo: ; c29d ds 1 MusicIDHi: ; c29e ds 1 - MusicBank: ; c29f ds 1 - - ds 7 - -MusicLength: ; c2a7 -; fades out when counter hits this value -; $00 = infinite +NoiseSampleAddress: +NoiseSampleAddressLo: ; c2a0 + ds 1 +NoiseSampleAddressHi: ; c2a1 + ds 1 +; noise delay? ; c2a2 + ds 1 +; c2a3 + ds 1 +MusicNoiseSampleSet: ; c2a4 + ds 1 +SFXNoiseSampleSet: ; c2a5 + ds 1 +; c2a6 + ds 1 +MusicFade: ; c2a7 +; fades volume over x frames +; bit 7: fade in/out +; bit 0-5: number of frames for each volume level +; $00 = none (default) + ds 1 +MusicFadeCount: ; c2a8 + ds 1 +MusicFadeID: +MusicFadeIDLo: ; c2a9 + ds 1 +MusicFadeIDHi: ; c2aa + ds 1 + ds 9 +LastVolume: ; c2b4 +; preserves volume of a song playing so cries can have their own volume + ds 1 + ds 1 +SFXPriority: ; c2b6 +; if nonzero, turn off music when playing sfx + ds 1 + ds 6 +CryTracks ; c2bd +; plays only in left or right track depending on what side the monster is on +; both tracks active outside of battle + ds 1 ds 1 - - ds 23 - CurSFX: ; c2bf ; id of sfx currently playing ds 1 |